Marcathonas

Marcathonas

Joined Member # 2357091
0 Posts 1 Replies 10,360 Reputation

Meh. That would surmount to a war declaration, and you need planets. You'd be kicked to pieces as free-roaming pirates such as the ones in game. Besides, after the exploitable early stage it's useless. who needs piddly basic 11bc when you make up to 2000 bc per turn?

5 Replies 6,095 Views

You know with precursor ships, and by end game they're rubbish. ooh look, a bunch of 2 attack ships, they would be gone from ONE of my cruisers by the time I'd got anywhere. The Rangers only last so long as well, they haven't got much state of the art stuff.

10 Replies 8,267 Views

I HATE core ships. They're weak, slow, and are never what I need for a given situation. The only exception is the combat transport, which I'm starting to dislike because it's too weak by the time huge hulls are researched. Custom ships are designed for the situation, look better (even for people with no talent with them, like me), and add some pride to the game. "I just flattened your army, with my own ships. Now that's ownage"

22 Replies 8,770 Views

It's not as difficult as the normal game. Muck about on "Dread Lords on parade" scenario until you get the strategy for beating the DL. In fact, that scenario is harder, as you must kill them Soldiering all the way!

1 Replies 2,995 Views

The fact is, the code means you can only build four per sector, and that's it (same as the AI has to do). So, by building more than four, you're causing the code to corrupt. Think of it trying to show the starbase, it's image, it's stats, etc, all the while the game is saying "No, no, no, no, shouldn't be there, killing starbase..", while the code confirms it's there. Think of yourself, believing you can walk through a wall. Your

6 Replies 10,745 Views

Square root would really bring down the scores. It'll be squared before, which brings down extremely high scores from people exploiting the current system *cough* 5 MILLION *cough*

82 Replies 43,562 Views

And it's version 1.0. You might be better downloading the english version of the game and then downloading up to 1.0x, which runs better. I'm not sure what happened to the German 1.0x

4 Replies 3,330 Views

Here's to clear up. Beta doesn't really "Fix" things in this matter, just makes it easier. I've won a military victory before now (on a medium map) without ever building a transport, I influenced every planet. The Yor and Thalans are very hard to flip due to loyalty. And sectors of influence are (roughly) the amount of influnce of an empire spread out between planets, so building an influence base to cover a system of about four influence planets makes

15 Replies 10,231 Views

That can't be anything to do with the sliders, since the % is literally a percantage of your money goes here, a percent goes there etc. It's not till late game that changing the sliders really affects your income. Unless you mean the overall slider (below tax), which should be at 100% pretty much all the time. If you ever have a deficit, improve your economic strategy. IE, change a few planets over to farms/ stock markets. I'm unhappy making anything l

7 Replies 9,035 Views

Galactic Tyrant was the original idea, back when Brad was in college. I think the idea was discontinued with the success of galactic civilisations. They're focusing on the expansions for galciv2, society, and eventually galciv3. However, I think bringing back galactic tyrant based on starflight would be a great idea.

8 Replies 5,611 Views

Yeah, the fact he screwed you over entitles you to report him. The fact he's bribing you to keep quiet is something else. Make sure you get the money back, then report him. And in future, buy off totalgaming.net, with the token system it works out to something like £18. I think play.com do it for £15 as well.

42 Replies 24,905 Views

It's the level of bonus they get. It's in the manual. The AI gets something like 150% bonus at economy for suicidal, but at obscene everything get's multiplies (Brad said that "With a 200% multiplier, perhaps they have no real fog of war?", which means that everything gets multiplied at different levels It's only multipliers, no omniscience which everyone keeps crying about (Because they can't play the game <img src="http://images.stardock

6 Replies 8,519 Views

Yup, in the beta everything is used. All unused social is transferred into military, all unused military is transsferred into the economy, and all research is used regardless. So you can have some planets that don't require funding.

7 Replies 28,006 Views

Neutral is still the best without that. New trade routes, more diplomacy, and of course instant upgraded tiles. If it wan't for the fact that now the Torains are much better in 1.1, and I need them as friends, I would be neutral all the time.

2 Replies 15,157 Views

It's easier than DL on parade, where they get free reign. The trick to beating them is to have every soldiering tech, and suddenly they lose the power to invade and thus expand. One time I even manage (through the use of death trains) to wipe out the DL on siege, and knock them back to their one planet. Most of the time the Drengin are a bigger threat, as they can mass produce fighters. But, the real problem is where the DL manage to build up the infra

10 Replies 16,502 Views

It would be alright if you didn't have eyes of the universe. That is a pain on gigantic maps, when everything has sensor range +10 and every ship in game is on mini map. But no, can't be done.

9 Replies 7,801 Views

Gigantic, nine races, rare everything, tight clusters, very slow tech, playing as either a custom race with diplomacy and research bonuses, or the Drath By the time I've met anyone (Which can be a long time or 20 turns depending on the start) I'm ahead in tech a long way. Once espionage is maxed out on all races (sometime around year 3 or 4), it's a wonderful game to play puppetmaster. I've armed minors with amazing ships capable of crossing

16 Replies 11,129 Views