Perhaps 2 seconds to is just too long of an effect. If it lasted maybe .5-1 sec and had a startup time of .5-1 sec, it would require more thought. Also, I agree that it's way too cheap. Should be more like 2500 for the scroll or the damage reflected back should be severly reduced (10%-20%). Anyway, if you had to time the impact perfectly, I wouldn't see it as being such a raw deal. Not to mention you can always dodge the reflection (or at least, that's how it sho
Insanetitan
Well, there should be a scroll that also affects non-magical skills as well. That way, at least you have to have to pick one or the other (IE, no blanket reflect). In either case, I don't think it should reflect the full damage of the spell/skill anyway. I think 50%-80% works out better. If you think about the base mechanic (invincibility for 2 sec + enemy damage) returning the full damage of a spell/skill seems a bit OP. Also, there's the proble
I gotta disagree with UB's speed decrease. The damage decrease I can live with, but the decrease in mobility is deadly. UB is geared to deal damage, not take it, so he really needs his speed.
[quote who="Fire-Ice" reply="13" id="2080835"]Using the elo system is all fine and dandy to evaluate the AI, but there will always be bugs in AI and honestly our top 10 is flooded with people who use AI or repeatedly play the same players to get ahead in ranking. Click on the #1's name. check his games. Something is up. There should be separate rankings for playing against AI and playing against humans. Integrating them seems like a false representation of skill. I don't want someone who
Hmmm, my most recent would be Sacred II. I mean, hack and slash rpg; it's mindless fun, how can you go wrong?? But yeah, somehow they screwed it up. It started out fun, but leveling up just got boring and skill improvements were uninspired (OOOOo, 5% more damage, woohoo :(). Titan Quest is soo much better (and I got it for $4).
OOOoooo, and it's cheap too. I think I may have to buy this [e digicons]:D[/e]
[quote who="Annatar11" reply="2" id="2071133"] 2. Disable (temporarily) any anti-virus programs you’re running. Some of these are designed to block what Demigod is trying to do. 3. Disable (temporarily) any firewalls on your computer or router. These two are actually pretty worrysome. I mean, it's one thing to say "Well, turn off your AV while you're patching", but having to turn off AV and Firewall to play is cumbersome, and generally undermines the reason for at l
Hmmm, I'm a bit torn. It's a cool mechanic that I'd like to see more, but at the same time, I like that it's somewhat unique.
[quote who="Heavenfall" reply="1" id="2056530"]Check your mailboxes, WindowsBlinds going for $10 for previous Stardock games customers.[/quote] Yeah, picked it and icon packager up for $20. Now I'm getting an offer for a object desktop upgrade for $20 more. I'm wondering if I'd still get the upgrade offer if I only bought windowblinds? Would have saved me $10. /cheap guy rant
[quote who="dj-LiTh" reply="10" id="2055360"]This thread is so pointless. Frogboy, its pretty clear you have already made up your mind. Theres not even a point to ask a question unless your going to be open about the responces instead of trying to direct responces one way or another. Go ahead with Impulse, you have a great company, a great business model and i'll deffinitely be a customer. However if you prefer to have your games reach a wider audience, one that doesnt have the chance to fail
[quote who="Peace Phoenix" reply="11" id="2054930"] A tiny new tray application will be able to be optionally used to keep users up to date on updates and let them quickly and easily access Impulse features. Best of all, it’ll be tiny in memory so users will be able to manage to keep up to date more easily than ever without having to have a client loaded. And what about people that want to know that an update is available but don't want to update yet, especially if it might re
[quote who="Haree78" reply="10" id="2054905"] Basically all I'm trying to say is that trying to be the Firefox by using words such as monopoly and comparing a great company like Valve who uses the most unobtrusive DRM I have encountered (as someone who is always online) to companies with bad reputatons is always going to leave you second place, be better than Steam, please games companies and users more, that's what you have to do to compete. [/quote]
What we really need is equality among skills. I need a reason to NOT pick hammerslam + rook-roll. Of course, this will come with balance testing (hopefully).
