Ouch. [e digicons]X([/e]
Supreme Shogun
[quote who="Kongdej" reply="14" id="3220154"]Quoting yankeefox, reply 11When we are actually selecting the reward we should get full info. Agreed Sincerely ~ Kongdej[/quote] Agreed also. For now, having done said quests over and over and over I can almost quote the reward. When there's actual new stuff in the game, will be a different story.
Just wanted to add my thoughts here too about the tech victory/ spell of making. Comes way too soon in the tech tree. Feel this should be a lot further back and/or harder to research.
It's been my experience that this tech comes waay to easy and soon. It's like almost in the middle of magic tree. Needs to be farther back, like at the end. Didn't expect any of the victories to be easy.
I think can be addressed by one of three ways, first being some kind of magic scaling factor based on magic density chosen at the beginning. Less magic - less shards - contribution by shards will be more. Lots of magic, lots of shards - contribution less. Second, go away from shard scaling to something else say level of the caster or level of the caster, plus techs. Third, some more spells like Corruption but work for each color. With regards to
hence why I think Death > Fire > Everything else.
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Hey, I will say this though. All the bugs that need fixing, tweaks, balances, suggestions, frustrations.. Those apply to how a campaign game and mechanics would work also. So it make sense to keep campaign under wraps - cause campaigns and story are not different every time, once the campaign is in, there's no going back. If we had the campaign already while we were bug testing in the betas it'd be much like the quests we see everytime. game after game of
[quote who="Frogboy" reply="5" id="3219124"]Have you tried turning up the world difficulty? It's something I"m trying to balance with regards to the difficulty levels. You'd be surprised how small the margin is between the monsters being too tough and not enough on a given difficulty level.[/quote] Doesn't difficulty set the AI players to that rating? You mean to say it also affects monsters? Monster density only affects how ma
I have to disagree about the campaign comment. Cause someone or a lot of someones are working hard on this. I for one am looking forward to it. I love campaigns more in games like HOMM and the like than just playing sandbox.
I've done some thinking about it, and post my latest round of thoughts here. Weapon Recommendations: *Note General assumption is that each tier of weapons are/will be designed to be used against latest armor. (IE like spears, axe, dagger, warhammer vs. leather. ) ** Leather armored target is going to have 12 DEF , 2 more with latest shield, 5 more from defending, or 19. ** Chain armored target is going to have 22 DEF, 6 more shield, +15 def
@Kongdej Re: Defender - I use defender a lot when making defensive type units. Defence is king. At least till they balance/ up attack ratings on weapons. Re: Enmity - actually according to the xml, kingdoms are races of men and empires are fallen. (See CoreRaceConfigs.xml ) I already see it as kingdoms vs empires. Maybe its not apparent to those not looking at the code. Or could just be worded better. Re: Suggestions, Goo
[quote who="GFireflyE" reply="9" id="3218183"]This was one of the very first points I'm making in my next set of 0.952 play notes. Leveling is happening WAY too fast. My hero kills a single darkling shaman...and levels? My sovereign kills a single bear cub...and levels? Granted I cast Sovreign's Call on my capital, but in only 6 turns...it levels? (I haven't even had time to explore around and decide what I want to level into!) <br
IF essence was a bit more common to get hold of than it is now, there shouldn't be a problem. Outside of outliers where the game can make awful starts.
I think the dragon needs to be able to resist it. It's just silly to me that a level 4 Sovereign could affect a level 13 dragon. In fact, the sov or champ should have to be of greater level to have a chance at the spell affecting the dragon. Only by say stacking certain items or taking things that give spell mastery on level up could make it so the caster could be even level or slightly lower.
I think essence just needs to be more common and usable to all the factions, thus making Pariden's faction building good but not godly. That's my opinion and I'm sticking to it. Things like Tower of Dominion could give essence. Or so could Temples of Essence. Oracle could be bumped to +2 essence on city level up. So it's not as godly. You're not doomed if your second city has 1 or 0.
I'm going to say try peeking in corequests.xml [e digicons]:P[/e]
Forgive me if you've done this already, but changing Arena to give trained units 1xp / turn @ 100% just like the adv. guild does for heroes.
Totally agree Heavenfall.
Quest editor. Map editor. Campaign editor. Faction and Sov editor. Item, Spell and monster editors. FE is going to be soo much fun. Campaign games, sandbox games. Making mods. Trying out mods.
[quote who="Cikulisu" reply="7" id="3218357"]Quoting sweatyboatman, reply 6 playable? fun? interesting for multiple runthroughs? how's the magic? Out of 10, the beta is Playable: 7 - knocked off a couple points because too many people are reporting crash-bugs or graphic bugs, load inconsistencies, etc. My experience has been rather bug/crash free since the .95 beta. Fun: 8 - the game is really fun, but the UI gets in the way in many places and
IIRC The event said trains the first in your queue if they are building units. So if you're building a building it's not going to help much. But should get the tech and pop bonuses though.
I can't see it, it's invisible! [e digicons]:grin:[/e] PS. Nice catch!
I think Merchant gives 2 gold where in the old game it was 1.
I guess AI can't cope with the crappy starts a human player can get. Zilch for essence. No shards. Is that your border, Tarth? or is it adjacent to wildlands?