Or not. You have to remove the thing first or the computer would get confused. It's not worth the effort of coding, especially since when you upgrade you get weapons stripped away, which means you would only save about 10 clicks for 5 weapons.
Marcathonas
Bump, so you can appear in the forums. But since I got the boxed, can't really help
Yeah, it's to make it so you can't be lazy when making an uber race. Don't expect this to work on the metaverse either
It's on the journals page.
Replied to other post.
Bump for you. I want to work for Stardock, yet have no experience Or ID. Or liscences. And I haven't finished college. Meh, few more years to go.
Because you haven't researched the required hulls. They're there because of the mod, but they aren't researched. Don't expect "Fixes" for a mod, they're optional.
Probably. I don't want it, but it should work.
.... no. Most people barely know there way around the tech tree as is (despite the fact it's so simple), so don't expect mods like this. Feel free to make it a mod and post it, but I doubt it'll be put into the game
Post a debug.err please, occasionally something to do with the game. You might have 2 accounts, as was reported a few times (Not sure how it happens) Other than that, you don't need the serial ID to run. So make sure it's registered in all accounts (Game, SDC, Forum) and other than that, no joy without bugfix.
Also the problem can be if you have too many customisation points (stuff happens) I've lost my 33k game, which irritates me because before the beta I got an 83k score
Yeah, they don't appear anywhere until replied to.
They've been mentioned on the forums. Have you not noticed they stop growing?
Rebtab, isn't this the 3rd one you posted? Don't create multiple posts that were answered. From the descriptions you originally gave, one of your planets is at pop. cap. No matter how much food you have, they can't grow above a certain point.
Beta 3 right? It's a feature I believe. One that REALLY needs a toggle. There might be one in the options, haven't had time to play it yet.
Population cap. Only so people can fit onto a planet.
Ok, I'll field these as best I can. 1 and 2: No idea. Be more picky with what you build. 3. Yes, it automatically shows ship movements. What's the problem? 4. What do you mean change the speed? the ships have to use all their moves to end the turn. 5. Of course, you're still saving customrace0.config what did you expect? 6. True. 7. Right click a ship does launch it. So, what do you want from planet right click? 8. A
Make sure you researched them in the armour section, they don't just appear after being good, they have their own tech requirements (same as evil weapons)
I highly doubt it. Galciv1 didn't have the graphics, the AI capability, the planets on the map, or anything like that. That's where the machine power has gone. 850*135%=well over 1000. Who needs that much micromanagement? *shudders*
This is a real game killer Dramatics not required here. You reached the pop cap. Can't get anymore on a planet, but you can transport them in if you wish. If you had a bug which blue-screened you constantly, thats a game killer. A designed feature IS NOT a game killer. Sheesh. Oh yeah, don
It does. It's not a problem to me, I like betas, but it was odd that the default on first installation is alphas/betas on
Sounds like a low resolution. Post the debug.err, set your resolution higher, and maybe turn up anti-aliasing.
It's the expansion. They listed it as an option to go with the Drengin campaign and agents.
In this case you will not lose any hitpoints Not true, they'll hit you occasionally, but never more than two. However, you'll hit them for 1 each turn. So it's very likely for you to win. Just research the shields line until you get smaller, PD
Blech, something else I just discovered. If you enable the second option, the custom race has negative points. So, in the interest of not having a second game wrongly flagged, I'm going to undo it. Woo! exploit!