dctrjons

dctrjons

Joined Member # 2359590
0 Posts 21 Replies 7,540 Reputation

I agree sorta. It's slow...it's supposed to be. You have time to react to the changes. It's almost barely an RTS, but it is. Things can happen real fast, but then there is usually a lull to react accordingly (bad or good). Pirates. I feel are just a tad overpowered. I guarantee they will be changed. But I accept them as an unrealistic gimmick. But one that really works and has great potential. I mean Pirates that tell you when they are going to attack and precisely who

42 Replies 49,369 Views

Just a note...yeah I've been battling the siege on a small game for a while. Problem is that I have wedged myself between two powers. They aren't getting along but they aren't in direct contact to knock heads. So I beat back their main strike force...and try to wipe it, the other guy sneaks his siege behind me so I fall back. Using 2 repair stations, jump inhibitor and maxed bomber squad hangars...i can't beat enough out of them to regain planet health I lost. And in this game cannot get ti

227 Replies 236,731 Views

So far only complaint is I CANNOT figure out quests...3 player map 2 guys give me quests. No matter what I do there is always a scout of either faction that pokes around my territory...gets blasted...and I lose the rep. Let alone the likelyhood one of them has an small armada in my territory. I mean I picked a guy to ally with, avoided all his ships as they bee-lined for my homeworld and went after the quest he gave me. Finished them, got rep, and sure enough a scout passed by my gun

61 Replies 59,988 Views

Not going to read all this, but... Has anyone not realized that people are arguing gameplay elements against what was stated about the design of the ENGINE? Not even going to get into how moot this is.

91 Replies 97,938 Views

Lol, have to say I only noticed it being a hot topic on one of the game review websites recently. I knew you guys were working on a new RTS but forgot the name and had been playing GCII. I didn't realize how far along it was. Well I saw the name and quite frankly thought it seemed a silly name for a RTS, then I looked at the previews and thought ooooh. Thinking this had the 'flavor' of Independence War, Homeworld, and well an RTS that I would love. (yeah I know my game comparisons might s

29 Replies 29,514 Views

What the kid learned was control (who knows where). Sure paying attention to the first aid in AA helped direct his actions. But what is key is he took the initiative to act, and had the control to turn everything off emotionally and just go to work. That's something you learn from being a member of a team. That's something I learned form the military [B]and[/B] from team based online shooters. When that 00.1% likely event happens you cannot afford to be distracted by the uniquenes

7 Replies 11,390 Views

Plenty of ways to rationalize the fact you can't warp bubble the terror-star. Let's just say it's too big. Death star was the inspiration anyway. And in the terror-star combat view...just say it's not to scale. I think it's 20x better you can't move it too fast. Just too damn easy to win that way.

10 Replies 5,796 Views

This game is top notch. Love how you guys are sticking to your guns and how this game strays further and further from uniformity while most racial games the races tend to get more and more alike. Oh yeah there come some blaring lopsidedness at times but. Even when it comes up it's usually workable and you guys are quick on the fixes.

28 Replies 25,003 Views

I can spend 10% on my research and 90% elsewhere, research a large and in-charge tech and pretty much guarantee a early finish when I have 20 weeks to go. I am not sure if this is 'creative' or not because I also notice a 'creative' race will have 30 weeks to go and if I 'turn' spam it will go 29,28,24,23,22,21,17,16 etc. So maybe it is luck? Dunno but it seems too powerful. Was able to chug from behind in weapons with minimal research while pumping out shops for deterren

46 Replies 14,728 Views

Going to agree. More color to default. The ability to change it is excellent but getting them all reasonably different is harder for some, AND a default standard is always a plus for screenshots etc for showing others. Will save someone explaining who is who depending on the screen.

14 Replies 6,082 Views

Just wondering if there is going to be some external way to learn these trees. Paper would be nice. At least an online version. Cuz right now switching between races in new games is a rough way to learn and I am timidly aware of how many races are not yet in the game.

11 Replies 6,462 Views

Doing this without a thorough investigation: Long version: From what I understand with these unique trees is...obviously the unique techs are marked with the race icon. However, I've played quite a bit and I still forget the basic trees. Weapons and defenses are easy but some of the 'social' and economic branches I forget the details of. Putting this up to opinion based on the fact I don't know how accurate this is. Is there a way to indicate what branches the races do n

11 Replies 6,462 Views

Aye I think the Invasion thing is a little gimmicky...but functional. There are several variables you can control. And a little secondary feature of the random # spinner is on a failed invasion you can get an idea how much was bad luck based on of the numbers you see where you landed. Hence you might want to invade with small forces hoping for a lucky draw if your odds are bad. It's really quite complicated before you hit that button...after that it's just a minishow.

43 Replies 33,294 Views

Got it. I had forgotten this 'problem'. I had thought the population cap 2.5(18) was a planet indicator...now I see that it's a farm indicator. IS there an in game reference for this max value? Seems like the one thing missing if there is none. I will keep that page handy.

5 Replies 4,787 Views

Search doesn't seem to be working and not sure if this goes under DA or Bugs...so: Have no idea what the trigger was and figured it would go away, but my populations are locked. I think it might have happened when I put my economy into the red with a quick-buy but that's a pure guess. One population is stuck at 2.52/18 100% approval the other 18/18 70% approval and not sure how to troubleshoot the problem.

5 Replies 4,787 Views

Had to restart afterwards but it worked GCI moved away and a new folder appeared for DC on the Product List dropdown. Thanks much,

4 Replies 4,142 Views

Not sure if this belongs on bug report. DA doesn't appear under the Games Subscription dropdown in the registration menu. Now I updated GCII - 1.40.070 automatically just fine as that and DA's .10a.017 - 0.20.026 popped up when I ran SDock. But for some reason I can't apply a reg code to DA. It worked fine and downloaded / updated after I preordered and when I query for an email of codes DA shows up with GCII. I haven't changed anything (before I had this problem) since DA

4 Replies 4,142 Views

I didn't realize this at first but it happened in my game. I was able to get some pretty cheap hard hitting ships while others were working on expanding. Shortly there after I started getting tribute from good and neutral races ~100 from each (they were all in the negatives which I thought was weird). Well about another 1/4 of a game later 2 years I think someone declared war on a minor race...then another major race declared war on the same minor race. Being friends with the two rac

14 Replies 5,536 Views

In the ship preview when race selecting and sometimes in construction...I think something to do with my Logitech MX laser mouse is making it rotate REALLY REALLY fast. I 'n not sure how to stop it. I assume the command is middle click and moving the mouse left and right...which works just fine on the main map. Ideas?

4 Replies 3,298 Views