Intro Hello. I've been been on the GalCiv2 team for over a year, but this is my first developer journal. I'd like to share with you one of the exciting new features of Dark Avatar that I've been working on. It's still a work in progress, so some of the screens and information may change from now to the release date. As you may have heard, in
CodeCritter
I've started a new blog here. I'll be posting things like Developer Journals from time to time.
Please make sure you are using the most current update ( version 1.31 ) In the latest version, if the right side of the screen fills up with icons and there are more news items, clicking on an icon will dismiss that icon and the next icon (that wasn't yet displayed) will appear and fall into place. There is only a limited amount of space that can be used to display the icons, so instead of overlapping them, they stay hidden until more room is opened up. If you k
That's interesting. I'll look into that one.
Yeah I have been trying to make my own ship, very frustrating putting wings on, get the left side curve down, but when put on the right side, curve goes up, forgot how i got it to go down, hitting to many buttons guessing lol. I don't remember if it was in the demo or not, but the 1.31 version of the full game h
Unfortunately, updating to 1.3 wil not fix designs that were made in older versions. You will have to recreate them in the new version.
Driver Name: nv4_disp.dll Driver Version: 6.14.0010.7851 Driver Date: 9/8/2005 17:58:00 It looks like your video drivers are over a year old. There have been some graphical enhancements in later versions of the game that were not in the demo. These will require you to update your v
You may want to try checking the "Simple Explosions" option in the Options menu. That will limit the number of explosions, which may help the smoothness of the animation.
What if, in this expansion or a patch or something, you included an optional setting where you REALLY lower the graphics. Like, change the ships from moddels to sprites. The planets. Changed the starry background to a flat picture. Actually the game already has the ability to between models and icons. If you want to use ic
Here are some options you may want to adjust for performance: Interface Tab: + Background Star Density: Turn this down + Background Nebula Density: Turn this down + Simple Explosions: You may want to check this if you notice the battles are stuttering + Show Ship Damage: Uncheck this Video Tab: + Antia-aliasing: Turn this down or off + Various texture options: Try turning these off + Disable City Lights On Dark Side of Planets: Disable this + Disable P
I'm looking into this....
Yes, overlapping areas of affect will accumulate. You can select both bases using CTRL+Click+And+Drag. This will highlight the areas they affect. The areas where they overlap will be brighter. This can help you spot those "sweet spots" where you get a bigger bonus.
If you have a saved game that repeatedly crashes, please send it to [email protected] with your debug.err file and instructions for reproducing the crash. The debug.err file can be found in c:/program files/stardock/totalgaming/galciv2. Thank you.
If you have a saved game that always crashes, please send the saved game to [email protected]. If we can catch the crash in action, it will be easier for us to find the problem. Thanks.
To see the city lights your video card must support pixel shader 2.0. Unfortunately, your video card only supports up to version 1.4. That is why the lights are not showing for you.
Question for CodeCritter, would upgrading the older ships to a slightly newer design give them the capability? If you upgrade to a design that has a weapon, the starbase will now assist it with weapons if the starbase has a "weapon assist" module. Likewise, if the new design has a defense,
Make sure you access the ship design menu from the main screen. Trying to use it from the colony management window currently has a bug that prevents the 'name and description' save box from appearing properly. I have not seen this bug. I open my colony management window from the main map, go to Bui
Is that a feature or bug, curttasker, that you must have a type of module first to get the assist bonus? That is by design.
Pelsepup, What you are noticing with the influence is not a bug. Each turn, you gain influence points. The number of points you get is based on how much influence your planets have. UP Influence points can be traded or saved up until the next UP vote. When you vote in the UP, you "spend" your points. Then you have to re-accumulate more points for the next vote.
Problem is that the auto-pilot destination marker stays there even after it's gone on to the next one. This has been fixed. Thank you. I'm having trouble reproducing the post-battle HP problem. If anyone has a saved game that reproduces this, please send it to [email protected].
If possible, auto-saves or manually saved games can also help us out if they reproduce the problem.
This is a known issue with beta 3. It has been fixed. Please update your beta to the new beta 3x. ( version 1.30.022 ) Thank you.
The missing clouds on planets issue has been resolved for the next update.
Master U, It was a code change that allowed Light_Noise to be used in game, so there really isn't a way for you to use it in 1.2. I'm actually not sure if SDC will overwrite the file or not. Your best bet is to make a backup copy of it before upgrading if you do change it.
angryandroid, It looks like you are using one of the 1.3 betas, and that is why there are no clouds are your planet. There is a bug in the 1.3 betas that prevents clouds from appearing, but it has been fixed for the final 1.3 version. The white spots on your planets are actually not clouds - those are the city lights. You'll notice that they appear on the dark side of the planet and fade away as they move into the light. Master U, I like your cloud mod (very cool <img