[quote who="Kongdej" reply="17" id="3254099"] Quoting Heavenfall, reply 15but the average forum-goer is in no way capable of making these kinds of decisions for a multi-million dollar project. I am.... Sincerely ~ K[/quote] [e digicons];P[/e]
Supreme Shogun
Began work on elemental shield spells for white mage and rending spells for Black Mage. WM gets a flat 25% where the version I'm work on for BM gets 25 + 1/Level. Will be interesting to see if they A) work and B.) are any good. C) I get enraged and nerf buyable rings and cloaks with enormously high resist values.
[quote who="jmccrea" reply="8" id="3253398"]Awesome work on this but im curious about HEAT. After playing Civ 5 and noticing heat issues on my gaming laptop that cost me 3k...Im wondering what you have noticed on your rigs running this. I know there's a difference between laptops and desktops, but after Civ 5, im always trying to be aware of heat now. I still cant entirely figure out why that game runs so hot, but just wondering if you guys have noticed anything with the
That's good to know. Thanks. One thing I may take aim at is nerfing some of the penetration/ignores armor. Just seems way too high. Also the 100% immunity drives me nuts. Immune to crits, don't like that either. Right now I am adding in skills that have penetrate/ignore armor but with modest values like +10%. May look at nerfing the carry weight from knight/samurai. (from +20 to +10) They already had an increase from Path o
I agree that the hp thing makes them even weaker.
[quote who="eaglejk" reply="22" id="3253236"] Inefficient is not that bad. I take it all the time. The penalty is only applied when the sovereign is actually in the city. My sovereign spends 99% of my time in the wilderness, thus I get no penalty for 99% of the game. I tested it out in a quick game in .992. I had a building requiring 11 more turns to finish with the sovereign in the city. It dropped to 8 when the sovereign l
I looked at your abilities some as well as compare that to what I had in mind and well. I came to the conclusion that these advanced jobs aren't for multi. They're so specialized for a task I think it would be OP to allow cross classing. But some jobs are in and of itself. Like Red mages have some white and black mage stuff. I could look and make sure there's at least 1 hybrid option. Update v.03 - tweak fie, fira, firaga spells to more inli
Awesomeness. Sheer awesome. Thanks HF !!
There's some nasty events out there that are invasions.
Uh. To answer the title. Galactic Civilzations 2 (also by Stardock ). Will FE unseat the champ ? Hard to tell. But I predict an epidemic of one more turn syndrome
Awesome. Can't wait to get my grubby mitts on that editor. [e digicons]:troll:[/e]
I posted on it a ways back, also. All of beta vets can deal with it, but true new players are going to have a rude awakening [e digicons]}:)[/e]
Agree I thought it way to weak to merit choosing. So I never chose it.
Good stuff [e digicons]:thumbsup:[/e]
TLC was right. Er.. till they fix this bug anyways. [e digicons];P[/e]
[quote who="GFireflyE" reply="6" id="3251795"]Best countdown vid EVER.[/quote] [quote who="cardinaldirection" reply="9" id="3251834"]Nice to meet you folks, and thank you![/quote] Agreed. Good luck over there! Being able to see some behind the scenes stuff was awesome.
[/quote][quote who="harmonius_" reply="8" id="3248444"]Imho balance in game is more important than realism. Game should be fun. Game is more fun when there are many ways to play. Disbalance leads to limited number of viable strategies.[/quote] I know I am late to the debate but I don't agree with your initial premise. I think the building costs for weapons are armors are very balanced. Don't see why they need further tweaking. Also I disagree with you
Easier question, when content-wise. Should I make my own thread and allow others to check it out? 10% done 20%? or at least 50%? Currently at So time to get cracking on the mod.
Ok hard question #1 - Would it be possible to have a building unlock if a champion picks a certain ability. (Governor General) Let's call the ability "field training" and the building "Boot Camp" or "NCO Academy". I know I can make a building using say the adventurer's guild as a model/template - change the internal name. I could then alter the xp gaining to taste. Then leave the 1/ faction in place so every city can't have one. Is this po
Update: Need to Flash lates vBios to be able to use latest AMD/ATI drivers and CCC. Damn I thought that was it. The journey continues.
The hills are alive with the sound of muusic. Seriously, for a second. Awesome idea. Going to check it out.
Great. Good luck Cyan.
To each their own, whether they're immortal or not. I for one have a problem with the current system. I've played at max champ frequency and that doesn't help me much. I wouldn't be opposed to limits or huge cooldowns or huge costs or all of the above. I just want more champion.
I'm thinking about it. It probably would result in some serious min-maxing if you could take a second class. Where is your path mod? I found thread for balance mod and goetia. Is it in one of those or is it seperate ?