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Insanetitan
I was under the assumption the beta wouldn't be charged until the 4th anyway. Wouldn't that make preordering now inconsequential?
It's one thing to just say it, like in a forum or in a one off interview. It's quite another to put it on the digital parchment and plaster it all over the internet. The former can be played off as being misspoken. The latter is a "if we don't uphold these rights (at least to the letter) then the flames of the internet won't even leave ashes" type of deal. Innociv, if this was just something they said here, I'd have to agree with you, but the way they went about it,
[quote who="Warnstaff" reply="9" id="1855102"]Quoting Insanetitan, reply 7Quoting Warnstaff, reply 3Amended 6. Gamers shall have the right to expect that games won't install ANY software without their express consent. Other then that, I love it! That what it already says. Since by the orignal 6, you can't have hidden things installed, you should know what is going to be installed. So if you're clicking on that .exe, it's a given that you want said software in
Well, in an XvX game (X>1) you pick what's needed. If it just so happens that you need the same demigod that someone on the other team already has, then I say screw uniqueness. Of course, in a 1v1 none of this BS matters and it's just pure skill, in which case uniqueness REALLY doesn't matter.
[quote who="Warnstaff" reply="3" id="1854829"]Amended 6. Gamers shall have the right to expect that games won't install ANY software without their express consent. Other then that, I love it![/quote] That what it already says. Since by the orignal 6, you can't have hidden things installed, you should know what is going to be installed. So if you're clicking on that .exe, it's a given that you want said software installed.
Impulse is the "hamachi-like multiplayer system". But the multiplayer part isn't quite ready yet.
I suppose it would be considered support. The thing is that that character could put up a pretty decent fight against a "high damage assasin". Which is why I didn't think of it as support initially.
[quote who="CosineofTheta" reply="15" id="1853674"]Quoting Insanetitan, reply 14How can you have an even playing field when the host gets X choices of demigods, the second player gets X-1 and the nth player get X-n? You can't call that an even playing field. I return to my main point: ranked play is to play your best with your best demigod, not your second best because someone happened to like the same design/have the same play style as you. Ranked isn't for each g
[quote who="mOoEyThEcOw" reply="4" id="1853758"]For once I have to agree with innociv here, an assassin who would buff and heal his allies (Demigods! Not always creeps) and him self could be powerful, a rook with +15% attack speed! sign me up!If you want some examples of good support assassins look at some of the dota heroes (as they're all essentially assassins) like Omninight! (Slow aura, anti spell shield, heal that damage nearby enemies, invulnerability for 7 seconds to all near by units)
[quote who="innociv" reply="3" id="1853594"]Why is a support General feasible but a General that is good at fighting 1vs1(with his minions.. duh. Apparently i have to mention this.) not?... I don't understand you people. :/ Need to remove the healers out of Dota, eh? They don't use minions!I think this comes down to people going to much into the name "Assassin" and "General" *sighs*They are just names Demigod choose to differentiate one using Minions and another being yo
*Jumps off the lawn* [e digicons]8C[/e]
What's the point of an assasin that only supports allies? Isn't that demigod better off being designed as a general? How is an assasin going to be good at killing buildings and not 1v1 (Said demigod would do added damage to buildings, but somehow do less damage to the rook, who is roughly made out of the same material)? With that said, this idea is actually pretty plausable. The "support only assasin" is not. Each demigod needs to be viable in a 1v1 game
How can you have an even playing field when the host gets X choices of demigods, the second player gets X-1 and the nth player get X-n? You can't call that an even playing field. I return to my main point: ranked play is to play your best with your best demigod, not your second best because someone happened to like the same design/have the same play style as you. Ranked isn't for each game feel different, it's to go out and win. At the same
Sorry, that first paragraph was sarcasm. My bad! [e digicons]:pout:[/e]
It could be an interesting game mode though. Something set before the game starts though. Then again, games may not go back and forth long enough for it to really matter.
[quote who="mOoEyThEcOw" reply="9" id="1853160"]You have to learn faster than the other guy that's the point of being competitive, by having unique heroes there's a little push to learn faster, competitive, by definition is "to strive to outdo another" if your not doing that your very competitive.If you don't want a competitive game go play custom, learn how to play with no pressure, then go back and be competitive. [/quote] [e digicons]:rolleyes:[/e] .
No one's saying you shouldn't be competetive. The problem is somone else is dictating how and how fast I'm supposed to learn.
[quote who="mOoEyThEcOw" reply="3" id="1852936"]Also read my response to it a couple of posts down! I rebute and provide examples to his points. [/quote] Where? How do you account for said option having no affect on top players while hurting those below them? "Forcing" people to get better isn't a benefit. For the sake of arguement, lets assume that you do need to play as all demigods to be truly good. So what? People should improve
^ I think the point that some of us are getting at is this: Consider your "general version" of furion -- without using forces of natures -- against your "assasin version" of furion. The general version should lose right cause it's technically an unfair fight. The general version USING forces of nature, would be more fair*. There seem to be many ideas in this thread, but this is the one I'm trying to drive home. Of course this is an ideal situati
[quote who="CosineofTheta" reply="3" id="1852423"]I agree with Zyprezz, a category for each character so that way the devs don't have to sift through all the reports to find another on rook. Also it will be easier to see if the bug report was already listed for your character on that issue. I'm sure it won't be preferred if there are 30 reports of rook unable to hit ____ character. So the easier it is to see if the bug was reported, the less redundancy there will be.Also date is very importan
[quote]Two responses to that reason:First theres more to being top player by dominating with your one 'perfect guy', the top player needs to be able to beat an opponent with any combo (all 16 thousand of them with 12 unique heroes in 5v5), he needs to be able to take the opponents play style and turn it against them regardless of which hero he got. And what if that one hero he chooses evrey game (in your reasoning) is imbalanced (like sera anyone?) in a game where skill (should) matter(s) more t
^Agreed I don't even see how this is an arguement.
It's already been said many times that dota is only one of several inspirations for demigod.
[quote]Don´t like the idea of multiple demigod pick.If player a picks the rook, the rook is picked and no other can take it. Or do demigods have imba cell division? o.O[/quote] All balance issues aside, I still don't like the idea that someone took my favorite demigod just 'cause they beat me to the game. I'm fine with it as an option though.