dctrjons

dctrjons

Joined Member # 2359590
0 Posts 21 Replies 7,540 Reputation

Keep fighting to make the world of gaming better. Well computer software in general really. You guys seem to have a better understanding of where the bottom line is. Helping other 'developers' etc. with game functionality without plastering your name in front of the gamer... Will be interesting to see how this looks in each of my Stardock games.

37 Replies 91,002 Views

Really just an FYI for those interested in creating add on content. You can find online archives of MTG cards that you can sort through and since they are organized by element, easy to adapt to the game. But be creative, don't straight up copy them....ok you can copy fireball.

6 Replies 6,649 Views

Option C, but with an AI backup. You know you can [e digicons];)[/e] . The player is informed of the discrepency, but there is a background manager that replaces key equipment with a comprable item that provides at least a percentage of same benifits of the now missing item. The discrepency should also be highlighted on the 'build' menu in case the player forgets exactly what 'part' the message had announcd now unavailable. Raplacement remains untill either th

123 Replies 359,544 Views

The scientific definition of a desert is an area that receives on average less than 250 millimeters of rainfall each year. There is no real reason to discuss or express opinion. Any area that fits that criteria is a desert. It is only that simple for that definition. There are more descriptors that an area can qualify for, but no matter what else is also is, it is s

57 Replies 57,285 Views

Going to date myself - Trespasser Followed that game religiously. Read all about the new physics technology and 3D sound and even sound redirecting (sound from around a corner sounds like it's around the corner). First and last game to pre-order (until I found Stardock games where pre-order can mean a slight hand in development). There was so much I had read about that was promised in the game that simply were half truths. Totally screwed o

6 Replies 3,838 Views

BARA :) - A barrier akin to prismatic wall, only a barrier against anything . Whether that means in or out I guess would have to be balanced, as well as the barrier's size. Transport city - uproots a city and moves it. Whether or not it comes back down nicely ... again subject to balance since realisticly could effectively destroy two cities that way. Hmmm, first time I ever thought as Dalaran as a weapon.

57 Replies 25,272 Views

Question how this is going to be presented in alpha. Are we going to see multiple layers of icons? Meaning, for example, 3 different icons at different levels of zoom before we zoom into the 3D map. I understand that not all the cloth map art will be done, assuming some redundancy and placeholders for a while. But curious how much detail the cloth map will be showing when zoomed as far as we will be zooming in alpha. ...and maybe someone

56 Replies 139,114 Views

Summons? Not sure how summons are going to be designed in this game. I only assume that there will be summons. But an enchanted army or super-units could be a multi element comprised. Just have to figure out how each element would be used. IE in making different unit types or making mostly a single type of unit but with more elemental originated abilities. Hmmm maybe a certain card game could trigger some ideas...

57 Replies 25,272 Views

Player casts: lower terrain (Drown, infadel) CPU cast: raise terrain (grrrrr) Player casts: lower terrain (die) CPU cast: raise terrain (What?) Player casts: lower terrain CPU cast: raise terrain Player casts: lower terrain CPU cast: raise terrain Player casts: lower terrain CPU cast: raise terrain (ARG)

51 Replies 36,074 Views

Love the game references. X-com - People just don't know what they missed out on. Populous - first thing that came to my mind was the question, 'Are they going to reenact the tedious but still macabrely funny drowning battles vs. the computer?'

132 Replies 260,629 Views

I've seen games both ways. Either way you are forced to additional direction you may not intend to go. It doesn't happen a whole lot, but in either case (X or Y oriented) I have encountered undesired travel when using hex maps. Going one direction just a liiittttle bit further than I wanted.

54 Replies 173,955 Views

OK see if I can write this without power going out in house again.Was much longer and more in depth, but scratch that. Squares vs. Hex in relation to calculations and AI, VERY much doubt has any significant impact on gameplay. Squares force more units to be affected by AOE events. Hexes force advancement or retreat on every move, this can have a large influence on gameplay. Two units on opposing sides just want to move up <span

54 Replies 173,955 Views

SOAPBOX WARNING: my #1 pet peeve with top notch games that screw up controls schemes. Has a survey been done about this? Personally I much prefer to move my unit with the mouse and have a WASD (using arrow keys) movement for the mouse. In GCII I often made sometimes critical errors by accidentally using an arrow key, and using up 2 very important movement turns (1 to get back). My arguments against giving any keyboard priority to unit movement.</

6 Replies 3,932 Views

There are things lurking in the world of Elemental that are just breathtakingly powerful and rare. And rare, I mean that you may only encounter or hear of one maybe after months of playing the game. We’ll talk about that more later though. Little late but... THIS is exactly what feel was missing from every other games (of HOMM type). You play a random map...you know what items are going to be

126 Replies 384,341 Views

Is there a problem with the GC2 system? IE units must sit and wait a period of time for thier upgrade. There's no concern about the actual physical transport. The problem would now be, what determines the upgrade time? Thing to think about AI / game design wise vs. reality: If a blacksmith can make 5 swords in a day and it's going to take a week to get the new swords to the 5 men that need them. Time making them < transport, therefore adding bl

14 Replies 5,157 Views

I think I have to say this is impossible. Ok it's possible but just will not work for this game. 1: If you have this limitation then it would seem odd to have the ability you have to have instantaneous feedback of what is going on in the world. A camp on the outskirts of your land is attacked, in the game you will know as soon as it happens, realisticly you wouldn't know till the raiders have moved on or possibly never know. That would be EXTREMELY hard to represent

8 Replies 8,897 Views

[quote who="alway" reply="22" id="2174929"] It would SUCK to find out 10hrs into gameplay that you are not going to survive the game because the variables are so overwhelmingly against you the game is in fact impossible. So I assume there would have to be a 'weight' system to these so that +/- can be relatively balanced. Not neccesarily. In fact, a game called 'Dwarf Fortress' actually has a moto of "Losing is fun!" http://dwarffortresswiki.net/index.php/Fun <

83 Replies 200,469 Views

[quote who="Cikomyr" reply="20" id="2174799"]To be honest, I think it would be more interesting to see random sampling of new features everytime you create a new game. It will increase re-playability, and also put more incentive toward shuffling your strategy.[/quote] I like this idea...am I understanding it right? Lemme do my version. Each time you start a world there are different variables that determine the 'flavor' of the world. AND possibly the pl

83 Replies 200,469 Views

Looks like all the planets that have atmospheres are now translucent. And bloom doesn't apper to have any effect. Ideas? Latest drivers as far as I can tell. edit: reloaded...works fine. Must not have loaded textures probably due to another program running at the same time.

4 Replies 3,901 Views

Both Sins and Galciv give me the same error. (blah blah program title) gameexename.exe - Bad Image (X) The application or DLL c:\windows\system32\.dll is not a valid Windows image. Please check this against your installation diskette (so 1980's) Anywho.. .dll, never seen that...great I have no clue why it's a nameless DLL. The error for GalCiv comes when I'm done picking the options for the map and it goes to the helpful-hint-load-map screen. The error f

2 Replies 2,543 Views

This is sorta off topic but I find the initial post has done a pretty fine job of posing it's viable strat. I never send in a fleet en mass unless A) I have to or B) I need to hammer a planet fast. I find it more economical if I know the make-up of the defenders is to stagger my fleet entry based on stengths vs. weakenesses. Or even to try and bait a certain ship types out to the edge of the well. It is very possible to flank and stretch a fleet in this ga

186 Replies 123,430 Views