Insanetitan

Insanetitan

Joined Member # 2374934
0 Posts 71 Replies 305 Reputation

[quote]Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?[/quote] Yes, I'm serious. No, I don't want the game to play itself, I dont' mind clicking around, I just think pressing "wsdasdwasdwasawassdsadadawas" around on the ke

95 Replies 27,688 Views

Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.

95 Replies 27,688 Views

Torchbearer is both undead and burned to a crisp. I don't think there's any blood left. And does the Queen of thorns bleed? When was the last time you picked a rose and had blood gushing out...not counting your own. :P

15 Replies 4,689 Views

[quote]the beta for RA3 has gone public..."The funny part is, EA told the users who bought the C&C game that FilePlanet users WOULD NOT automatically get in, but it would be randomly chosen who gets beta keys and who doesn't which is a lie."your wrong. not all fileplanet subscribers got a key and moreover the buyers of the addon got a lot earlier in the beta[/quote] I don't know about that. I bought C&C3 KW and just got my RA3 beta yesterday. If file planet subscribers are already get

26 Replies 6,209 Views

[quote]I'd have no problem with DLC things AZ. I mean if i didn't have to buy FA to play FA I wouldn't have, but they used a different system there as they only added some units and 1 faction.Company of Heroes and Opposing fronts is a good example though. People with the Original CoH can still play against people with OF, and vice versa, they just don't have access to content they've bought.As long as you get what you pay for it works out well, and with Impulse being the main launcher it's even

24 Replies 3,577 Views

^ Wow, a forum regarding an unreleased game having baseless speculation!?!? WTF!!! Seriously, what are we supposed to do? People can only say "this game is gonna roxxors!!!one1one" so many time before it's just silly. I say we speculate until the game's released....or at least until the beta.

63 Replies 26,209 Views

Hmmm....well, to take this out of hostile waters. This seems to confirm the "galactic wars" variant for demigod. For those who never got to play galactic wars for Total Annihilation, what it was was a metagame with X number of planets which represented a map. These planets were split between the arm and the core (the two sides) and each planet represented a map. So then players could play on contested planets (planets adjacent to the opposing side's planets), and through winning a certain nu

45 Replies 96,764 Views

[quote]Yeah but that's the all encompassing off-topic forum, not demigod's off topic forum. What if I want to off-topic with people in The Demigod community, you see?[/quote] If it's off topic, how's it gonna relate to Demigod anyway?

6 Replies 5,221 Views

I actually think it's a good idea. A bug is a bug and should be documented. Of course, it shouldn't be worth anything more than bragging rights, but a lot of the time, bragging rights are motivation enough. Besides, the idea that quality and quantity are mutually exclusive is grossly false. You're not going to know the "quality" of a bug until after you found it. The more searching you do, the more likely you're to find bugs, the more likely you are to find something significant.

58 Replies 140,684 Views

[quote]You have the EXP killing blow thing wrong by the way. Its which TEAM gets the kill not the unit or player, if I as an enemy demigod can kill my own unit before the enemy can kill it then they shouldn't have gotten anything from it. (Plus the whole analogy of xp = learning is out dated itself, since when do people learn how to spit acid or cast fireballs accurately safely and effectively in minutes)[/quote] Regardless of what experience represents, the fact that the last hit means

35 Replies 67,667 Views

[quote]E) leads to real choices F) creates more diverse gameplay[/quote] I agree with this. @ Mooey: It seems that there will be plenty of single player options to get used to the available skills. And I doubt you will be able to "make it so eventually every demigod can do everything" because there will probably be a level cap and/or the game won't last long enough to get every skill. Even if you can eventually get every skill, you'd still have to make a ski

61 Replies 29,624 Views

1) Thumbs down on any kind of auto targeting. I just can't see how it would be usefull. 99.9% of the time, the computer is going to choose the wrong target anyway. 2) The whole "all exp goes to the unit that gets the killing blow" needs to go away. It's archaic and unrealistic to say the least. Example: My rook that's been beating on that tower for 2 minutes hasn't learned a thing, but my minotaur that walked up and took the killing blow suddenly had a tactical epiphany?? Seriousl

