Supreme Shogun

Supreme Shogun

Joined Member # 2284077
3 Posts 74 Replies 15,840 Reputation

Also can think about debilitating spells like enfeeble and feeblemind. *evil laugh* [e digicons]}:)[/e] . Hmm I can make a book of druids, book of clerics, book of bards, book of pallys, book of rangers, that player must research in order to have access (unlock). Each spellbook's spells tie directly to proper casting attribute. Can give druids better results on summons. Hmhmhm. I wouldn't put it too far into tech tree, two bran

19 Replies 66,723 Views

Looks like in fixing the spells with the Intelligence modifier used, I broke Ray of Frost. I'm going to work on giving it a fixed value of 3. Reason it worked before was that I guess the computer added zero to my min and max values. When I went back to fix spells, I took out that part. Also a new spell implementation idea. Examining how existing spell blindness works, I think I can make a spell that positively affects target unit. Sweet. True

38 Replies 96,799 Views

Going to throw out another design question, when looking at spells... Magic Weapon and GMW confer pluses to a weapon. I was already considering adding 3rd level spell flame weapon to add to the damage.. So umm do you think working on monsters to only be damaged by +1 or greater, +2 or greater, etc. is doable or too complex and don't worry about it? It's not an immediate concern but will have to look into in the future.

38 Replies 96,799 Views

You're welcome to help out if you want ArcElement. @NimbyJester: Question, do you think can make certain spells have different requirements? Like a Druid gets healy type spells slower than a Cleric. Cure Light would be level 2 for a Druid and not 1, for example. Think that's going to be too much and I should leave well enough alone? Wow. Thanks for the examples. I am going to implement it. Before you gave me the way for go

19 Replies 66,723 Views

NimbyJester I owe you~! That's the fix I needed. IntModifier is essentially same as saying Intelligence Bonus Modifier, which conveniently there's a chart. I went to the trouble of deriving an equation (y=mx + b, slope m=0.5 and b is a negative 5) to tell the computer. Like 10 Intelligence = 0 Bonus, 12 = +1 Bonus and so on.. Like 18 is a +4.. Anyways since I cannot reference caster level (for fireballs, lightning bolts and the like for Leveld6

38 Replies 96,799 Views

Nimby, about the casters are you referring to different champions being different classes or the Sovereign? Also how far has anyone gotten their Sov/Champion/units along? Seems like it gets slow going around 6. Perhaps if we upped xp gain or added quests for xp. ? I'm also not sure how to just add attributes... can you provide example?

19 Replies 66,723 Views

This will remain a WIP, at least and until the game is final version and even then will have to make sure mod works. Latest Version of FR material: http://www.4shared.com/file/eG0T0Nf2/Forgotten_Realms_Mod_v02.html Latest Version of Spells/Items: <a href="http://www.4shared.com/file/4FAvejck/Spells_and_Items_DND_Mod_v05.html]Spells and Items DND Mod v05.zip" target="_bl

38 Replies 96,799 Views

Help needed. hmhm. Can someone tell me how to implement basic items? Like making a leg of lamb restoring 10hp and costing double salted pork? I need some help there. Also in making potions and getting them into the shop. Well this would go faster with another coding. Could break into sections with others. Also am looking for content input and some kind of help keeping it within the realms. Like I know we can't implement the whole PHB s

19 Replies 66,723 Views

Thanks for the kind words. As to more details, I haven't decided on a specific setting/area. I have made a few design decisions already. Class Specific Details: Which is since Elemental doesn't do different caster types, I'm not going to worry about bard/druid/paladin/ranger spells. I have thought about implementing Cleric spells. Question is when/where. As it stands I've added 3 to Cleric Spell Level - which makes a Cure Light Wounds a

19 Replies 66,723 Views

*I want a way to access the user's level for use in calculations determining damage of spells. I'm not into using multiples of INT or doing INT divided by some number in damage. *A way to use random number function inside of calculate *Ability to use if- then statements, maybe case too.

127 Replies 54,630 Views

Q: Why do people make mods? A: They make the mods they would like to play. Having said that, I'd like to start making a mod based on good ol' DnD. I'm intending on releasing a universal spells/items pack, that's pretty much usable in any D&D setting or persons just wanting to enhance the overall Elemental game. Later, I'd like to do a Forgotten Realms overhaul. Not Decided on all factions but looking at Menzoberranazan for Drow and Zhentil Keep. Als

19 Replies 66,723 Views

I hate reading posts like this. I haven't played a ton of games, but I didn't have excess money till I had several large cities and only then did I have wealth. Before I had to scrape by and save up. I wonder if map size is a factor in this. I am playing from a frame of reference on small maps with 6-8 others. You just do have enough space to build a city or two before your border meets theirs. I'm just saying from my play perspective I don't see money

4 Replies 4,483 Views