There's a tech along the lines of "Long Range Jump." Once you get that, simply order your ships to another star system.
Foogsert
[quote]I thought the a.i. was a placeholder (aka stupid) in beta.[/quote]It was, but experience with the game is experience.
[quote]make it use antimatter , put a 3 to 5 minute lockdown when it autocasts, and once it does autocast it needs 10 min to recharge.[/quote]And what if you have two? Huzzah old old PJI once again? :P
You're also making the Antarok level 6 ability all but useless. All that I really see wanted is people to make invincible fortress worlds that have 100% chance to stop any army.
That's an entire one map, and you can scuttle something if you really need it. Virtually no other maps starts you that close to someone, and making balance changes because of specific maps seems like a bad idea to me.
Anything involving a Radiance, Rapture, and Progenitor. Animosity + Vengeance + Malice is just incredibly fun.
I don't really see a reason to make a capital immune to culture. If the enemy is getting culture into your capital, you have other problems anyways.
I disapprove of defensive one way death traps.
The only other way is the Advent tech for +10% max allegience.
[quote]Cheers Foogsert, I'll check that out tonight. I was not aware of "fleet-click" to create these auto fleets.[/quote]Well by this I meant clicking the fleet icon, then going to fleet management and clicking create fleet again. It'll auto-add ships that are set to rally to the fleet anyways, just not show their blips in the top left (it will however show the ships in expanded view, I believe).
Humm, I only see a tech giving 2% at one point (and I highly doubt it gives an additional 13% for the second point) when I checked the tree. I imagine the second point would be either 4 or 5%, unless it is indeed bugged to give 13% on the second point, I think you're seeing things.
Fleets pretty much replace the need, and you can hotkey a fleet (I think you can just hotkey the flagship of it and be fine, actually, but I'm not positive). [quote]nor any way to make your ships waypoint to them(correctly - you can but after a few ships are made they seem to stop autojoining the fleet.), like we used to do with groups.[/quote]Although there's a minor glitch where they wont update the top left unless you select fleet-click remake fleet again, they do infact keep joining.
[quote]2. Any chance of getting a description of all the planet types? What, exactly, is the difference between Random and RandomTrue for instance.[/quote]Random is what it sounds like. RandomTrue decides only between the 4 colonizable planet types. WeightedRandom is like Random, but with a bias to the colonizable planet types. You can open GalaxyScenarioDef.galaxyScenarioDef in notepad or similar to get a full list.
It'll appear in the Small/Medium/Large section (pending size, not sure exactly how it decides where it should go), not Custom.
[quote] The rough roles of capital ships are divided between the 4 per race, but they are completely different. [/quote]Aren't there 5 per race? :P
Basically, bind the fleet to the hotkey, instead of the ships within it? If that's what you're suggesting it sounds good to me.
Fighters pretty much exist to kill Bombers. Bombers I believe are the preference against everything else. Someone feel free to correct me if I'm wrong.
At least they chose a survival reduction over a damage one (so an undefended world will still be hit just as hard). We also don't even know the degree of the change. I still recall a World of Warcraft patch note saying the damage of a spell was buffed. It was increased by "1" (the spell did about 250 damage at the time).
[quote]Unfortunely, due to the recent advertising scandal and the firing and resignations of editors and writers, I can't take Gamespy as a legitimate review source anymore.[/quote]I'm pretty sure you're thinking GameSpot.
My friend had a 30k bounty on him in a game against AI, they weren't that big a problem to deal with.
As an addition to my previous post (curses eteri posting before I edited)... I don't mean to sound rude, but it really doesn't sound like the game for you MiKeL.
1: Go play Starcraft. 2: lol. "Oh noes pirates!" *disconnect* 3: I think it's fine, see 1. 4: Perhaps you should 'move on' to #1.
I think Anima (or however it's spelled, don't remember) are the ones who control the fighters/bombers.
If you kill just a few siege frigates, you'll probably be better off than the enemy even if they kill the planet. The things aren't cheap. Go on the offensive once you kill them as well.
[quote]Also ive never heard about any none MMO PC games that requires a monthly fee to play.[/quote]Universe at War uses Games for Windows Live, which requires an annual fee to play ranked/automatches.