I think you lost a starbase build over a military resource. Espoinage if to get the stats from the AI, and to steal tech sometines. With espionage you can see the effect of destabilization. Destabilization is not immediate but it is effective. ~SDC~
Louis-guy reid
#1 by Ambassador JavaScout - 3/29/2003 1:51:25 AM Total Points for games ---------------------- SQRT(Number of games) ~SDC~
it sounds as if you are on the wright path. What was the morale of the AI, with that population. Use espionage to find out. I go for Soil & habitat 1st, the terraforming as soon as the game permits. "Tax level does'nt seem to have much effect, I tried from 33% to 50%." The idea is to maximize your tax rate while maximizing your morale without impacting your production negatively. it is very volatile, meaning it is very sensitive and if it goes in one direction it goes fast.<
From Brad's update, ships will leave orbit automatically shortly. That is a step in the right direction. I would expect the Dev team to come up with Rally points in the future, with the amount of requests for that feature. As a suggestion, I dont keep ships in orbit, expect is border areas that may be invaded. So when the turn is completed all the stars that had a ship built, are hightlighted in the minimap. Click on the minimap sector, then the star in main map, orbit and t
It has happended to me a few times, I clicked for another screen, and it returned to normal. I cannot explain it, and I beleive it has been reported. ~SDC~
I usually have to deal with the morale problem in my mid game, before I researched terraforming. Depending on the planet size, terraforming can go from 10 turns to 100 (approximations). I accept the morale to go down to 40%, then I decide if I have to remove population or continue. If I remove, I would remove 20% to 40%, and wait for terraforming to be complete the add back the population to the planet. I play with the tax rate all the time, and before an election, I do like the poli
I only vote for others to help an ally, or to send revenue to a weak AI next to an AI that bothers me. You dont know how the AI's will vote. I was surprise a few times by the Yor that voted my way, as they were at war with another and wanted me to weaken it. ~SDC~
Once you have done all the actions required, and you click on FIND, you hear an audio byte, to let you know there are no more moves. That is the time to check your planets and different screens (domestic, research, diplomacy, etc). Once that is done click on TURN. If it's a small galaxie if should be immediate. The TURN button turns to a clock (sort of) when it is calculating, that should be apparent in the larger games. You then get News of what was built during that turn. Send yo
That functionnality, espoinage and destabilize is only available with the major races. ~SDC~
you can't. ~SDC~
they come up randomly, there will be further development on the diplomatic side to increase the dialogs. ~SDC~
Combat transport have a limit of 5,000, and cost 5bc maintenace. Colony ship have no limit and cost no maintenance. :notsure: ~SDC~
Ok, let's breathe in, breathe out. ok, let's start over. did you click on auto-turn (menu, top of screen, in left column) Auto turn will do a turn after you have handled all the actions, such as skipping a ship that has moves still to do. ~SDC~
Nope, downloaded. ~SDC~
I would'nt say the AI gets additional points, i see it more like it is playing at a percentage of it's potential. :) ~SDC~
There are a few techs you can research to increase your population - Habitat, improved environment, aphrodesiac. Usually the proplem is how to reduce population. so be carefull because it can become a morale problem. :) ~SDC~
Trade: Does the planet that actually BUILDS/PRODUCES a freighter determine the "origin" of the trade route? - ANY planet can build a freighter once trade has been researched. Send it as far as possible to max revenue. Planet class: Is there any kind of guideline for what the "optimum" population levels are by planet class? - See post Colony Morale Buying ships: When you buy a ship, do you get that ship at the selling empire's technology levels (Attack, defense, scanner
The formula is not known. There are a few gamers trying to figure it out by analyzing the data files. Personnally I use the following numbers, keep in mind that I play gigantic galaxies: PQ 20 - 250 colonist PQ 18 - 100 PQ 17 - 75 PQ 16 - 60 PQ 15 - 50 PQ 14 - 10 when you start, the 1st objective is to find what planets to colonize so your survey ship is used to explore, send the colony ship to a cluster of stars at the edge of your range, preferably toward t
Gigantic takes me 40 hrs, and it is difficult (very) to match the production AI's get. :) ~SDC~
That is normal at the lower AI intelligence level, even if there is no resource. ~SDC~
The learning curve for this game is steep, and I sure the metaverse will ne very different once new players have learned the game dynamics. Good luck :) ~SDC~
be carfull with the propaganda, as it cost every turn and does not add to production. You have to consider what is the opportunity cost of it. ~SDC~
Dont forget that they earn their cash the same way. You sell them a tech, they sell it back to an AI or they are bullied to give it. ~SDC~
there are patches of Fog of War that travel across the galaxie, if your ship on autopilot entered one, it will re-appear once if comes out. Or it could be the FOW has moved over your starbase and it will re-appear once the pact has gone by. ~SDC~
Here is a report of Brad's comments on intelligence Intelligence One of the things we did do during the release candidates is make the game much easier to win on the lower levels. We found that experienced strategy gamers would get creamed even when the AI was set to "fool". But at the same time, at the medium to higher levels, the AI is much more intelligent than it was in the betas. In fact, the beta GalCiv AI was, well pretty crummy compared to the gold version in