They know what they're talking about. It's definately not alpha (not enough bugs). But it's not a full game beta. It's basically an engine test beta.
Insanetitan
[quote who="AdrianWerner" reply="6" id="1879642"]I wonder what the SPORE haters damage control will be when the game passes 2mln, then 3 mlns or maybe even 4mln copies [/quote] Popularity doesn't equal quality. On the same note, being popular doesn't mean people will suddenly stop hating it.
[quote who="Annatar11" reply="4" id="1878705"] On sort of a tangent: Anyone have any fallout 2 hints? I do know about the powered armor in the beginning, but I'd rather avoid getting it since it's more of a game breaker than valid game progression. Depends on how much time you want to spend. The merchant in the inn in Klamath usually sells leather armor (not the jacket). It's expensive, around $2000 depending on your barter, so to afford it you can
[quote who="innociv" reply="10" id="1876049"] Quoting CookieMONSTERa, reply 8 what about flags controlling bridges (forgive me if this has been discussed already, there's an awful lot of threads) to rediriect creep (and DG) movement? i personally prefer the specific map-hazard (say, meteor shower or a big ol' floodgate) over Actually it's a rather original idea. I've heard people mentionit o IRC but not thesee forums. Being ab
[quote who="FieryBalrog" reply="21" id="1876781"]You can make different Dwarven Snipers in DotA also based on items, its not some original idea he came up with... In fact Sniper has some completely different builds, Scattershot + mana regen build for super efficient creep farming and the ability to spam assassinate, or a physical damage focused build (headshot + range + stats) with items like Buriza's, with assasinate used as a finishing move, etc. [/quote] Is this
Having had a chance to play fallout 2: Good-God this game is hard!!! Maybe I just built my character badly, but geez!! Every fight I'm in: 4-5 raiders! Equal to or stronger than me! Did I fail to pick up my superman undies in the beginning or something? I wasn't before, but now I'm kind of looking forward to fallout 3. I still don't appreciate the first person view (NWN2 > Oblivion), but at least I get to use some of my (limited) skill to make up f
It's actally not much of a choice unless the ring is somehow unique. Otherwise, you use the ring, then buy another. At which point you're just wasting time and adding complication. OTOH, if the ring is unique, then yeah, it's a valid idea, assuming you want unique items.
Well, my problem with the scaled leveling is that I COULDN'T find a challenge after a while. My gear was such that I could take anyone down in a couple of hits. While a lot of fun (I put over 100 hrs into it), I never actually finished the game. [e digicons]>_>[/e]
I think the bug is that you can't close the window once it's open. Not major, but still not intended behavior.
@Innociv's "Diablo 2" style skills: I can't really agree with this. If it's such simple math, then it's just a matter of the devs crunching numbers to make sure all skills balance out. You may lack synergy, but that doesn't make it cracked. Getting people to use certain skills is simply a matter of making sure the skills stay within a particular play style. For instance, if someone's playing as the rook, they're probably not in it for the speed upgrades
[quote who="innociv" reply="5" id="1872233"]I think we'll probably get the Unclean Beast. [/quote] I can only hope...
[quote who="commandercup" reply="16" id="1870866"]innociv, I think that the reward should be huge because why else would you run around targeting other demigods? a 60 second period without a demigod? not much will be acheived... maybe you'll get a level ahead... or take down a single tower, and yeah I do realize that that leads toa victory... but who will actually get killed if they play safely? thus, there would obviously be people who would actually run past the creeps and towers to t
[quote who="sirpent" reply="14" id="1871199"]8 demigods WILL make the game boring. it's not an opinion it's a fact at this point [/quote] Opinions don't turn to facts just because you add a word in all caps. Saying it's fact doesn't affect its opinion status either. (No longer directed at Sirpent) As far as demigods with builds being harder to balance seperate individual demigods: that's a load of pure concentrated b
Upgrades pretty much replace recipies. There are no "low heirarchy" items because they can all be upgraded. It's basically like having seperate weapon, armor, and item sellers in rpgs. Why the hell do you have to run around to all these different people, when one guy could have it all and be done with it? Why do I have to run around buying items that I don't even want just to get one I do want, when I could just upgrade one single item.
One problem with the attack-move is that sometimes it stops after killing the first enemy insteading continuing to the point you specified, killing along the way.
+1 to upgrades over recipies.
[quote who="Groothana" reply="9" id="1870287 It means that the same item benefits some heroes more than others : a STR item will give AGI and INT heroes only HP and HP regen. But to the STR hero, it will give the same amount of HP and HP regen + dmg. IMHO, that's something interesting. In comparison, it's the concept of "All items give the same benefit for every hero" that seems boring... [/quote] Wait, what? Can you explain that again?
[quote who="innociv" reply="18" id="1867606"]Check out GPG forums for TA vs. Supcom comparisons, and FA vs. TA. This is the same stuff..[/quote] At least TA and FA were made by some of the same people. OTOH, these comparisons between demigod and dota have little merit.
I think it depends on how experienced with rts games you are. Every designer seems to put skirmish mode someplace different.
Rather than changing equipment, I'd rather see an expansion of of the skills. Even within the current skillset, you can have options that change how you use a character. Take the Rooks hammer smash for instance. Say that you could have two upgrade paths for it: one gives a large increase to the damage done at the impact point, and only a small (or none) increase in splash. The other path would obviously give you a large increase in splash damage while only a minor
While I can accept the option for a minimap, I really don't think it's necessary. The strat zoom is just too easy. One flick of the mouse wheel and you have a full screen minimap. One more flick and you're where you need to be. It's actually less mouse travel than a minimap as well, since your mouse is centered when you zoom in, where as if you click on the minimap, you have to travel your mouse back to where it was.
[quote who="gggie" reply="10" id="1863828"]quoting postI have no interest in Demigod being made into a prettier DotA. And I would be ecstatic if Demigod were a prettier DOTA. There's a reason DOTA is one of the most successful mods ever; there's a reason it continues to be actively played today despite the fact it runs on a 6-year-old engine. If Stardock can improve on that model, great. But I think the overriding focus should be on replicating the fun-factor that has kept D
I just hope the quests are more than just a skirmish mode with a few bits of story attached. Personally, I'd like to see it be very rpg-like. They could even rebalance the mooks and general minions to be more like standard rpg enemies. Basically, I'd like to see the single player be MUCH different than what I'd see in skirmish and multiplayer. Otherwise, I'd rather play multiplayer; maybe a skirmish or two for my first games.
[quote who="Kitkun" reply="18" id="1861779"]That school = Awesome. [/quote] THIS!!
[quote who="Kitkun" reply="17" id="1861678"]12-14 eventually would be good, I think.I just wanna fox. [/quote] Didn't you know? Unclean Beast = a very dirty fox :P