Foogsert

Foogsert

Joined Member # 2171989
0 Posts 73 Replies 155 Reputation

That's an entire one map, and you can scuttle something if you really need it. Virtually no other maps starts you that close to someone, and making balance changes because of specific maps seems like a bad idea to me.

21 Replies 32,043 Views

[quote]Cheers Foogsert, I'll check that out tonight. I was not aware of "fleet-click" to create these auto fleets.[/quote]Well by this I meant clicking the fleet icon, then going to fleet management and clicking create fleet again. It'll auto-add ships that are set to rally to the fleet anyways, just not show their blips in the top left (it will however show the ships in expanded view, I believe).

5 Replies 4,681 Views

Humm, I only see a tech giving 2% at one point (and I highly doubt it gives an additional 13% for the second point) when I checked the tree. I imagine the second point would be either 4 or 5%, unless it is indeed bugged to give 13% on the second point, I think you're seeing things.

9 Replies 23,844 Views

Fleets pretty much replace the need, and you can hotkey a fleet (I think you can just hotkey the flagship of it and be fine, actually, but I'm not positive). [quote]nor any way to make your ships waypoint to them(correctly - you can but after a few ships are made they seem to stop autojoining the fleet.), like we used to do with groups.[/quote]Although there's a minor glitch where they wont update the top left unless you select fleet-click remake fleet again, they do infact keep joining.

5 Replies 4,681 Views

[quote]2. Any chance of getting a description of all the planet types? What, exactly, is the difference between Random and RandomTrue for instance.[/quote]Random is what it sounds like. RandomTrue decides only between the 4 colonizable planet types. WeightedRandom is like Random, but with a bias to the colonizable planet types. You can open GalaxyScenarioDef.galaxyScenarioDef in notepad or similar to get a full list.

1,189 Replies 3,584,488 Views

At least they chose a survival reduction over a damage one (so an undefended world will still be hit just as hard). We also don't even know the degree of the change. I still recall a World of Warcraft patch note saying the damage of a spell was buffed. It was increased by "1" (the spell did about 250 damage at the time).

260 Replies 232,390 Views

[quote]Unfortunely, due to the recent advertising scandal and the firing and resignations of editors and writers, I can't take Gamespy as a legitimate review source anymore.[/quote]I'm pretty sure you're thinking GameSpot.

11 Replies 14,778 Views

As an addition to my previous post (curses eteri posting before I edited)... I don't mean to sound rude, but it really doesn't sound like the game for you MiKeL.

110 Replies 108,088 Views