This mod is pretty sweet!
Supreme Shogun
The one thing I totally don't get with magic weapons is that if you compare such and such longbow with such and such longbow, or mace or whatever there was a different BASE damage and a different element type damage. Also interesting is that shard scaling went down, not up. [e digicons]X|[/e] Balance is a funny thing, can't wait to see how this plays. Hate to see so many attack values get lowered but I tel myself majority of tho
[quote who="Lord Xia" reply="6" id="3244406"]They are the worst things in the game based on cost and ability. [/quote] [quote who="BernieTime" reply="7" id="3244494"]Most of that stuff is too deep in the tech tree to be of any real value[/quote] Which is exactly why we should discuss them. To make them more useful and worth pursuing.
Oh yeah the rarity thing.
Whether one actually gets to put the pieces themselves or not may not be make or break. Being able to at least determine for one side front, middle, back is.. Tired of my warriors hitting the back row and archers and casters getting front row and nailed.
I really don't think it's too much due to other enchants where you can have +defense and +hp and +init. So may as well have +attack also.
I disagree. On all points. But the last one I would probably give you cause I just don't have champs down the governor line.
Which isn't an issue if you consider the rarity on those items.
Am I playing the same game? I thought all the prices from selling stuff back was total crap. I had to build up my cities to get gold flowing in my coffers.
[quote who="cardinaldirection" reply="3" id="3240906"] Please![/quote] [e digicons]k2[/e]
I agree with Sweatyboatman on this.
[quote who="Kongdej" reply="5" id="3240936"]I really like the idea Firefly, might make champions more fun flavour wise, and less generic. Quoting t1it, reply 2I'm not sure anymore if these kind of suggestions will be in (release). Modders will take care of that though:) Its really sad to hear people say stuff like this, I really want the vanilla/core game to function, a game should not only be amusing if you plop on some mod on it, it will go bad, trust me.<br
I thought it common practice to disable anti-virus b/c stuff like that may happen. No reason it can't be turned back on after the game is done updating.
I have. But I never put my finger on why/what till now. Thanks.
[quote quoting="post"] Here are some possible trait bonuses: Double road movement (to better defend a large empire) Double HP for garrison units (these units are currently irrelevant against tough enemies except as temporary meatshields - might as well improve that function) Double city defensive bonuses (so double the defending dodge boosts, double damage for Wall of Fire, etc.) Spend 5 influence to halt a monster in your territory for 1 turn
LoL. Good writeup and catch.
which means inflated xp values that people didn't earn and champs/ Sovs are way higher level than they should be ?
I would like to change my vote from fair to good . Based on new information. Like A) Champions vs Units are getting addressed already. Amazing what balance fixes can really do. B.) Not all sov creation choices are hot and maybe expecting too much in regards to a summoner type playstyle. I see it as your loss (Stardock) but I can't force it on you. When you consider that bandit lord is of marginal help
would incresing the radii by 1 help out or would it implode the system ?
I stand corrected, thank you. Nice to see these changes.
Inland lighthouse jokes aside, that's my point. Should be something more powerful looking. Maybe I did go off on a wild tangent with real world culture, each faction may not need their own version. Vigor. Power. A symbol that the nation is great. Re SoL: Even though the Statue of Liberty was a gift, it was nonetheless accepted and became a powerful symbol of the United States. My purpose wasn't for culture or CIV references. 
Just for reference, how does one get that spell ?
I am late to the post, obviously. So I won't leave lengthy comment. I am very appreciative to changes made in this regard.
1. No comment. 2. Also can cause a re-distribution of certain advantages that a player does not want to happen in the case of who gets what extra grain and materials. 3. Yes. I thought it was capped at 4. Not sure how wildlands quest stack since you get it by stepping on a tile inside one. 4. Death Stacks of Champions shouldn't be the way to go. Perhaps an entry in the Hiergamanon on the matter. Not everyone has been around a long time
[quote who="Wizard1200" reply="35" id="3239946"] Yep, because of the low damage without Path of the Mage and Evoker combat spells are useless for the other paths. That is the reason why support spells like Slow, Haste, Heal, ... should be powerful.[/quote] And why there should be more than one way to dispel / get rid of them. No one likes to be shrunk/blinded/slowed the whole battle.