Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

1,2) Outposts can expand your ZOC even further. Upgrading said outposts with High Tower will expand it again. As far as when the population gives a boost, no it's said in-game. It just happens as your population increases. As far as buildings go, you'll see +1 ZOC on things like Monument, Town Hall, etc.. 3) Must be 3 tiles apart, it won't let you build if you don't. Box will be greyed out. 4) No and No.&nbsp

4 Replies 11,738 Views

Agree, its bad or worse now. I've seen some craazy stuff. Like 1 or Zero available settleable tiles, let alone any resources nearby. Not to mention you may or may not get a shard. I want to say WTF, cause using DENSE settings should increase the probability that you get some resources. I've had just as crappy starts with dense as not.

4 Replies 6,392 Views

Perhaps it is not OP. Perhaps the dragon just needs more resistance. Because it sounds just way easy as you say. The spell itself may be okay, cause I tend to view water as a whole as underwhelming. (like most everything compared to fire / death ) I know that's my opinion. Anyways. With some tweaking on dragons resistances. Perhaps other monsters will need it too. You should have some kind of chance, but at the levels you describe you shou

6 Replies 10,366 Views

[quote who="fenwe" reply="1" id="3217989"]I actually like the current leveling pacing.[/quote] I agree. [quote who="Valca" reply="2" id="3218020"]Looks like a case of "you can't satisfy everybody"... What about a world setting "XP pacing" that would make XP progression more or less quick?[/quote] That is true too. Some slider outside of monster density would be interesting or a way to mod it to one's own liki

38 Replies 14,004 Views

Well every item, be it armor, weapon or mutton chop has a tag, but something makes it only give you 10% of that amount. It'd be much easier to say bump to 20 or 25 than go thru every item. I'll keep looking.

18 Replies 16,806 Views

[quote who="Frogboy" reply="26" id="3217351"]We've gone from debating whether units are glass canons to whether they're too tough. As for cities, the free defenders are there to defend against minor threats. They shouldn't be able to hold off an army on their own. I think of them as being like the police. [/quote] I am very happy they way they work. Never envision them to be powerful, or need to rely on them. However they do

60 Replies 185,210 Views

Well the reason it's seldom is cause founding second cities is like the first, never know what you're going to get. The AI does make use of Essence. Not all of my cities have essence. It's much the same with AI. It's much more important though when can be used either to build stuff faster or tech up faster (enchanted hammers / inspiration ).

14 Replies 7,638 Views

It would be rude of me to say nothing has been done, but I feel even with dense monsters / challenging AI / etc. A lot of monsters are still tame. There's a bit more than before, both monsters and army. Already wolf packs and mite mobs. It's an improvement. Still not what I envision with the larger monsters though. Slag and Drake are most frustrating. Cause whether or not they'll actually do something is a toss up. *sigh* AI st

18 Replies 16,806 Views

I am going to offer up my own take on attack vs. defense. Having gotten heavy into a long game, defense/armor way outpaces attack/weapons on the tech tree. By the time you can get into chain you are godly. Bows are utter crap at this point, initiative penalty and poor attack to boot. 9 Att on a Longbow. Crap!. Chain Helmet, Chain Armguards, Chain Breastpiece, Chain Greaves, Chain Boots. Godly!. No Comparison. Longsword? *Laugh*

60 Replies 185,210 Views

It is certainly frustrating that the AI spams like its going out of style and cares not if some potential huge, devastating monster is 1 to 2 tiles away. Then said monster just yawns turn after turn after turn.. then wanders into my territory. This bugs the crap (_understatement_ ) out of me.

8 Replies 6,303 Views

I've resorted to rename using a (T) (C) or (F) along with the name, also appending something like 4-2-2 (Grain-Materials-Essence) but I really shouldn't have to. It gets me thru it for now. But it still leaves you clueless about some upgrades. Also if your city say gets a farm or clay tile those numbers are going to be off.. Meh.

23 Replies 6,300 Views

Just for the sake of clarity, I agree with what you are proposing when it comes to Sovereigns and Champions. IMO, the reason staves are what they are is they don't want units of 'mages' just rofl-stomping everything. Let's face it you are so right, in general. I will say that one staff, Staff of the Furnace allowed me to fire dart even when I wasn't playing with fire. It's rare, so I hardly ever saw it again. New Ideas

17 Replies 21,770 Views

Thanks for answering, didn't mean to sidetrack you. Also, thanks for pointing in out the way you are doing. Pictures are worth a 1000 words (or more! ) . You are right, as a player one should expect not to have to resort to ctrl-n. At least in the finished product.

12 Replies 21,786 Views

The stockpiles of armguards/greaves/whatever is a known bug where you can be awarded the same loot over and over and over. Agreed on your general AI points. I don't think it thinks about defending and holding territory. More like get there first no matter what. Which, I don't consider smart. Re: Magnar specific, It's harder than it sounds to get the shard you want / need. It should go for fire whenever possible, but have so

2 Replies 6,863 Views