35 Replies 67,667 Views

[quote]You're basically making the point that I have tried to put across. Which is that PC games can be very successful when they are specific to the platform (e.g. WOW or The Sims). When they try to mimic console games they can not match the bigger audience that consoles have.[/quote] Just to be clear on this, PCs aren't mimicing anybody. Outside of platformers and JRPGs, most of the best games out in recent history were originally slated for, or had a prequel on the PC, even Halo was

500 Replies 1,124,924 Views

[quote]You Role-Play a gangster on the rise in this Game.[/quote] That makes every game that you don't play as yourself an RPG. Obviously, this is not the case. RPG refers to a specific type of game of which GTA doesn't not belong.

115 Replies 268,572 Views

@Zellogs I'd like to think that you'll be able to see your opponents level before you join one of these games. Assuming low level players can still host games and that there's still the option of kicking players from games -- both of which are a given in any game -- this isn't going to be much of a problem. Some level 50 player joins your level 5 game? Kick 'em! No matter how someone may love to grief newbies, there'll be no point of they get kicked from every game. <br/

48 Replies 66,814 Views

I actually like "assassin". But just to join the thead, how bout "Knight"? It has the connotation of being an elite fighter without being someone who is sneaky or underhanded, nor does a knight command troops (as far as the popular representation is concerned).

44 Replies 8,399 Views

[quote]adding all the broodwar units worked pretty well though[/quote] Given that broodwar was an expansion to an existing game, you can bet that most of the production time was spent balancing those new units. So it's not like they threw them in and did the balance overnight.

58 Replies 140,684 Views

[quote]Which of course begs the question: what on Earth did the Unclean Beast's mom look like?Personally, I'm going to guess it doesn't matter -- his appearance is just a matter of "personality", not his mothers genome.[/quote] But she still had to give birth to him.....OUCH!!

6 Replies 10,502 Views

[quote]Ok, I´m able to run every program through Impulse. But why I should do this? An easily doubleclick on the shortcut is enough...[/quote] Some people don't like having their desktops cluttered with shortcuts or having to dig through the start menu for things you use multiple times a day.

26 Replies 19,495 Views

[quote]I hate hard-caps, imo its just an excuse of lazy balance guys to prevent the game to become a spamfest, why not balance the game so that building only 1 or 2 types will result in a loss vs a balanced army? Starcraft has a 200 pop cap btw and as units consume different amount of control, it isn't just because of the technical aspect (unlike it is in Warcraft 1 & 2 or Supreme Commander). I am fine which such a general cap as long as they dont implement silly things like upkeep in

12 Replies 56,547 Views

I prefer the no-cap, though it is probably the hardest to implement. I don't really understand the way you defined the different types of pop-caps, though I can guess based on RTS games I've played. You may want to give some examples. Regardless, all other forms of population cap are arbitrary extensions of the no-cap type. Hard-cap and soft cap both just say "This unit here is very expensive and very hard to build (IE just THAT cool), but we still want you to build it in an unrealis

12 Replies 56,547 Views

I'm pretty sure it's because 1)They're hitting your weaker ships first since the AI prioritizes attacking ships with fleet bonuses, and 2) they have a 350+ friggin attack!! That means they probably have a lot of guns, which means they have a lot of shots after your weak units go down (left over guns can still shoot if they haven't shot already -- I'm assuming your AWACS are mounted on cargo hulls). Fleets are good to bring a large amount of firepower to bare in a single attack. If you

7 Replies 6,809 Views

Well, I don't think this will unbalance the technologists if you take this line of thinking to the logicial conclusion. Why would only the technologists get a boost? Why can't some of the other parties get boosts in their respective specialties? Shouldn't Industrialists get morale boosts for having more factories? Shouldn't federalists get a morale boost for having more stock markets? Etc, etc. But back to the root of the problem: I can't really agree that there'd be a negativ

81 Replies 138,208 Views