[quote who="Gormoth1" reply="83" id="3119062"]Will you blind fanboys stop avidly defending every little thing this company does?[/quote] @Gormoth01 Think you are missing the point, at least MY point. I don't think anyone is defending what was done initially. They should not have released the content they did, that was a screw-up. The issue is whether there is anything really to complain about with this Beta screw-up w
dctrjons
Tedium during beta testing? No way... (super sarcasm) And yeah, if you are bored/burnt out/not actually testing, go do something else. Just be glad this isn't your job.
@ anyone pitching a fit about losing their precious game save... (which appears to be about 90% of the posts.) You have got to be kidding me. There is no excuse for being ignorant of what it means to be playing a game in Beta. It's not finished, it is going to be broken and it is not up exclusively for your entertainment. If you are playing this Beta (any Beta) just to play it and entertain yourself. Please do the rest of us a favor and keep your input to y
He's actually more correct (for the idea I think he has) its weight would be more emphasized the closer it got to the planet as in it would start to have one in the direction of the planet. Mass would be constant. Thing is...there is no real relation in distance in this game. So you could argue that weight is negligible or gets exponentially larger. Since this idea is that it gets exponentially larger I am assuming the following logic behind the mechanics: The
Aye, I vote to drop "moons." (name at least not the 'planet') I like adding a new 'planet' but it being a "moon" is a stretch. There is a reverse uncanny valley of sorts for SciFi. We can accept the game board as a representation of a mystery solar system and ok there's some uncanny symmetry and hot planets, cold planets, normal, dry...works enough...but a "moon" in solar orbit...not quite. The idea I like best though is: <
I think one role of a Titan should be to suck the logistic force of the building faction. As of right now (should load the game) I believe it is '2 / 150'. Yeah they increased the cost this last patch, but not the upkeep. I think it should be worth at least 3 cap slots if not 4 and at least 50 more uh (damn it...forgot the resource name...logistic slots). There should be a benefit to not building a Titan. I think the mentality is now (Dev and players) i
[quote who="Kedren" reply="5" id="3107599"]Boo. I thought that being able to capture structures with Boarding Party was awesome. I just wish it worked more often (i.e. AI timing: send a troop when the target is likely to be capped and not destroyed), and that it had a faster cooldown (maybe fewer marines, more parties). But anyway: boo. Structure-capping is fun. [/quote] Just because it was 'fun' doesn't mean it helps gameplay. That said, I didn't know I could (w
Did 1v1 flagship match on a random ~60 planet system vs hard (I think loyalists). I had been spending zero on bounty, taking all pirate raids, focused on a cultural head start, used my flagship / colony ship to ninja asteroid belts / gas giants and we had the system split about 40%/40% for ownership when... I got the warning after a few hours in about the Cannon being set up on what looked like their homeworld or next to it. I paniced lol. I had no idea how much dama
It 'works' with steam but doesn't really have full support since it isn't released yet. IE my achievements aren't on my profile but it is recording them...somewhere. (woot space ponies, a secondary bonus after finding out there is at least one additional titan in the beta, can't use it though)
Oh, this seems like a messy idea. BUT, yeah I really would like it. To add to this and make it more complicated but yet less messy... not have the factions black and white. I mean if there is a dragon loose I don't think it makes sense for a lvl 1 spider to jump it. Nor do I think it makes sense for a dragon to go after every single creature it can get it's hands on all the time. (using dragon loosely here in place of "XXX really powerful creature") C
Second, funny how often I kept forgetting about this. "Why can't I...oh yeah" click on nothing so I can get a quick ID on my 'target'.
Lol I LIKE swingt
When selecting a group of soldiers to move out of town I will use shift or ctrl , in this version holding those keys down causes the mouse to 'stick'.
it does appear to just be stuff left out of the game intentionally, but a placeholder would be nice
Opened the Hiergamenon and pressed esc a bunch of times, book wouldn't close. Not the bug When I closed the book with the 'X' on the page the option menu came up triggered by esc. When clicking back to game it immediately came back to the options menu. Click the 'X' again, then right back to the options menu. Rinse/repeat, one time for every time I pressed esc with the book open.
If I am trying to click on an object or interact with the map on the right corner of the screen, the info card can block me if there is an object under the cursor. Not a big deal but it does effectively limit interaction with that corner of the map, which I presume will get worse later in the game when more 'stuff' appears on the map. So, maybe a smart card that sticks to the right side but moves up to not impede the cursor.
Curious on the reasoning of the plethora of uber creatures as well. Which look really cool :)
Had a kingdom die within 5 turns. Maybe not a real problem now but can see this as a possible game breaker. I know there is a large 'want every game to be really random and different ' camp, but this maybe too much. I don't know what happened and I'm not sure if I can even check.
Mousing over a building in a town doesn't show tooltips for all buildings: Tutor ?Town Center? Maybe as intended , tooltip DOES show for town when it is not highlighted
I just have to say I LOVE the interruptible pathing while in 3D mode. That was the one 'reasonable' ability I wanted in X-com (and Civ games, not sure if this has been changed ever). A quick "WHOA" click to save your butt when you come across something unexpected.
For me it's reproducible via not having a research 'station' If you click it before you can use it, ker-rash. If I click on the uh, ?quick-bar? icon when I have no item selected on the map it comes up with the error (in game normal error), of you have no research...which I BELIEVE it should if you click it in the main kingdom menu, but apparently no 'hook' for it. edit: Loaded a game before my Tutor building was complete, used the bottom menu...looks like
Skynet: The first attacks it makes will be to clear out gamers' online trophies and saved game files. Online mmorpgrpgs too.
Hmm, as for the world is round?....maybe not round but cylindrical. I don't know if I'd want this to be the status quo though, but I am curious if the map editor /game will allow for maps that wrap around.
From the pics and description it appears to be a lot like the Neverwinter editor. Which, for me at the time not HAVING time to do much editing was a blast just to play around with. AND I have to say NWN(1) I think was my favorite all around RPG. One of the few games where if I was away for a week or month(s) I could come back and not get lost. I think somehow the design of the editor seemed to fix the game. Just complex enough. Not to flash
Combat Speed - Aye, separate movement from combat actions. An mounted archer can move quickly but not make multiple attacks. Likewise the Giant Blade Beast of Ganog (Google won't help) can attack multiple targets with its many blades yet is too fat to move very quickly. Morale - <span style="font-size: small