[quote who="Frogboy" reply="29" id="2799570"]The whole "knowingingly" thing is just, frankly, bizzarre. What exactly would be the motivatin to release Elemental before it was "finished"?[/quote] You yourself said that you couldn't delay due to deals you had for retail space. I'm really sorry, but I can't believe the excuses you muster anymore. The game wasn't ready. The testers knew it, the dev team knew it, your QA knew it,
lord ebonstone
The all clear sign is when they release a demo, or when it hits the bargain bin. Whichever comes first.
[quote who="JSJ101" reply="12" id="2789144"] I agree completely that you should be able to go these different routes, but I don't think that specialists, as a global resource, will be able to support this. I think they're just going to be essentially like food- but generated by population, not accumulating, and "eaten" by most buildings much like food is "eaten" by huts.[/quote] I see what you mean -- I just don't want that to happen. Special
[quote who="rossanderson48" reply="10" id="2789136"]I like Brad's idea best and yes this game should be moving CLOSER and CLOSER to GALCIV2 in play value and difficulty and AI approach. GC2 is the best scifi4x out there and I see no reason why Elemental shouldn't follow that path as well. I'm actually pretty sure it will but you will always have your naysayers no matter what you try to design and do.[/quote] We already have a game like GalCiv2. It's called GalCiv2
The whole specialist stuff really smacks of GalCiv2, which Elemental needs to be moving further and further away from, not toward. Examples from this idea: -Generic, ho-hum %-in-a-void bonuses. -Lack of diminishing returns results in a linear specialist growth which becomes tedious. You really want us to manage 111 slots? -No penalty to large empires = no point in not spamming cities for massive specialist slots. Civ5 has a similar me
[quote quoting="post"] So it seems our friendly Stardock is not the only one who has release day crash issues. There are a lot of people in the various Civ5 forums reporting their games crash after only 10-20 mins. I know Elemental has had some crash and out of memory issues but those tend to happen after hours of play not minutes. Stardock is a smaller developer so we tend to over look those kind of things more but it's just sad when a big studio devoted to a major franchise does it, e
[quote quoting="post"] I posted a couple of fairly critical comments there, and since others were agreeing with me... one day later the whole thread is conveniently gone. [/quote] It's scummy as hell, isn't it? Nuking the truly embarrassing stuff and leaving the fake self-crucification crap that keeps your fanboi army alive and well, as evidenced by the swarm that descended on this thread ASAP. This forum's already dying to the f
Just go play MoM already. Or better, spend your time making a mod that does all this. I own MoM. I play it when I want to play it. As a result, I don't need or want a word for word MoM clone. Things like making spell books much more expensive, more spells, and unique themes for each school are great. That will improve the game. But copying MoM instead of just being inspired by it? No.
[quote who="GaelicVigil" reply="262" id="2783568"]With Civilization, human history is the limit to our imaginations. With Elemental, the sky is the limit to our wildest dreams.[/quote] Fall From Heaven 2. Civ4 fantasy 4X mod, more imaginative than Elemental in every way.
My money's (literally, lol) on six months to a year for all those things.
[quote who="seanw3" reply="11" id="2783826"]I would like stardock to have the insanely high bedget and manpower of Civ 5 so that they could make the best game of all time. I consider Stardock's only problem to be lack of resources. I consider Civ 5's only problem to be lack of core Stardock team. Flame Here: [ You spelled budget wrong. ] [ Stardock's m
If you have the slightest inkling that Elemental at release and Civilization 5 at release are even in the same stratosphere of quality, you're a blind fanboi. Or just have an incompetent editing team, ala 1UP.
Unless you're charging $30 for these, they're patches, not expansions. I still expect two free $30 expansions as an apology for this disaster of a game, the fact that I can't return it to you because I chose to buy from Amazon, and my general feeling of wasting $70.
[quote quoting="post"] For now, to wet my appetite, I'm wondering for you Master of Magic fans, do you think Elemental has the key aspects of the original MoM that made it such a classic? [/quote] No. [quote]And what can be done with Elemental to make it more fun. Perhaps this will give developers some ideas about how to fine tune the game to capture the "magic formula" for a classic?[/quote] 95% of the threads on these forums are suggestions. Read th
Make terrain matter: https://forums.elementalgame.com/397459
I've apparently done a poor job expressing what I meant. Territory doesn't seem to matter in this game. All influence seems to do is make the ground pretty and let you access special tiles. The terrain around cities doesn't seem to matter. I expected that the ground turning pretty meant that I'd get more gold, or food, or whatever. You know, getting rewarded for "rebuilding" the broken world. I expected that dropping a city
OK. Basing the entire economy of cities on special resource tiles makes these tiles less than special. When I read that, once again, yet another resource would be seeded next to every starting position (a shard this time), I started to wonder... as time goes on and the game continues to be uprooted and re-planted, will there will be any room left for a city in the starter clump of these "special" or "rare" tiles? One of the interesting things in the game is how th
That's generous for v1.0 (ie, what you get out of the box). For 1.08? I'd say Stardock has gotten things up in the 50s. The game's still bad, but that's good progress for a month's work.
[quote who="shadowtongue" reply="25" id="2780800"] Sigh, will the fun never cease around here?[/quote] Probably on Wednesday, when everyone's moved on to Civ5. [/[e digicons]}:)[/e] 's advocate]
[quote quoting="post"] I just feel pretty bad (not that anyone really cares ), but I just laid down my pre-order cash for Civ 5, based on the early reviews. I feel a little bad after being a GalCiv 2 fan, pre-ordering and enjoying Sins of a Solar Empire and really enjoying Demigod, despite all the flak. I was nearly there on purchasing Elemental but have decided to hold off for now. I will wait for a few more patches and for the pricepoint to lower a bit. I h
[quote quoting="post"] Not only do I get to experience most of the "normal" Elemental bugs and issues, but because my rig is slightly under the system reqs, I get to see some really weird graphical fireworks (already posted about it on the support forum) , and the game still could certainly use quite a bit of re-balancing, tweaking, and perhaps major changes to some systems to achieve its true potential. But with all that, I am already enjoying it more than many games that have
Elemental is a fantasy 4X. GalCiv 2 with wizards and swords. It is currently in what most (honest) software designers and developers would call an alpha. Not only is it a buggy mess, it's not feature complete. Stardock has stated that pretty much every single thing about this game is slated to be changed. Economy, Questing, Combat, Magic... everything. The good: They recognize their design sucks and a
That's generous for v1.0 (ie, what you get out of the box). For 1.08? I'd say Stardock has gotten things up in the 50s. The game's still bad, but that's good progress for a month's work.
Cool story bro
[e digicons]k1[/e] Elemental is so fundamentally broken and poorly designed that I don't think it's possible to save it. Good feedback will be drown out by all the retarded 4000 word posts including nine google spreadsheets explaining how 20 different types of arrows for five different types of bows is the best design decision evar. Not like that even matters, because feedback will be ignored like it was in beta. As Brad himself has admitted,