[quote who="taltamir" reply="60" id="3250311"]The so called "poor" in america can afford a car, entertainment, video games, computers, and as much food as they want to get obese on.[/quote] There's working poor, like your comment may reflect upon and then there is also the real poor, who are homeless and jobless. To which that comment is very insensitive. [quote who="taltamir" reply="60" id="3250311"]The so called "robber barons" are real but they are NOT Mitt
Supreme Shogun
I thnk somewhere between 25 to 75 mana per cast of the spell is acceptable.
I don't want to hear any more chorus of Ctrl-N is your friend either. New players won't know about it and secondly, it shouldn't be a crutch either for the players or devs. Just shouldn't be needed.
Thanks for sharing, I'll have a look
So far to date as I code this I have the latest Stormworld installed (including reliquary, factions, rivermod, everything ). Which to say since as of now, my changes only affect choices at level ups it is completely compatible (So far. Famous last words. Lol ) Anyways, I find it fascinating that HF has restricted races that there's one choice they are restricted from having. Which means they also won't be able to pick or ben
Oh.. Well that's good to know. And no, I don't know for a fact, just thought it wouldn't show up or something. Now I'll just make Blue Mage on its own then.
I have the basic workings of a path (think advanced job mod) along the lines of Final Fantasy/ Final Fantasy Tactics jobs. First it was proof of concept to see if it worked, and now that it does I thought I'd work on it and make classes more specialized if a player so chooses. If you want to take a look I posted here already - https://forums.elementalgame.com/433827 Will it turn into a FF overhaul ? I doubt it. Though I did have FF/FFT in my
*Turns out the lights, grabs the laptop and hides * Some things were blatantly unfair. I'll give you that.
True I know that eventually the control will pass to me and I can RAZE it. In the meantime this monstrosity is preventing me from building in that square. EDIT: Hope they rushed that pioneer with money too. [e digicons]}:)[/e]
Not sure if this is new or not, but I was downright mad that it was allowed to happen more or less 1.5 tiles away from my city which was founded adjacent to crystal resource. I get that the AI wants it. Who doesn't. Yes my borders were at their most basic levels as this happend ~ turn 35. This is my first city no less. I don't want their crap in my space.
So the short of it is that after .981 I've been modding here and there. Mucking around adding a couple spells, new weapons, heroes. I had previously worked on some custom factions like for a D&D type conversion mod. But not totally sold on the idea. Recently I decided to expand on the abilities. Specifically the "Path of the x " type abilities. What went from proof on concept, to crikeys I need to think about where I want to take this. Basical
Bwah? All this time it has been hidden from me. Thanks Sean! [e digicons]:beer:[/e]
Burst my bubble a bit. There was tons of people announcing " I wanna do this " "I wanna mod that" when it was this time for E:WoM. Second where is this mod forum at? All I see listed under Fallen Enchantress are : General, Beta, Sneak Peaks, Support, Dev Journals and News. That is looking at the page of forums.elementalgame.com
Yeah. Also you win a battle and standard buttons for equip/trade come up but you get to that screen only after you deal with this other popup.. have had it all happen.
We're on the eve of the last beta. Release date is 10 days away. Anyone care to say if and what they would be working on in terms of modding?
Great video. Can't wait !!
[quote who="elutheral" reply="13" id="3249650"]Has anyone ever successfully formed an allianece? I know I have tried with a custom sov. and never could even with close relations.[/quote] Yes. I've even won a game by Alliance Victory. Thanks Emperorjarin for trying to help. Examples of reasons: I just don't like you -1 We're still settling +1<
You could make the requirements be either a ton of mana, cost a shard, or cost a lot of crystal in addition to a ton of mana. Or sacrifice a magic item of rare or greater. Or population if you're an evil tyrant and don't care. Could also cause your sovereign to be immobilized for 10 turns. Along with a cooldown of that many turns. Prestige is a good idea too, making the stockpiling of it even more important.
[quote who="Lord Xia" reply="6" id="3249222"]Maybe it's because Despair is not an actual "spell", it's an ability, it's being overlooked. [/quote] The line between ability and spell is so blurred nowadays. Despair appears in CoreSpells.xml .
[quote who="CauseICan" reply="6" id="3249531"]Could you be a bit more specific as to what sort of things are being held content wise? creatures? events? quests? items?[/quote] D) All of the Above. As those could be considered content and not features.
I want to see fireworks and the Sov riding off on Xia's Unicorn.
Because MoM had those. I miss those spells. Would also mean I'm not stuck with dingledorf the lowly champion at my spawn.
Yep. One of those things that fall under just because we can build it, doesn't mean we should.
I disagree with scouts being useless. And no not talking about master scouts either. It's a pretty darn cheap unit at the beginning of the game. really low wages and can reveal the map. They can get creamed by armies and big bad lair monsters. The Idiocy of the monsters I can't help. Darklings love to clobber them while last game I was able to waltz past a death demon and his army. Death Demon. You heard me right. WTF indeed.
Retire would just work for the game you're in (but if you start another game they're baack ). Deleting them from units folder = gone for good.