1,2) Outposts can expand your ZOC even further. Upgrading said outposts with High Tower will expand it again. As far as when the population gives a boost, no it's said in-game. It just happens as your population increases. As far as buildings go, you'll see +1 ZOC on things like Monument, Town Hall, etc.. 3) Must be 3 tiles apart, it won't let you build if you don't. Box will be greyed out. 4) No and No. 
Supreme Shogun
Agree, its bad or worse now. I've seen some craazy stuff. Like 1 or Zero available settleable tiles, let alone any resources nearby. Not to mention you may or may not get a shard. I want to say WTF, cause using DENSE settings should increase the probability that you get some resources. I've had just as crappy starts with dense as not.
Perhaps it is not OP. Perhaps the dragon just needs more resistance. Because it sounds just way easy as you say. The spell itself may be okay, cause I tend to view water as a whole as underwhelming. (like most everything compared to fire / death ) I know that's my opinion. Anyways. With some tweaking on dragons resistances. Perhaps other monsters will need it too. You should have some kind of chance, but at the levels you describe you shou
[quote who="fenwe" reply="1" id="3217989"]I actually like the current leveling pacing.[/quote] I agree. [quote who="Valca" reply="2" id="3218020"]Looks like a case of "you can't satisfy everybody"... What about a world setting "XP pacing" that would make XP progression more or less quick?[/quote] That is true too. Some slider outside of monster density would be interesting or a way to mod it to one's own liki
Well every item, be it armor, weapon or mutton chop has a tag, but something makes it only give you 10% of that amount. It'd be much easier to say bump to 20 or 25 than go thru every item. I'll keep looking.
*cheers wildly* [e digicons]:beer:[/e]
[quote who="Frogboy" reply="26" id="3217351"]We've gone from debating whether units are glass canons to whether they're too tough. As for cities, the free defenders are there to defend against minor threats. They shouldn't be able to hold off an army on their own. I think of them as being like the police. [/quote] I am very happy they way they work. Never envision them to be powerful, or need to rely on them. However they do
Yeah it's really weird, saw it happen in several of my games. I guess I didn't think too much of it, reminds me of starbases from GC2 and how influence could make for some craazy shapes.
Well the reason it's seldom is cause founding second cities is like the first, never know what you're going to get. The AI does make use of Essence. Not all of my cities have essence. It's much the same with AI. It's much more important though when can be used either to build stuff faster or tech up faster (enchanted hammers / inspiration ).
It would be rude of me to say nothing has been done, but I feel even with dense monsters / challenging AI / etc. A lot of monsters are still tame. There's a bit more than before, both monsters and army. Already wolf packs and mite mobs. It's an improvement. Still not what I envision with the larger monsters though. Slag and Drake are most frustrating. Cause whether or not they'll actually do something is a toss up. *sigh* AI st
Wanting to increase prices sovs and champs can sell things for at the shop. Is there a global value somewhere or would I be looking at tweaking a ton of different values per item ? Anyone know ?
Cheers BlackRainz, love your mod. Glad it's still here. I don't know for sure but it seems like, at least, the monsters are same as last update.
I am going to offer up my own take on attack vs. defense. Having gotten heavy into a long game, defense/armor way outpaces attack/weapons on the tech tree. By the time you can get into chain you are godly. Bows are utter crap at this point, initiative penalty and poor attack to boot. 9 Att on a Longbow. Crap!. Chain Helmet, Chain Armguards, Chain Breastpiece, Chain Greaves, Chain Boots. Godly!. No Comparison. Longsword? *Laugh*
It is certainly frustrating that the AI spams like its going out of style and cares not if some potential huge, devastating monster is 1 to 2 tiles away. Then said monster just yawns turn after turn after turn.. then wanders into my territory. This bugs the crap (_understatement_ ) out of me.
You may have to research mounted warfare in the game for horse to be available, plus have some horses in your resources at the top.
lucky you !
they're pretty dang rare, to put it bluntly. more rare than gold resource or ancient temples atm. I still haven't seen more than 1 of those. IDK. Play a large map with dense , get more chances is only thing I can tell you. Outside of modding the rarity.
I've resorted to rename using a (T) (C) or (F) along with the name, also appending something like 4-2-2 (Grain-Materials-Essence) but I really shouldn't have to. It gets me thru it for now. But it still leaves you clueless about some upgrades. Also if your city say gets a farm or clay tile those numbers are going to be off.. Meh.
Wow that sounds neat.
I'm seeing the same thing. I think there's a cap of how much can show up in each area. Also maybe they have been tweaked into being too rare now.
Just for the sake of clarity, I agree with what you are proposing when it comes to Sovereigns and Champions. IMO, the reason staves are what they are is they don't want units of 'mages' just rofl-stomping everything. Let's face it you are so right, in general. I will say that one staff, Staff of the Furnace allowed me to fire dart even when I wasn't playing with fire. It's rare, so I hardly ever saw it again. New Ideas
Thanks for answering, didn't mean to sidetrack you. Also, thanks for pointing in out the way you are doing. Pictures are worth a 1000 words (or more! ) . You are right, as a player one should expect not to have to resort to ctrl-n. At least in the finished product.
Like Umbral said the AI goes for magic a lot. Another thing I notice is they seem to beeline and try to build Ereog's Tower first.
The stockpiles of armguards/greaves/whatever is a known bug where you can be awarded the same loot over and over and over. Agreed on your general AI points. I don't think it thinks about defending and holding territory. More like get there first no matter what. Which, I don't consider smart. Re: Magnar specific, It's harder than it sounds to get the shard you want / need. It should go for fire whenever possible, but have so
Can you see them now? LoL. Well anyways good catch.