Foogsert

Foogsert

Joined Member # 2171989
0 Posts 73 Replies 155 Reputation

[quote]Why are you so threatened by my so-called "bashing the game?" Someone can't have a critique or an opinion of the game that isn't shared by you?[/quote]Are you unable to read your own thread title? How about "you're a crappy player" as my response instead, that wouldn't be very nice, would it? No, it wouldn't. I agree that PJIs need some work, and just because they aren't being reverted to their overpowered beta state doesn't mean they wont get changed. Even without superweapons

105 Replies 71,638 Views

[quote]Perhaps you can provide a strategy for the man's problem.[/quote]He's willing to bash the entire game because he's unwilling to figure out how to deal with the issue despite there being more than enough info for it (in a sticky no less). Emergency Shelters and some defenders, or hangers+turrets if you don't want to leave ships there will handle most. I've seen 20 siege frigates stopped from killing a world by 3 cruisers, 5 frigates, and a hanger. They retreated with 7 frigates left, the w

105 Replies 71,638 Views

We're waiting for the extraction tools (or the non-binary files to be released, which I think Blair said he was putting up later tonight), there'll probably be population altering mods within a few hours of their release.

5 Replies 3,778 Views

They're quick and later on can bypass inhibitors, if you don't have bombers present to chase it, don't even bother. Advent can see your stuff anyways once they get a Revelation.

10 Replies 8,502 Views

A thought: Make the max fleet cap 100 per planet, with a minimum of 2k. Scale the price of research with the amount added. I.e. a 40 world game would have a max cap of 4k supply, and fleet cap increase techs would cost roughly twice as much (upkeep scales naturally, so no adjustment needed there). The number per planet could be up for adjustment.

7 Replies 13,176 Views

I'd like to re-emphasize the use of the Antarok when playing Vasari against Advent. Advent really rely upon the synergy between ships, and Phase Out can really screw with that synergy.

58 Replies 32,555 Views

Phase Jump Inhibitors can do a fair number to slow them down long enough for a fleet to deal with them, and it wouldn't hurt to have them at more than just frontline planets. Outside of your own territory though, the best you can do is just start killing off planets until they come and fight.

22 Replies 13,458 Views

There are several maps without pirates, and in 1.02 they added No Pirates versions of random maps. Just use the pirates to get free XP for your capitals, and mid-late game they aren't that hard to just kill off entirely.

10 Replies 5,289 Views

Fighters also do a fair amount of damage to LRMs and supposedly Siege Frigates as well (anything with Light Armor).

16 Replies 13,245 Views

[quote]Come on. Making a phase jump inhibitor stop you from phase jumping past it deeper into a system in no way creates an "invincible fortress world" - that's the most ridiculous thing I've ever heard.[/quote]It doesn't innately create such a fortress world, no, but it makes them doable. You can just surround the PJI in turrets and hangers and you never have to worry about any other world beyond that one getting hurt so long as that giant ball of defenses still stands.

25 Replies 40,335 Views