[quote who="lprometheus" reply="17" id="1924100"]Did you see the switch on the map with oak by the light towers??? Here is thought what if when you capture it you turn the light towers off all of them. And also all the skills end at 15 we need some level 20-25 skills that are game enders like fire storm, meteor shower, or chain lighting storm. [/quote] Not all skills end at 15. The later level skills are just left out.
Insanetitan
[quote who="WolfoxBR" reply="1" id="1925276"]Ok, consider this a first bug report. In the second screenshot, it should read Cavalry, not Calvary, unless you're traning mounts shaped as a skull... [/quote] Maybe they are...[e digicons];P[/e]
*sigh* The only sad part is that they announced a game that's not coming out for at least a year and 3 months. There's the beta early next year(which I'll probably buy/sign up for) but still....
Heh, I actually really like those graphics. It reminds me of Valkyria Chronicles coming out on the PS3 this month. I'd say these are on par with GC2 (if not better), it's just a different art style. EDIT: I'd like to see how they are in motion though. Could change my view. [e digicons]>_>[/e]
[quote who="geminisama" reply="17" id="1920209"]I see everyone jumping on the "5 activation" bandwagon. What, each one of you wants to install, and play this game ONLINE on 5+ computers..? Unless you do, for whatever weird reason, I don't see why anyone cares. Played several skirmishes last night, and it's not bad, but wish they kept the squad thing from C&C3. I'm sick of "1 infantry at a time" type RTS games. :/ [/quote] For me it's just principle.&
Only looking forward to Sacred 2 on that list. I do wanna get Valkyria Chronicles for my PS3 though. That looks really good. On the PC side, the year looks pretty much over for me (not a big FPS fan and I'm tired of the cookie cutter RTS games (RA3)).
I was in the beta too. I BARELY played it. Just like C&C3 in my opinion. The units are way over-priced and are way too weak. I hate the whole mentality that is turning RTS games in to action games. I'd much more appreciate supcom style RTS games. [e digicons]-_-[/e]
[quote who="lprometheus" reply="15" id="1919266"] You don't want generals to feel safe, because it breaks the game. I disagree the general's power comes from the swarm attack and the the swarm being able to capture items. The general should not be played as a melee combat. They are the field Commander and should only buff the creeps or Defend the base. Else all you have is an assassin with creeps. We need to focus on the General as a field commander. After a l
[quote who="WIllythemailboy" reply="8" id="1914598"] The books I've purchased with little magnetic tags in them beg to differ. Annoying little bastards, leaving an irritating bump in an otherwise pristine book [/quote] But that little tag will never affect our ability to read the book, nor will it affect your ability to read other books. DRM potentially makes the purchased software and/or other programs on your system unusable.
How do you even make a story for a MMO? Background and lore I can understand, but how do you make a story with 500,000 main characters?
Meh. It's really too far off for me to be excited. I'm not usually a big fan of mmo's, but this may be my first.
I prefer the ideas where the guard creeps have only limited commands, such as "guard me" and "attack target". Basically, your guard creeps should stay with you most of the time. They'd be stronger than portal creeps and should be upgradeable (or level up on their own) with basic stat increases. The guard creeps should have also some abilities that can be upgraded (perhaps when the demigod upgrades, they get an extra skill point specifically for their guard creeps' upg
So what's the downside of combining? It looks like everyone can just combine to get the best of what they want with no drawbacks. I'd rather have a system with some give and take. Just like how demigods are supposed (emphasis on supposed) to be specialized, so too should items. This way, you can make your demigod's strengths even stronger, or shore up it's weaknesses.
Damn you guys!!! I'm running out of money here!!! [e digicons]XO[/e] Anyway, I heard gothic 3 was good, but with bugs. Anyone else heard anything good/bad about this game?
[quote who="Feud" reply="8" id="1894953"]Really, I think this whole "gamers Bill of Rights" thing is just silly. Don't get me wrong, I like Stardock as much as the next guy, but to me it just seems like a cheesy public relations stunt meant to showcase the buisness image that Stardock is trying to project, rather than actually accomplishing significant change. [/quote] Are they gonna do? Go beat EA over the head and say "this is t
[quote who="Odit" reply="13" id="1895118"]If flag locking is so controversial, then just take it out. The only reason we're still discussing flag locking in place of strategy for capturing and holding a flag is because there is a flag locking item that is relatively inexpensive, long duration, and difficult to counter. I don't believe the focus of the game at any level should be on flag locking. The focus should be taking the other players base, with capturing flags a
I'd like a chat window as well. Otherwise I couldn't care less about what the loading screen looks like. It's fluff that I'll forget in 15 seconds.
[quote who="Cooley35" reply="3" id="1882999"]Or go to WAL*MART and buy a mouse for like $15 - $30 (Depends on quality) [/quote] Or, he can wait for the devs to map a key to that function for FREE.
Leveling is fine as it is. I've never played a game that I got past level 15. From the posts that I've read here, that seems to be the case for most others as well.
The beta will open up again when the second phase starts. I don't know when that will be though.
[e digicons]:O[/e]
[quote who="Jebobek" reply="5" id="1881950"]Seabass, if someone does "download only" and does not get the CDs, what happens to downloading the game if (lord forbid) your online service goes under? It probably won't but what if? [/quote] ....ummmm....isn't this obvious? If your online service goes down while you're downloading, you.......stop downloading. You'd pretty much be screwed until you got back online unless you had a previous archive.<
[quote who="HelgeHolm" reply="15" id="1880227"]I'm with you on how "generic yellow ring: improves stat X by 5%" isn't inspiring. Those kinds of things make me feel like I'm playing a glitzy spreadsheet instead of a game. [/quote] At the same time, it's VERY important to know what each item does. You can include a vibrant and rich backstory to every item in the game, but in the end if all it says is "increases X", that doesn't do you any good. Increases X by how
Nothing new, but a good read anyway.
[quote who="Gnats3" reply="3" id="1875410"]Impulse doing it wouldn't be that great, to be honest. GPGnet stores replays but there are so many that finding good ones and discussing them is very difficult; it is easier to just post it at GR [/quote] LOL, shameless plug. :P Still I agree that there were too many replays to count on gpg.net. On the same token, how are GR's replays any better (wrt quality, not quantity)?