There will be a list on the right hand side, the negative ones are red and the positive ones are green.
Supreme Shogun
And if you autoresolve no one casts magic. Weak. Therein lies the problem.
It is exactly like Tudjy says. Also - *Other treaties like trade/ tech treaty work well to improve relations over time. One other thing, if you click "Govern" button then "Foreign Relations" tab, click on Krax it will show you all the modifiers and break down why they love or hate you.
Path of the Cheater - gives access to all other paths. [e digicons]XD[/e]
Those are some good ideas Joeball123
[quote who="pomalley" reply="7" id="3248433"]I just defeated my first wildlands (it was all burning, Delin the Pyre of Something-or-other), and all I got was this lousy 10% growth bonus in one city (and 50% fire resistance for defenders, which is of questionable usefulness). I actually said, out loud, to myself, "You have got to be kidding me." It was worth it because the hero got about 5 levels or so, but still. I agree with seanw3, and would go even further: upon finishing, a new
[quote who="joeball123" reply="1" id="3239666"] Ruins of the Imperium I can't say much about this, aside from that the only time I ever came across it you couldn't clear it because the AI had built a city close enough that the city-site within the ruins was unusable.[/quote] Either this was the case in my game also or there simply was not a single tile in that wildlands to build a city on.
[quote who="joasoze" reply="7" id="3248131"] Quoting Supreme Shogun, reply 5Yes, the quest scrolls - unlimited xp and loot for 50 gold a pop. That's outrageously OP. But you are using the time of a hero (with or without army), that could be spent killing other stuff. [/quote] There is a limit to the "other stuff". I could have already killed a lot of it off anyways. Then only those with access to
To a degree, both is already happening. Yes it's random, but strong monsters are far from your initial starting point. I always wonder if people who complain aren't playing Chuck Norris mode aka Ridiculous or Insane at world creation menu. I've not seen a dragon near my start. EVER. For the record I have played Challenging / Challenging for both the world and AI settings. I've played large and medium random maps. I've seen dr
Yes, the quest scrolls - unlimited xp and loot for 50 gold a pop. That's outrageously OP.
[quote who="Frogboy" reply="3" id="3247964"]Aarrrgh! So Much pain![/quote] You're our only hope, Obiwan !
I agree with the original post. Some are pretty meh to be worth a point. My arguement with FBT and Death Magic is there's nothing comparable for life magic or other elemental types. Complete agreement with civics suggestion, why not have an efficient builder type ? Would like to see warriors or warrior caste give a bonus to attack for trained units. Or make a fighter figurine (think scar stone but its made out of metal instead of crystal )&n
Makes sense, that's how it was in Gal Civ. And to your question. Gifts and bribes should work. Trades to a smaller degree.
It's a new thing, I understand. But rather leave it alone, change descriptions to match level of potential pain a person is dialing up. Like warning "*Chuck Norris* mode, only use if you are really asking for a world of pain." Which also got me to thinking, is there a huge difference between normal / challenging. Like is there any best routines monster AI use vs not use ? Some numbnuts like me might actually think it still one slider c
Boo to the nay-sayers who say this is not Civ as an answer. This was a cool thing that Civ did, yes. I would much prefer that either through diplomacy or conversion this was possible. I'd prefer a weak ally came to me for help and as a last resort gave up it's sovereignty as a last resort (ie they're getting crushed by another faction ) and prefer to live under my rule than the current scorched earth policy of just burning everything to the ground so
This is excellent news making me wish it was Thursday and I was already testing the latest. Crosses fingers and hopes it works as good as it sounds here.
1. Yes. I hate it. Many times due to this the initial perpetrator is not harmed/bothered. 2. No. Not at all. There's like a weak zone near start then things get progressively worse/harder. Till finally you're bounded by some really strong lair monsters, which can really cause you to stop and think or say bye to your scouts. 3. Yes. Absolutely yes. I also feel like the AI doesn't give a crap abo
It doesn't hurt to hold onto it. I thought it's only when you equip you feel the weight of the item.
Either way you get defensive, with Krax or a Custom Faction, that's not everybody. Secondly, what is not mentioned was who was the caster and what level. The drake's level. A lot of the time I'd argue that the drake should resist if you're lower level and even if you're his level should have some minor chance at it. IMHO, I'd look at the drake's resist values and what kind of mastery values champions have and tweak that.&
In not so many words. No. I'm quite positive there's combo spells with death magic. You want to pick on water. Try Arcane Veil. Resist every spell ?!? Is that even fair ?
[quote who="leroy105" reply="1" id="3243697"] Or some way to autoate the go away command. Its very tedious telling them to go every. single. turn.[/quote] This. "Insanity is trying the same thing over and over and expecting a different outcome. " - Albert Einstein
I had to rethink my stance on scouts. I think they are good. I use them in small groups not single pairs. Seem to live thru battles they have to fight vs the wandering types. The high power lair guardians will always tear a new one. I don't necessarily disagree with your spell idea. So [e digicons]k1[/e] for ideas.
I would like to nominate Lisbeth the Light. Unlike Kallius or Nochd she comes with the uber skill of weak. along with merchant and water.
yeah, all the wraiths (or any custom faction with binding) units give you a better unit at upgrading shrines. As for their purpose and usefulness. Free is free. but slightly better than mites?
Really this is so wrong. Simultaneous can explain why a lot of time the loser who set it off don't get attacked. The thing about not attacking outpost just makes me sad. Especially since some players will argue nonstop building of pioneers is a strategy. And a winning one at that. As a player the only way not to get peeved off about this whole thing has been to just be the biggest prick and set off all I can against the AI