Thank you for reporting this about mining base lines. I've fixed the problem and the fix will be included in the next update. I'm looking into the other issue about trade route lines. Do you have any saved games from before you take the planet? Can it be reproduced? If so, please zip them and send them to [email protected] . I'm going to try to reproduce it here, but if you have any saved games that certainly would h
CodeCritter
Does this happen frequently? Can it be reproduced or was it just this one time?
Sandbox games are the only game types displayed in the high scores list at this time. We will be adding metaverse games to the high scores list soon.
Hi Seilore, Can you please check the contents of this folder: c:\program files\stardock\totalgaming\galciv2\darkavatar\data\DefaultHighScores Please check to make sure that this folder exists, and that it has files in it. Also, please check \My Documents\My Games\GC2DarkAvatar\SandboxGames\ and see if there are any files in it. It sounds like your high score files might not have been installed. You can reinstall if these folde
You can watch one on one battles in the battle viewer. You do not have to have a fleet. Follow the instructions Kryo provided. This will let you watch all battles in the battle viewer (except the two cases below) 1. Battles versus asteroid mining bases 2. Battles versus freighters in trade routes These two cases are always animated on the main map.
Saved games a little before it would be fine as long as they can reproduce the problem. Please zip them and send them in. Thanks.
If you have auto-save files that crash every time, please zip them and send them with your debug.err file to [email protected] . That way, we can look at the saved games and have a better idea of what caused the crash. Thanks.
Hi. I'm the developer who wrote the combat system for the game. There's a thread that explains the combat system in detail here: https://forums.galciv2.com/?forumid=421&aid=139395
Thank you for reporting this. The intended behavior is for the race is not appear in the game (as exhibited by #1). #2 and #3 will need to be fixed.
If you click or drag the ship around does the engine reappear? What if you add another part? Do you notice this problem if you disable the "Use Enhanced Ship Rendering" option in the Video tab of the options screen? If you have a saved game that reproduces this, please zip it and send it to [email protected] . Also, if you could, please post or send your debug.err file. This can be found in c:\program files\s
Try unchecking the "Use Enhanced Ship Rendering" option in the Video tab of the Options screen. Also, you may want to try and see if you can find any updated drivers for your video card, since your current drivers are dated 2005.
CariELF is looking into my issue under beta reports but has handed it off to their 3D guru which I believe will not solve the matter. Memory issues have been a high priority for us. Yesterday, I was able to finally track down and fix a major memory leak. You can get a test build here: https://forums.galciv2.com/?forumid=357&aid=155043
A couple of things you can try: + Delete your prefs.ini file (in /my documents/my games/gc2darkavatar ) or rename it. This will reset your options settings to their defaults. + You may also want to try re-installing. Your debug.err file shows that there were errors loading the campaign files. These files may be corrupted. Reinstalling would make sure these files are intact.
You may also want to try updating to version 1.6, now available on Stardock Central.
Do other ships in the game appear as white? When you zoom out to tactical/icon view, do the ship icons have color or are they also white? Could you provide a screen shot? If loading the saved reproduces it, you could zip your saved game and send it to [email protected] . Then we can load it up and see what is going on. You could try unchecking the "Use Enhanced Ship Rendering" option in the Video ta
If anyone still has a copy of their old prefs.ini in their recycle bin, and deleting it fixed the problem, could you please email both the new and deleted versions to [email protected] so we can compare them? Thanks.
I had the same problem and sent in both the debug file and smart exp. file to Stardock error reporting (BTW great responce for a weekend ) In reading the posts of those before me I changed all the backround star density, nebula,planet texture by reducing all by one value. I also reset my cu
For DA Reproduced the problem a couple of times and then exited Can you give steps to reproduce the problem? Does it happen every time? Are you using the Altarian ship style? According to your debug.err, some of the Altarian templates are failing to load. You could try re-installing to make sure the files are intact. If that does not help, could you please zip a saved game, and send it to <A href="mailt
I think Iztok Bitenc is probably right. The first shot of your first probably was enough to kill the pirate, so none of your other ships needed to fire. The pirate also takes a shot that round with each of its weapons and is able to kill your ships. Then since both sides were destroyed, the stronger ship (the pirate) survives with 1 hp. What kinds of ships did you have compared to the pirate? In your battle, did the pirate ship survive with 1 hp? If your ships do no
How do you make the logo appear on a jewelry part ? is there some template texture for it ? another submaterial ? Open gc2types.xml. Find Structure106. This is one of the logo jewelry pieces. When you add this line: 1 The logo will be placed in the middle of the texture. For example if the texture is 256x256 and the logo is 128x128, the top-left corner of th
LightVader, What version of Dark Avatar are you using? The 1.6 beta 5 version has a modified combat system. Under the new beta 5 system, I have set up the scenario you describe above. When I have a single doom ship vs. single defending ship, both do enough damage to kill each other, but the defending ship is stronger so it survives with 1 hp. When I take a fleet of 7 doom ships against the single defending ship, the fleet destroys the def
There will be more improvements to the performance in the next update. Please stay tuned.
Sorry for the confusion. CodeCritter, there is no mention of the sqrt function in your description. Also, what happened to defense rolls? For clarification: The battle system still works as it did before. The only change is how the max defenses are decreased over the course of the round. Off-type defenses still use the sqrt function when rolling. What the beta 4 system does is roll a 0 - sqrt (sum of o
Here is how it works in beta 4: When an attacker fires a weapon of type A and rolls X in attack + If the defender has type A defenses, type A defenses are decreased by X + If the defender does not have type A defenses: + If one off-type defense is greater than the other, the larger off-type defense value is decreased by X
The best way to become a better programmer is to program. Challenge yourself. Try to do things you haven't done before and research how to do them. Then try it. Then debug it You'll be surprised how quickly the things you already know come together with the things you do. I know that sounds generic, but it's true. It also helps to look at code example