Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

[quote who="tamides" reply="8" id="3226693"]I am curious what you hate about the non champion ideas, would you like to elaborate ?[/quote] The first paragraph right under return to the roots. The 2nd paragraph I don't necessarily agree to, but not as strongly as the first. The additions as you call them with numbers, I can agree to those. Not sure #2 will get looked at as I wonder won't some/most say that you can do that by setting dens

17 Replies 8,789 Views

I think of the choices presented, the 3/3/2 tile. I also think that when it comes to essence, could look at having more essence tiles and ways to get more essence. To mitigate the fact that everyone is screaming how huge it is vs not getting any at all. I also don't think there's anything wrong with the flexibility. Essence is one of my favorite features about FE since it started appearing.

71 Replies 213,902 Views

Re: Gal Civ 2, yes there was a cost to expansion. Financially. Each new planet had a fixed cost of upkeep, but once you develop the place a bit/ gain some pop. the place did pay for itself eventually. Short term, yes there was. Long term, no there wasn't a cost for expansion.

113 Replies 258,615 Views

I still think attack values need to be upped across the board for balance. Maybe not quite as lethal as what I put in another post (the numbers post) , but it must be upped. I hope I can get you to agree. I am hoping the latest update its addresed but if not, to please look at doing that. Even if Derek's clan was wiped out by archers, ranged weapons need a slight boost along with everything else. Also - throwing

856 Replies 2,044,895 Views

I just want to say, in my experience testing. and tweaking some attack values and testing again. I believe the problem is the attack values. Where they are underwhelming vs. an armored target. In addition Seanw does make a compelling argument for slowing down hero leveling. A uber/obscenely levelled hero will always be greater than anything else. When attack values are up, clink fest is gone and things die. I would now say that both should be lo

30 Replies 13,481 Views

Yet another opportunity to say how weak attack values are across the board, and ranged is weak compared to melee. Stop the Clink! fest.

8 Replies 6,897 Views

[quote who="parrottmath" reply="8" id="3224941"]seanw3 has the right of it. The problem is that regen is not overpowered it is a problem of tactical regen vs. strategic regen. There should be more regeneration per season and less for tactical battle. Another alternative to this is that regeneration is only a strategic spell so that you heal quickly on the strategic map, but not in the tactical battles (although I don't think people will like this option very much).[/quote]

10 Replies 10,802 Views

Perhaps there should be advanced horseback tech. So the initial horse tech could give you some basic +2 initiative, +2 move, +20 weight reduction. Everything else comes later at increased research cost. Also for balance purposes, I feel that mounted units as a whole do not give enough oomph to initiative. Initiative bonus should be +5 or 10. +3 just feels like meh, you can get a magic shirt and get that. [e digicons]:P[/e]

31 Replies 34,041 Views

Exactly. This is an After Action Report, should have an [AAR] tag. There is nothing here in regards to spell of making victory other than he/she got one. Not even feelings on the matter. Too early, Too late, too easy, too hard, not enough resources, cost too many resources, etc.

3 Replies 3,505 Views

Also need to address the stupid pioneer who got thru and built a crappy little outpost on the edge of your territory. Which usually creates a new border adjacent / overlap yours. Outpost X is now mine -- Offer some gold (nice option ) -- That's what you get for ignoring my borders (neutral ) -- Cancel Treaties -- Your race is tasty anyways. Cancel Treaties and Declare War (not so nice option ) &nbsp

14 Replies 8,984 Views

Well said Chizzops. It needs to be expanded and implemented better. I also believe things like chain armor, getting an extra 100% defence to cutting should instead just take 50% more damage from cutting. Same goes for plate and blunt weapons. As far as the magic system, there needs to be a whole crap ton of work. having equal amounts of damage doers in all elemental flavors and various ways to protect oneself from them is key. Summons should do magic

33 Replies 26,495 Views

[quote who="marionesi" reply="3" id="3225180"] Since 120 people clicked on the post but just 1 replied, I was wondering why. Was it because... 1. you thought this to be too big a change at this point of the Beta 2. it was too long to read 3. it was uninteresting, or not needed a change 4. you just felt there was not much to add or what? Thanks in advance guys for the feedback.[/quote] 1) Yes 2) Y

15 Replies 14,524 Views

Yep, seen those reported before. The additional bug is what happens if you have more production and could produce it faster than the 3-turn cap. It is working as it should? or designed to at least. I had the same idea about it, but that's how I've seen it explained.

5 Replies 3,807 Views

RE: Cities, there is an option that is by default on that the game places the buildings for you. You can go back to manual placement by unchecking that box. Since this is a UI thread, a clear backstory button for people who want to write about their Sovs.

7 Replies 6,625 Views

Holy wall of text batman. I think ranged were carefully placed to be equal to groups of melee weapons. Which is okay, so long as both get upped somewhat. I also agree about the throwing knives. You will get zinged a hundred times with them long before you can equip troops with your own or buy them.

13 Replies 4,075 Views