Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

[quote who="seanw3" reply="30" id="3239713"]Just saw the anit-kiting balances. Nice work![/quote] I may not have agreed with what was done to the regen spell. But yes, these improvements are welcome. Nice Balance fixes.

158 Replies 60,679 Views

[quote who="Emperorjarin" reply="2" id="3239050"]If only it were a bug, instead of the intended redesign of the spell.[/quote] Exactly. It was too low to be useful as intended and did not scale well either. Instead why not work on issues of kiting? Like make certain monsters have more spell resist. So big xp giving monsters aren't hobbling along at 1 move. Or give some a ranged ability with varying cooldowns. Like forcing the issue of closing th

7 Replies 7,122 Views

Just for giggles I made a spell using "Call of the Wild" as a template, changed out the word "Wolf" with "Umberdroth" . Also put in an assasin demon and death demon replacing the other animals. Or was it Fell Dragon? [e digicons]O:)[/e] Guess you can put in InternalNames from the CoreMonsterUnitTypes.xml Probably not the first to discover this, but hey it kept me amused for a while.

23 Replies 11,597 Views

The game is really missing traits that MoM had. First Strike. Flying. Trample. also having certain weapons be slightly more effective vs. those types also mounted and heroes. FWIW, we don't have a summon hero or champion spell either. I don't really have a problem with the traits as they are now. Never thought about finesses/brute in that way since it hard to imagine a direct impact. Guess you could make it so they're mutually ex

82 Replies 43,674 Views

I hear ya, ol' buddy. Partly why I liked your mod. [e digicons]:)[/e] I can also say that I can understand the reason for the fix. It should be a bit unrealistic to get by with a low tax rate all the time. If I lucked out, I could get by finding one of 'them' heroes with merchant / governor path and plug the holes in my early game budget. All the while researching pretty dang effectively. So if nothing else it's to sa

42 Replies 17,414 Views

[quote who="sratner" reply="2" id="3239422"]I think all the new spells being cast by monsters are great, but they also really highlight two issues: Many of the spells need a time limit Spells like blindness should be limited to several turns of combat, much like curse already is; Spells like slow and haste should go back to being slightly OP, but again with a turn limit; in my 0.981 game, so far I have cast haste a dozen times and have only

26 Replies 14,212 Views

[quote who="Murteas" reply="12" id="3238448"]The game truly is great. It is awesome enough that I've devoted a lot (!!) of time to making the quest wizard. This is a game I plan on playing for a long time (well, that and it's expansions and sequels). [/quote] I'll buy you a beer for that. Well how about a pitcher! [e digicons]:beer:[/e] Also agree with your sentiment, Murteas. Re: Umber and Ca

195 Replies 786,310 Views

Also can we have the tower of dominion get a bling upgrade too. I don't want to offend, so simply put, it doesn't do the job visually. What is the job? It is a symbol of one's rule and power and empire. US has a statue of liberty, Paris the eiffel tower, brandenbug gate, big ben.. etc. Agreed with everything here and heaps on more pleases, cherries and sugar on top. [e digicons]:beer:[/e] also.

40 Replies 27,345 Views

[quote who="ddd888" reply="57" id="3239103"]updated for .981 shorswords less init, more balanced longswords are now uncommon but still slightly too much dmg many mace and maul gain bash and are uncommon 2h swords small balance changes bow troops are much faster to train [/quote] I disagree to longswords on the basis that all weapons above the initial tier should do more damage. I will soften that a bit by

82 Replies 43,674 Views

[quote who="StevenAus" reply="24" id="3140939"]Heavenfall, thanks for all your hard work making, improving, updating all your awesome Elemental mods! You and the other Elemental mod-makers are really doing a great service for the Elemental community. [/quote] Ditto! I am checking out the mod and it is awesome. [quote who="Seanw3" reply="300" ] Let's stereotype this up! [/quote] Well. I think you should go

1,118 Replies 2,463,143 Views

[quote who="Bobofett" reply="16" id="3236208"]Do monsters even attack outposts? I've never seen it[/quote] They attack mine all the time. [e digicons]X|[/e] Also anything close to wildland border will get visitors unless/until the wildland is dealt with usually. It's also worth noting that the monsters are supposed to attack enemy outposts just as frequent as the human player.

19 Replies 9,080 Views

As with any summon, they could use some love in terms of Attack and Defense as they gain some levels in addition to the hp.

1 Replies 2,748 Views