Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

[quote quoting="post"] I really am hoping that the design team for this game are looking at these posts and adjusting the game with the information from all the people testing out this Alpha version. It would be nice to see some replies from the actual design team replying to our posts and interacting with the communities and working together to help create the game with their Fans/Alpha Testers. Just a thought. [/quote] They already have replied to s

4 Replies 3,640 Views

I have an FX quadcore, and the game is gouging my performance, completely swallowing one core, more than half of a second core and making the other two cores twitch a lot for a 50% or so total CPU demand and some 3.8 of my system's 8 GB of RAM. Creating a new map takes quite awhile, and frame rate isn't grand even after a new map loads.

24 Replies 13,730 Views

I encountered the couldn't-colonize glitch on a habitable planet. I'll try to remember to document it with screenshots next time. I thought maybe there was a programmed reason why I couldn't, that maybe I'd colonized too many planets already or somesuch, but I was able to colonize other planets, that's when I realized it was a bug.

2 Replies 2,948 Views

In Endless Space, a simple control was added (it wasn't in the game originally) to process all automoves (without ending the turn), and I think something similar could be very useful ... when you have ships on auto (auto survey, auto explore, or just moving long distance), it can help (especially when you are trying to find inhabitable planets to colonize, or beat the AI to survey an anomaly). I find myself, as I did in GC2, manually controlling some of my ships to further them towa

1 Replies 1,691 Views

Amazing how many Steam fanbois continue to attempt to hijack this thread. A game that is otherwise identical will run faster and smoother without a program running in the background than it will with that program running ... so many arguing until they are blue in the face that this is not so shows how far gamers have come in the wrong direction, moreso that backward nonsense is not constructive at all to the OP. The OP is and remains: is there a way to launch a game purc

52 Replies 717,691 Views

The "tech tree" actually isn't implemented yet, just a tech selector. I'm still trying to figure it out, but it seems some techs allow refinements (production bonus to factories, or making them cheaper to build, or cheaper to maintain for instance) ... I can't tell yet whether the refinements for an improvement propagate to its upgrade replacement. You do start over with the three refinement slots for the upgrade, but there seems to be an indication of % bonus to the i

6 Replies 18,416 Views

I have encountered this as well. There seems to be disparity between the bonus icon, the mouseover and the tile description. Take the tile with the starport for instance in the above screenshot (in the Pacific Ocean, where else? :P) ... the icon in GC2 meant a hefty research bonu

14 Replies 20,897 Views

[quote who="schmak01" reply="42" id="3452233"] So have people already received the keys? I have not gotten mine so I was curious.[/quote] Go to store.stardock.com You should have a key, if you bought the Elite founder deal, in the downloads section. You can then go to Steam, activate it, and wait like the rest of us, heh ... it hasn't actually shown up yet, Frogboy is still trying to ribbit it out. :P

62 Replies 68,451 Views

[quote who="parrottmath" reply="45" id="3452223"] Quoting Chibiabos, reply 43Not having it on Steam isn't the same as not having it on your computer. I have both, but not on Steam. That's true, but I don't see the evidence Plus, I really want to know the answer to the second question.[/quote] GalCiv 2 wasn't even available on Steam for the first several years, until Stardock sold off its own digital distribution platform, Impulse.

103 Replies 91,622 Views

[quote who="parrottmath" reply="41" id="3452218"] Island dog, I'm highly disappointed... You don't have GalCiv I or GalCiv II installed on the computer... how can you do such a thing? Are you saying GalCiv III alpha is that good? By the way, what timezone will receive the midnight release of the game? (obviously released the March 28th @ midnight) I'd be happy with the longitudinal value.[/quote] Not having it on Steam isn't t

103 Replies 91,622 Views

[quote who="scruffitude" reply="31" id="3452197"] Thanks satoru1 and abiessener for swift replies. I suppose I'm just a bit too eager for this game! [/quote] You aren't the only one. We Elite founders keep spamming up several different "Are we there yet?" lol.

103 Replies 91,622 Views

[quote who="beason4251" reply="36" id="3452184"] Quoting satoru1, reply 34 When you register the game please pay attention to the appid it shows up as, because when you register it, it looks like "Steam appid xxxxx". we can watch the steamdb to see when it gets published. Unfortunately, I didn't pay attention and didn't record the steam appid. However, looks like we'll be able to see when it goes live here: <a href="http://steamdb.info/

62 Replies 68,451 Views

[quote who="jim_viebke" reply="2" id="3451883"]The rise of the youngest company, Valve, on Earth in the 21st century let to a discovery that would shatter the industry balance: Steam. With this technology, games could distribute great distances on their own.[/quote] Valve did NOT invent digital distribution. The Atari 2600 had GameLine, for instance, in the early 1980s. I am still not crazy about Valve, and if I can get a game free of Steam (though certain

10 Replies 48,822 Views

Anyone know if it releases at midnight? I work a graveyard shift job, but have Wednesday nights (into Thursday mornings) off. I'll be asleep Thursday afternoon, and have to work Thursday evening :/ Would be nifty (as in bragging rights :P) to use my nocturnalist life to have first crack among my fellow Elite founders to catch the first wave of alphabugs.

158 Replies 615,705 Views

I still say they should have a Yor theme music, maybe as an easter egg that plays on April Fool's day or somesuch, done with floppy drive stepper motors (see https://www.youtube.com/watch?v=B_Q6jMUdfYc as an example of what I am talking about).

10 Replies 48,822 Views

Quick way to check whether your flavor of Windows is 64-bit: Go to "start" On older versions of Windows, click "Run..." ... or on newer flavors, such as Windows 7, you can just type in the search box Type "dxdiag" (without the quotes) Under "System Information," the third line will tell you what version of Windows you have, and should say "64-bit" if your version of Windows is 64-bit.

34 Replies 163,744 Views