Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

Began work on elemental shield spells for white mage and rending spells for Black Mage. WM gets a flat 25% where the version I'm work on for BM gets 25 + 1/Level. Will be interesting to see if they A) work and B.) are any good. C) I get enraged and nerf buyable rings and cloaks with enormously high resist values.

32 Replies 19,166 Views

[quote who="jmccrea" reply="8" id="3253398"]Awesome work on this but im curious about HEAT. After playing Civ 5 and noticing heat issues on my gaming laptop that cost me 3k...Im wondering what you have noticed on your rigs running this. I know there's a difference between laptops and desktops, but after Civ 5, im always trying to be aware of heat now. I still cant entirely figure out why that game runs so hot, but just wondering if you guys have noticed anything with the

24 Replies 82,780 Views

That's good to know. Thanks. One thing I may take aim at is nerfing some of the penetration/ignores armor. Just seems way too high. Also the 100% immunity drives me nuts. Immune to crits, don't like that either. Right now I am adding in skills that have penetrate/ignore armor but with modest values like +10%. May look at nerfing the carry weight from knight/samurai. (from +20 to +10) They already had an increase from Path o

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[quote who="eaglejk" reply="22" id="3253236"] Inefficient is not that bad. I take it all the time. The penalty is only applied when the sovereign is actually in the city. My sovereign spends 99% of my time in the wilderness, thus I get no penalty for 99% of the game. I tested it out in a quick game in .992. I had a building requiring 11 more turns to finish with the sovereign in the city. It dropped to 8 when the sovereign l

51 Replies 86,315 Views

I looked at your abilities some as well as compare that to what I had in mind and well. I came to the conclusion that these advanced jobs aren't for multi. They're so specialized for a task I think it would be OP to allow cross classing. But some jobs are in and of itself. Like Red mages have some white and black mage stuff. I could look and make sure there's at least 1 hybrid option. Update v.03 - tweak fie, fira, firaga spells to more inli

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[quote who="GFireflyE" reply="6" id="3251795"]Best countdown vid EVER.[/quote] [quote who="cardinaldirection" reply="9" id="3251834"]Nice to meet you folks, and thank you![/quote] Agreed. Good luck over there! Being able to see some behind the scenes stuff was awesome.

37 Replies 104,651 Views

[/quote][quote who="harmonius_" reply="8" id="3248444"]Imho balance in game is more important than realism. Game should be fun. Game is more fun when there are many ways to play. Disbalance leads to limited number of viable strategies.[/quote] I know I am late to the debate but I don't agree with your initial premise. I think the building costs for weapons are armors are very balanced. Don't see why they need further tweaking. Also I disagree with you

20 Replies 7,820 Views

Ok hard question #1 - Would it be possible to have a building unlock if a champion picks a certain ability. (Governor General) Let's call the ability "field training" and the building "Boot Camp" or "NCO Academy". I know I can make a building using say the adventurer's guild as a model/template - change the internal name. I could then alter the xp gaining to taste. Then leave the 1/ faction in place so every city can't have one. Is this po

32 Replies 19,166 Views