Yes. A lot of "Balance" or "UnBalance" people want can come from editing some XML files.
Supreme Shogun
[quote who="Seboss" reply="2" id="2741945"] quoting postTime to redo the current schools of magic. I’ve got a revolutionary idea – let’s use the Shards to determine what magic you are able to research. In other words, if you want to research Fire Spells, you have to have a Fire Shard. If memory serves, that's pretty much what Stardock was aiming for at first except you needed a Shard not to research but to cast a spell of the corresponding school (remem
[quote who="vieuxchat" reply="25" id="2741150"] Quoting Gnilbert, reply 2Wow. You're my hero. That's probably the most well executed, constructive post I've ever read on a game forum post-launch. Karma for you. Gnilbert +1 And for the OP.[/quote] ^^ This is awesome post/thread. Cookies for making it!
There's also some larger than large maps in the mods you can download.
I will state that in my game of normal, I found the AI to build up and take advantage of resources nearby it. Myself, I rushed pioneers out with a peasant guard to several good locations. Not only did I found cities early, but I was able to take advantage of at least 2 different resources by positioning my base city tile between and building out so the influence 'covers' them soon. I would also point out I used the largest or giant map from the mods section too. <
I also play Lotro so a mod like this is epic win. [e digicons]:beer:[/e] [e digicons]:thumbsup:[/e]
I'm not the designer, but if completely redoing the way the game works get too hard. May consider implementing the pokemon as creatures and summon spells. Taking out many of the tactical spells and replacing it with summon . What you can learn/summon based off of what shards you have and control, etc. Also if you could implement that rock type pokemon have raise/lower terrain. etc. Flying pokemon let you use teleport.&n
Awesome ideas. As a D&D fan also, I totally support and look forward to this mod.
I like that swing faction idea. Ever play the old game, "War of the Lance" ? Reminds me of that kind of where the forces of good would want to ally with as many as they can (strength in numbers, disadvantaged at the start ). Forces of evil would want to crush or kill off any who will not join them. Increase their lead or make sure the good guys aren't getting stronger.
Whether its a mod now or add-on later from Stardock. Death and Necro magic is must have.
It's too early for me to vote. I do feel it needs some patches. Yet, it's not horrible either. I'll definitely be playing it the next few weeks trying to get a feel for it. I want Elemental to do well. I love TBS games and Stardock.
[quote who="Polistes" reply="1" id="2732921"]Well damn thats a serious case of PMS there! Jst make sure you get her that pink pony/drake/whatever she wanted for her sweet 16 birthday or your kingdom is toast [/quote] Yep. Definitely spoil her rotten so she stays "Daddy's girl"
I've been a Stardock fan since Gal Civ I. I'm not going anywhere. Another misunderstanding chocked up to Murphy's law. It happens.
Yup. Having that would help.
Reminds me of a History channel show where they talk about Stage Coach drivers needing sawed off shotguns. [e digicons]:P[/e] I would offer up another idea. Being able to station a unit in/on the caravan as a guard. This could be any unit the player can design/build/summon.
All of the above. /Signed.
[quote quoting="post"] Okay, maybe some experts can pls explain me a few things abou the game. It looks very complex, and I am not sure about a couple of things. After seeing the game was still buggy, I stopped playing the Campaign, waiting for later, and decided to try a map of my own making. Since I always enjoyed map maping, I spent a few hours making a large continent of my own, with mountains, forests, rivers and whatnot. Then I distributed mobs, lairs and quests and fin
I saw in a video some comments about the spellbooks. IF you want them all guaranteed pick them at Sovereign creatioin screen. Some techs do not always appear, and some of those are the ones for spellbooks. as for 2nd question, still figuring that one out myself.
You have to build at one of your towns/outposts. The arcane is for spell research and wordly research is for techs.
Congratulations Frogboy. Another awesome game and successful launch.
Awesome videos. I would like to see more. Show me midgame. Show me an endgame. Show a epic battle with armies. Just ideas.
[quote who="strager" reply="10" id="2624709"]Isn't Dying Sun based on D&D? Also there is Raven X's Dragonlance mod.[/quote] Dark Sun is a campaign world, just like Greyhawk, Dragonlance, Planescape, Birthright, Forgotten Realms, etc... IMO a cool D&D mod would have sovereigns from the various campaign settings battling for dominance rather than just one setting.
I just want to say I don't like getting slapped in the face so I won't be buying any titles from "the greedy douchebags". Point 2: The games I have bought this year have been off of Impulse. More companies need to see the light.
I'm sorry but Trogs and Urxen are what exactly? Since I don't know I sure wouldn't vote for them. "Men" sound so boring. Stereotypically middle of the road too. The factions - Pariden, Tarth, Capitar, etc. mean what to us? Those who don't know the background or anything (just here to test a game). This is my point. Of course I'm going to choose something I can make, cause I may just make something to suit my mood/playstyle. <p
I guess one would need to define, what races are to be IF multiple ones are included. Standard fare, Men, Elves, Dwarves, etc. ? Can there be Minotaurs, Vampires, etc. ? Also another question that needs to be answered, is each race going to have a special unit/trait/ and/or building that only they can make? My take is a yes on multiple races. I would also have minotaurs, vampires, demons and undead along with Man, Elf, Dwarf, Orc. I would a