Well, IMO, the problem isn't that you have mines in your base that are basically untouchable, it's that you can survive and thrive on these mines. It's like in supcom and DoW. You start with a few resource points in your base, but you sure as hell couldn't win a game with them (minus fields of isis). You're still required to expand. How would this be any different? They resources can't be destroyed, but they can certainly switch hands. I ma
Insanetitan
What about increasing the respawn time based on the level of "last stand"? Doubling your respawn time or some number would make killing yourself for a few seconds of invincibility a bad idea.
You can't really say playing games was "hard". It took certain knowledge, but once you know, it was merely repeating a similar procedure over and over. Now, I will say it required some problem solving skills from time to time, but once you have the base knowledge, it's simply trial and error. Seriously, I started editing the config.sys and autoexec.bat when I was like eight; it couldn't have been hard.
[quote who="Wahngrok" reply="18" id="1982752"] Quoting Frogboy, reply 17Oh I dunno. It's pretty buggy. We're working hard no it. The holidays are kind of a hard stop so we had to get this out. There's so many pieces coming together so quickly. I wish we had a few more days. Ah, just as long as everyone keeps in mind that this is just a BETA, you'll be alright (and you will, right guys?). Thanks for the warning anyway. [/quote] Never happens.
[quote who="Luckmann" reply="11" id="1982711"]I can agree that it may be a bit inappropriate to name your child Adolf Hitler, but I absolutely don't see anything inherently wrong with it. I agree that parenting should require some kind of formal license, though. The problem of such a license, of course, is inherently in who grants them - for example, apart from the parents looking retarded (not a crime in itself), I absolutely don't see anything wrong with this situation, exce
I think you guys are over complicating this with the whole caravan thing. Just make the gold mine hittable (if it's not already) and each hit pauses production. Think solar collectors in TA. Though I admit this may not be so easy in the supcom engine as it was in TA. If you're worried about good players not being able to get more gold than new players, then just follow supcom's model: add neutral resource points across the map. I
Actually, Starcraft became the juggernaught it was due to a stable, easy to use multiplayer matchmaking, and it's "use map settings" games.
I'm guessing we're not supposed to give hints. Then again, i'd be decreasing my chances of winning. (yes, I'm a greedy bastard [e digicons]:erk:[/e] )
feh!! Couldn't unscramble the word for the life of me. Had to find a word unscrambler online. I was a little embarrassed after I saw the answer. [e digicons]:blush:[/e]
So what RTS games have you played? If you haven't played Supcom or starcraft, it sounds like you're basing your assesment off a dozen or so sub-par RTS games.
The part you'll be playing the most is the space flight/combat, which is a pretty unique and cool combo of turn based and real time movement. The game is technically turn based, and you move a certain distance -- based on your engine -- just like any other turn based game. But when you move more than 1 "turn" away, the game strings the turns together, and you get this sweet real time effect. Anyway, in this mode, you end up doing a lot of things you'd do in any other sandbox
[quote who="ChaosReigns08" reply="4" id="1951214"] Now, don't get me wrong, the game still looks awesome and I certainly will be preordering it. The "humans only" thing strikes me as an odd design choice though, especially considering the inspirations for the game. It would be a little like making Total Annihilation 2 without robots, no? In any case I very much hope that Stardock changes its policy and includes "canon" races besides humans, even if they aren't elves, dwarves and so fort
[quote who="Sarissi" reply="9" id="1969968"]Or, I died of Epoxy Lips (super glued my lips shut by accidrnt)[/quote] No nose? [e digicons]o_O[/e]
Am I weird in that I'd rather read an interview than watch some guy stare into the camera for 5 minutes?
Why don't you base the number of votes on the score? Supcom already has a calculated score feature. Just impletment this into a voting system based on score ratio. Of course, scores will be only available for those on the same team, so there won't be any judging based on opponents score (supcom players know what I'm talking about). Personally though, I think the voting system is too much. I think the previous idea where a set amount or percentage of gold is all
[quote who="Sevenix" reply="12" id="1952692"]Actually due to the Gamers Bill of Rights, you Are making refunds .[/quote] The gamers bill of rights refers to games that don't work on your system, not games that you don't like.
I think the point is that beta 2 was already stated as having these elements.
[quote who="champ_1" reply="24" id="1946030"]Beta 1 had many issues..same can be expected from beta2. Unless beta2 includes actual rts gameplay (that makes sense to rts fans) as advertised, not many players will end up buying this at the end. dont set your hopes too high...[/quote] [e digicons]:|[/e]
I think they should take the time they need personally. And they should NOT release if the internet multiplayer isn't ready. I thin that's key. I'm sure there are plenty of people who don't want to bother with hamachi who REALLY want to try this game out against other people.....Like me for instance.
I think the problem here is not that stardock isn't listening, it's that they're having trouble bending over backwards that far for a relatively small group. Now, I'm not saying they shouldn't try, I'm just saying that "not listening =/= can't be done".
When you think about it, this would be a stupid option anyway. Anyone hosting a game who uses an assassin, is going to set it really low, while any host playing a general is going to set it really high. Basically, this is going to be one of those things that needs to be held constant, then balanced between the generals (assuming the limit isn't equal for all generals).
In the gamespot preview (linked), note that there's only 3 types of minions shared by ALL generals, but there are still "special" units for certain generals, such as Sedna's yetis and (I think) QoT's treants. I don't quite know how I feel about this yet. Having only 3 types is kinda weak, but could still work based on the abilities of each general. Not to mention that the special units for certain generals makes it easier to swallow (assuming you wish to play as one of those
You should also link the related preview: http://www.gamespot.com/pc/rpg/demigod/news.html?sid=6200581&mode=previews
The new gamespy preview gives a breif rundown on generals (specifically the oak). Seems full control is in. :) Quote from the article: As we watched the battle between Oak and the giant moving castle known as the Rook, it became clear that proper control of the minions will be the key to victory as a General. Unlike the computer controlled NPCs that move in a pre-programmed path, the General's minions are user-controlled units that make the game play out more
[quote who="Mazuo" reply="6" id="1925686"]There's nothing really new with grouping life and death magic into one field. Hell BG2 classified all those types of spells as necromancy. Didn't matter if you were raising skeletons or bringing a party member back to life. [/quote] Was it supposed to be new? I think the only reason it's getting mention is because people aren't figuring out that death magic is the evil version of life magic.