Great ideas, but I have to reject the idea of player controlled angels. Aircraft tend to be the most difficult units to balance in RTS games (at least ones that use real aircraft, and not floaters). I don't think they add enough strategy -- on top of the strategy you've already added -- to really make them worth the work. Just go back to the great ASF debate in supcom; the corsair vs the T2 aircraft of the other factions (sorry, only played cybran so I trouble with the other
[quote who="techubus" reply="19" id="2037686"]The only exception would be if they nerfed the General so hard, while making his minions so powerful, that he simply hides in his base and lets his minions do all the fighting. I don't think that is what anybody wants. [/quote] Actually, with the OP's generals with "significantly" less hp, we're already almost there. Anyway, you make a good point about the idols. The problem I have wit
[quote who="Sevenix" reply="5" id="2037148"]I want a fast paced game not just a fast game. Or do you set your game speed to -10 so your opponent will be slowed?[/quote] Well, you could, but you'd be just as slow. Sorry, I'm really not following your logic. If you want the game to have a faster pace, setting the sim speed faster really seems like your ticket.
[quote who="Sevenix" reply="2" id="2036997"]14.0 movementspeed would still be 14.0 movmentspeed, even in +10 gamespeed or -10.[/quote] Ummmm, I don't even know how to respond to this comment.... Maybe: if you increase the gamespeed, you make the game more "fast paced" without having to build all speed items.
Where the minions spawn is irrelevant. It's how usefull they are. Seriously think about it. If the game played exactly like it does now, but instead of idols, you had barracks, would anything really change? No, you'd just spawn them at your barracks, then send them to your general and play exactly as you do now. The minion-general relationship needs to be changed.
[quote who="Mooglepies" reply="24" id="2036699"] Maybe I'm just a cynic though.[/quote] No, you're exactly right.
I think Gnats has some good ideas, but I'd like to present some alternate ideas and some possible problems with the idea. Sorry, but this may end up like a disjoined stream of thought. Is there really any need for barracks? Idols basically serve that function, they just need some major adjustments to the mana cost and cool down. Personally, I liked your idea where minions spawned at certain intervals; this way, you buy your idol, and the units just sta
In reality, DG's RTS* elements aren't that much different than other RTSes* such as DoW2 or WC3. The problem with DG is force projection. You only get ONE focal point, your demigod, as opposed to the other games; and your minions don't work well alone since they can't cap flags and just aren't very strong in general. Maybe if a general player got more than 1 general-type demigod, or maybe if each general had a sACU type unit.... *Honestly, DG, DoW2 and
^Meh. Supcom was the last real RTS IMO. But I'm sure that's an opinion not shared by most [e digicons]*_*[/e]
Why is it always "copyright infringement is theft"?? Copyright infringement is copyright infringement. Why relate one wrong to another wrong instead of making people realize both are wrong. IMO, it just makes the agruement sound like propaganda. Not that I have any illegal/immoral software. Anyway, back on point. I'm thinking $100-150 for a full version of w7. The cost for vista was ridiculous. I can't believe M$ expected everyo
[quote who="DeadMG" reply="11" id="2027867"]Sacrificing a minion to gain HP is something that requires the General's presence and assumes he/she has been in combat. You can't fight your battles without your General right there in the front line, so they're not going to be different from Assassins. I think the main problem is this dependency. If it were to be that a General did not have to be on the front line to function as normal, then it would be better.[/quote] Takin
I tend to agree with you. Since games are only to last on averge 30 min, and you already have to spend gold to upgrade your citadel, it's very unlikely that you'll see items over about 5k, if even that. IMO, top tier items should be around 7k, so they're still very rare, but at least there's the possibility of them showing up. Barring that, I'd like to at least see some items costing around 2k; as it is you're either spending ~1k or nearly 4k gold on items.&