Nobody sets out to make their core game lame. Whether it is or not will utimately be determed by how all the pieces of their plan fall together.
Insanetitan
[quote who="Doggiedoodle" reply="1" id="2175979"]I don't think they are at this point. They were at the beginning though for reasons that I can't be bothered to look up or remember.[/quote] This is correct AFAIK. They couldn't play online (through impulsereactor at least), but where hitting the authentication/update servers with thousands of requests. It was said to be like a DoS attack. Also, yeah, it's not happening anymore. The current
This again? Didn't we discuss this like 5 minutes ago? [e digicons]-_-[/e]
Supcom: FA anyone? Don't forget about the financial importance of an expansion pack. Yes, x-packs include things that could have been put into the original game, but at the same time, someone has to pay the help to put that content in. The extra money from x-packs let you do this.
Do we really need faces? Well, I guess for the channeler. But for everyone else? I personally like that my masses are faceless
I thought spit could target buildings....isn't this what this post is all about. Regardless, I still don't think it's OP.
[quote]As far as I'm concerned, it's more of a "I've been going to this merchant/store/what have you (Steam) for years upon years, have come to rely on him, trust him, know he's solid. However, there's this other guy on the other side of town that I've never even heard of (Impulse) that has an exclusive product that I'm interested in." For me, if I saw my reliable old friend with this product, I'd buy it from him in an instant. However, this new kid on the block that I know nothing
[quote who="PeTTs0n" reply="13" id="2148340"] Quoting KingOfF00LS, reply 11 Quoting PeTTs0n, reply 5 In theory, your point is very valid. But let's go to a deeper, philosophic state of the issue; why should people be denied something that doesn't cost anyone anything to supply them? For the same reason someone shouldn't be allowed to walk into my home and take a nap on the floor when I don't allow him in. It doesn't cost me anything for someone to take a nap on my fl
[quote who="chris701" reply="17" id="2147114"]Totally biased review. The core component of the game doesn't work, but maybe it will get fixed in the future, so we will just ignore the issue? The fact is we haven't really been able to scratch the surface for bugs yet because actually playing a game is so difficult. How anyone could right an accurate review when the game has been out less than 3 days is beyond me.[/quote] I think you're being t
Funk was in the beta I believe. I think this is just something that slipped passed us beta testers. Besides, the choice is still there since there's only 20 skills points. But it would still be nice to get stat boosts at levels above 20.
@ VoW-Kryo: Why is your MonkeyLord missing 2 legs? Sorry for OT, but I MUST know.
Well, to be honest, as much as I don't agree with the review, it does reflect the reviewers OPINION, which is what a review is. As such, I think comparing DG's score with the score of other released games is completely "apples to oranges". With that said, I also believe that gamespot should give the game a second look when (if?) the issues are resolved.
[quote]If I'm remembering the long dev saga for MoO3 correctly, this sounds a lot like their abandoned effort at a command point system. I liked the idea in early, broadly conceptual terms, but have never gotten to play with anything that worked that way.[/quote] There's a game for the PS3 that uses command points called Valkyria Chronicles (very good game btw, if you like squad-based strategy). It still doesn't fix the problem of turn based movement (ie, first player who moves
The way I see it, it should be less about what races you have, and more about making each faction/race distinct and interesting. Having elves or whatever is really just a skin job in a world of magic anyway. In fact, I'd like to see the devs stear clear of the standard fantasy depictions for something more creative.
Well, if armor was all that mattered, then you're point would be valid. But it's not so it's not....Heh, I think that makes sense.
I actually like ooze. Especially now that it does much more damage than it drains. The attack spead decrease is money too. I'll admit it's more crowd control, but against generals, crowd control is a must.
And no one suggests impulse anywhere ? Isn't this what impulse anywhere was for to begin with? You'll still have to go to your friends house. But now you can just lug a memory stick instead of your whole computer.
[quote who="NTJedi" reply="5" id="2063777"] Quoting GW Swicord, reply 3 I agree, but I'm surprised to find myself interested in the idea of disguising units if there is still a possibility of identifying them somehow. Of course we want methods of identifying the disguised/blurred units otherwise it'd be too powerful and become frustrating. Even with a few methods of identifying the disguised/blurred units it will still be powerful and useful. B
Hmmm, I'd like to mention the Civ method: Instant transport from one city to another city. The recieving city can only recieve one unit per turn. The unit being transported uses it's turn "during transit" so to speak. I like this because it's simple and provides a decent level of balance (unless you have a large grouping of cities near each other). In addition though, it would be nice to have some one teleportation spells for your channeler. And of course,
[quote]it's ironic that humans think that they are so above other mammels that act on instinct. [/quote] Actually, we ARE above other mammals simply because we CAN debate our morality. You can say sentience/intelligence is just another tool in the war called survival of the fittest, but you can't deny that it's probably the best tool that currently exists.
[quote who="LDiCesare" reply="16" id="2132819"] 1) Always Auto Resolve first. However, whenever I lose, start the Tactical Combat. This is a great idea. :b:[/quote] Doesn't this amount to "all battles are tactical" if in multiplayer.
I'd just like to point out, that even if it's fantasy, it still has to make some sort of sense. Why would destroying a wall have a different spell cost than building it? Especially if it's the same spell just being used differently.
I don't see why this can't be an option for more evil rulers. It's no way to make steady income (or else you WILL drive your citizens away), but it's not a bad idea for a quick boost of income now and then. Not to mention it could prove to be a uniting factor in some cases. Think about it: a mysterious crime spree sweeps through a city. The sovereign acts quickly to contain the situation and stomp out crime. Not only did you make some cash ripping o
*facepalm* Look, design the game for save/continue gameplay, but give a save/load option, and give the hardcore ppl their "hardcore mode" checkbox that limits the option menu to "save and exit" (ie, "load" and "save" options are greyed out) and be done with it. This topic is utterly ridiculous. I personally agree with the save/load camp, but I don't see the problem of giving the hardcore people their psycological trigger.
Grinding I think you started out on the right track at least. Some of those aspects that you mention may be bad game mechanics, but it's no necessarily "grinding".