Yes, this bug was fixed in beta 2. Glad to hear it's working now for others. If you still encounter this problem, please let us know.
CodeCritter
Fixed in beta 2: - When attacking with a fleet with a advanced warp bubble on one ship, the other ships loose the bonus from the bubble the way you use up to 4 movement point for one battle. Fixed for next beta: Fogbugz case 45534: Select a planet->Change the build queue->Exit back to colony manager. The build queue is not updated. + InvasionWnd crash when invading Jagged Knife ([link="<A href='https://forums.galciv2
+ Fixed several crashes due to minor races not having a tech tree if the minor race is created by an event after loading a saved game.
+ Fixed bug where if you dbl-click a planet on the Civ Manager Colonies list, then change the build queue or change planetary focus, the Colonies list would not be updated when you left the planet screen and returned to the Colonies list.
Thanks for catching these ones. I've made the fix for the next beta. Keep up the good bug-hunting
+ Fixed bug where you could save and reload the game and Weather Zenith improvements would keep adding to planet quality
Try deleting (or nenaming if you want to save it for back-up) your /My Documents/My Games/GC2TwilightAnor folder and start a new game. Please let us know if you still get the problem after doing that. If it does fixed the problem and you saved the folder before deleting it, please zip your folder and send it to [email protected] . That way we can compare the data and figure out what happened. Thanks.
I can't see your image, but it sounds like your tactical zoom level might be turned all the way down. Go to the Options screen and look for the "Tactical Map Zoom Level" slider. Try moving this to the middle and see if that helps. Alternately, you could delete the prefs.ini file from your /My Documents/My Games/GC2TwilightArnor folder. This will revert ALL of your options back to their defaults.
teinedraig, Thanks for finding all of these bugs. I have some questions about what you've reported. 1. Are these your own mining bases or bases that someone else owns? If you zoom out do you see the icon for the mining base (looks like asteroid field only colored). Are you able to see mining bonus lines coming out of the asteroids? If you click on the asteroid does the context area indicate that there is a mining base? 2. So when yo
+ Fixed bug where Korath Clan could not research Spore Weapons in order to build Spore Ships.
Good news! I found out why it wasn't giving super annihilator civs the spore weapons tech, so when the next beta is released you will be able to wreak havoc again with these nasty little ships...
Thanks for reporting this. We're looking into it.
+ Fixed bug in tech tree screen where racial logos didn't update when you started a new game from within an existing game. + Fixed bug where tool tips on tech tree screen did not update properly if you clicked on an item in the tech list at the top of screen.
Thanks for reporting these. I've fixed the problem with the logos not showing the correct logo for your race. I've also fixed the problem with the tooltips getting "stuck." Thanks
It takes a while for the server to update. Check back later and see if your score shows up.
mindlar, You're right about the missing Xeno Engineering in your game. It looks like you started the game with the older version of the beta. Please begin a new game. The Arceans should have Xeno Engineering if you restart a new game. If not, please let us know. Thanks.
Seilore, I haven't seen this one before. Please zip your save and send it to [email protected] . Please include your debug.err and a brief description. Also, please include a link back to this forum thread. Thanks in advance.
I fixed a similar bug where Arcean ship designs were not showing up. I have tested building mining starbases on a resource and am able to build mining modules beyond Mining Barracks, so it may be fixed. Do you have a saved game where this is occurring? If so, please zip it and send it to [email protected] .
Hi. Yes, this bug has been fixed. We'll be including the fix in the next update of the beta.
+ Fixed freeze-up after clicking the "Attack" button when invading a planet.
Thanks for sending in the saved games. I did find out what was causing the freeze and was able to fix it. We'll be including the fix in our next update of the beta. DivineWrath, your problem sounds like it is different from the freeze-up. Do you have a saved game that reproduces that? If so, please zip it and send it to [email protected] along with your debug.err file. Thanks.
+ Fixed bug where if you are playing as Arceans (it could also happen for other races, but this one in particular exhibited the problem), sometimes, after saving a ship design, the design would not show up as a ship you can build.
[quote] Playing as the Arceans in TA Beta 1b I can design a ship that is all Arcean technology and save it fine, but if I add in some traded alien armour when I come to save the design, I put in the new name and..... nothing disappeared into oblivion I'll test some more and post my results here. [/quote] We k
+ fixed bug where fleets with driver bonuses would lose more than 1 move when attacking
+ Fixed bug where some planets would use old generated textures