Also, the AI doesn't check first to see if they actually will have that tech soon before taunting. In my current game the Yor (who had been marginalised thanks to the Fundamentalists) bragged about how they would soon complete research on Planetary Invasion. To which I would reply: Um, first of all, everybody else in the galaxy knows that technology and second of all, you guys won't be finished doing that for another 23.5 years .
RemingtonRyder
EA deserve to be condemned. Their games offer terrible value for money unless you're buying from the bargain bin or second-hand. They have killed off innovation in favour of re-invention. These are the guys who have an entire sports division shovelling stuff off the conveyer belt every year. But most of their target demographic either doesn't comprehend that they have bought a substandard product, or is entertained by the substandard product and doesn't complain.&nbs
Wish Granted. Unfortunately you can't use your keyboard because it's now possessed by a ghost writer. Perhaps with some coaxing and a dose of hot tea, you can persuade it to go into the light. I wish I was less absent-minded.
It would probably be easier to remake them from the ground up. Access to the source code is probably less important than having the concept art and original notes to look at.
On point number 5, since TA's release there has been some tweaking of the formula affecting tech cost. There were issues with the AI researching too far along one line and then not being able to catch up in other areas because of the ballooning cost which was an intended feature. And so the feature was disabled in one of the patches, as far as I know. However some techs have become more costly to research to balance things out. If there is a bug with tech costs sudde
I have found that the AI has trouble reacting to plague. It'll research a cure, but during and after this it can increasingly tax its citizens so much that growth comes to a standstill. In order to combat budget shortfalls it should look at cutting back spending, even demolishing factories or labs so that population growth doesn't get choked. I agree that various races don't make weapons a priority at the right time. While advanced invasion techs help to increase Sol
I think that it will be interesting to see where things go. However, the first two episodes could have been paced better. It felt like I was being purposefully left out of the loop until the very end of the second episode. At the very least, a 'To Be Continued' would have been nice.
The Restaurant of Eternity gives a +20 boost to your entire civ's influence. So it's worthwhile even if you did put it on the wrong tile.
I have remapped numpad / and * to TAB and SPACE respectively. Very handy if you use the mouse with your left hand and find it awkward to reach those keys. Plus, this puts 'find ship' and 'skip moves' functions in the same area as the movement keys and an Enter key (to end turn).
You don't have to be on the cutting edge to get decent performance though. The problem of new hardware arriving which is incompatible is always going to exist, whether you buy a computer a piece at a time or all at once. What you need to do is decide what timescale will be involved in getting all the compatible hardware that you will need, and save your money until you can buy two or three things on your list. It also doesn't hurt to research motherboards (you can usually do
Here are some conditions that might make it easier to imagine multiplayer GalCiv being possible: Limited tech tree - this means that you don't spend so much time in the ship designer adding updated components. Also, the power difference between start and end of tech tree is not so great. Cosmetic component grouping - this means you can make new components out of a group of existing components and save time you would have spent repea
Few things to try: Lower your volume in the Windows volume control. Lower the bass/treble settings in the Advanced part of the volume control. Reason being, if your audio volume is multiplied by the Windows volume and multiplied at specific frequencies for the bass and treble boost, the audio can be distorted sufficiently for glitches to be introduced into the output. These glitches therefore sound like snaps or pops. It's also possible for the software to
This is good stuff!
Even if you have no full disk backups, a re-install is still quite a bit faster than scouring the hard disks with various different scanners. Programs can be re-installed, and data can be restored. But time is something that you can't get back without violating the laws of physics.
I thought that it would be a bit of a time saver to use the Planets/Ships sidebar to quickly move to where I want to move the rally point. I got an unhandled win32 exception instead. To reproduce: Open the planets/ships sidebar. Click a rally point. Choose Move. Now click a planet you'd like to move the rally point near. Finally, attempt to place the rally point by clicking where you want it to go. KA-BOOM. :)
IMO on gigantic maps the loading process takes long enough that you would never want to reload unless there was a crash. Of course I need a new computer, but it's still a valid enough reason to play like an iron man.
One thing that has bugged me about the GC2 combat viewer is that unless you frenziedly flick from one camera to another, there's a lot of action that gets missed while the camera is focusing on a ship which isn't firing or making any sort of fancy manoeuvre. Granted on TV we often don't see the whole of a space battle anyway as there are interior shots spliced in and the angle doesn't always show you the full scene, but it would be nice for most of the ships in the battle to get some
One thing that has bugged me about the GC2 combat viewer is that unless you frenziedly flick from one camera to another, there's a lot of action that gets missed while the camera is focusing on a ship which isn't firing or making any sort of fancy manoeuvre. Granted on TV we often don't see the whole of a space battle anyway as there are interior shots spliced in and the angle doesn't always show you the full scene, but it would be nice for most of the ships in the battle to get some
One thing that has bugged me about the GC2 combat viewer is that unless you frenziedly flick from one camera to another, there's a lot of action that gets missed while the camera is focusing on a ship which isn't firing or making any sort of fancy manoeuvre. Granted on TV we often don't see the whole of a space battle anyway as there are interior shots spliced in and the angle doesn't always show you the full scene, but it would be nice for most of the ships in the battle to get some
Well at least they're doing something right. My only guess about the not shooting your transports into so much space dust is that with your starbase destroyed they got sucked into a 'go to rally point' command.
Two things you may want to check. First of all, if the enemy has starbases built on military resources, this will boost the attack and defence ratings depending on how many mining modules are added. And obviously on an enemy dreadnought which packs a whole lot of weapons, this will make a big difference. Second of all, if you fleet your ships together then their combined firepower might be able to beat a dreadnought where one ship can't.
Precognition. Never again will you have to say 'Well, I never saw that coming.'
It's quite possible to run an SSD and a conventional hard drive in the same machine, of course. Then you can have blazing speed and cheap storage. Trouble is, the most disk-intensive operations for games is the loading of data from large files, it can be textures in particular. To get the best possible performance for a particular game you're going to have to either copy the game folder across before playing, or install it fresh from an image and apply the latest pa
I have to agree that it's a major weakness on the AI's part to go after fortified starbases unless they have masses and masses of suicide ships to do it. Starbases don't have the offensive punch of fleets, but they can be made quite defensible against low-end weapons.
If you have scads of credits, you can make the smaller ships useful by putting HP modules on. You'll obviously want to focus more on building larger ships, but there's no reason why you can't upgrade the smaller ships to get more use out of them.