The names are fine as they are. I would prefer if the ethics system would take into account stuff you do outside of random events. That annoyed me how in GalCiv 2, I could wipe out one race after another, yet still be officially "good". This time, I think that would be neat if you could win Malevolence points for declaring an unjustified war against a innocent neighbor and conquering their planets. That would give evil races even more of a reason to start wars of aggression an
Vivisector9999
Weirdly enough, I'm not getting this problem anymore (despite the lack of an update since I posted this). The game will actually start now. Whether I'll find anything to offer feedback on (that hasn't already been reported to death) is another story, though.
[quote who="Raynman" reply="4" id="3476153"] The solution here maybe to verify the integrity of game cache on steam. It is a simple one button procedure in steam. I hope that helps! [/quote] I did that, but it it didn't find anything wrong. I appreciate you trying to help, anyway.
It's nice to know I'm not the only one having this problem. I hope that they fix it soon. The real value of the Founder's Elite deal is in getting all the expansions in the future, but I was looking forward to offering feedback on the alpha version, too.
What the title says. I try to start a new game, either the normal way or the "quick start" button, and the game hangs at the "loading" screen with the swirling galaxy. My debugg.err file contains this: DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml DebugMessage: No files found matching mask ../Data/Core\*.xml<br
My star will be named in honor of my fiance. I am already daydreaming of the day when I will play the game and find the named star. Then I will call her in to see it, seizing the opportunity to romantically explain how it is no mere accident that the game can generate stars with such a name. Although reading through the rest of this thread, I fear that I may have to deal with many other stars named after women to find the one for MY beloved. This
What MarvinKosh said. The game also has a tutorial, I've noticed. (At least as of Twilight, it does.) Unfortunately, I have no idea if it's a good tutorial or not... I am literally unable to remember NOT knowing how to play this game.
I think you will not be disappointed. For a long time, GalCiv 2 was the successor to the space 4X crown after Master of Orion 2, and IMO it still holds its own pretty well against the new crowd of 4X games like Endless Space or Distant Worlds. It's more intricate than Endless Space and it won't cost you your firstborn to see everything it has to offer, unlike Distant Worlds (when a game is 33% off and it STILL costs as much as an A-list game without even looking
[quote who="Shirley" reply="1" id="2529588"] Yes. Impulse will only update 3rd party titles purchased through it. You will not be able to install the updates for your retail copy.[/quote] Bummer. But I appreciate actually getting a straight answer. [quote]A search through our support system doesn't show any tickets submitted by you (another e-mail address maybe?). I'm not sure where you were getting support from, but the official channel is through su
Stardock has consistently given me the worst customer service I've ever experienced from a game company. I long ago gave up any hope they'd get my download of Space Rangers 2: Reboot working on top of my retail version of SR2, let alone give me a refund, and they haven't seen a dime of my money since. (A pity, too, cause I have fond memories of GalCiv 2 / Dark Avatar and definitely would've bought Twilight of the Arnor.) Hell, I remember back when Dark Avatar was coming out, and I had to ask
[quote who="Yarlen" reply="1" id="1853544"]We've tested updating over the retail version and it works, but if not we'll workaround the problem. [/quote] How, pray tell, did it work? Didn't work when *I* tried it. Didn't work when I read the advice in this forum to download the hundreds-of-megs game AGAIN and install it over my old SR2 installation. Yay, hours and hours wasted, my bandwidth allotment down to dial-up levels for the next two weeks, and my money completely
Things that wouldn't be massive new features, eh? * More random events. * Speaking of which, I wish random events would continue even after Xeno Ethics. It's silly that it's like "Okay, we're officially Neutral. Woo hoo, now I won't have to weasel out of a random issue ever again!" The events could still happen, but maybe you'd be locked into your alignment's choice (or maybe you could choose differently each time, but have to pay for it). * Have there be two relation
Forgive me if this has already been answered before, but is there any chance of them showing up in a future patch or expansion?
My lover has always enjoyed playing that old Worms World Party game with me. Sometimes she even kicks my ass at it. It's a lot of fun trying to outwit and outgun each other. And yet she has never once complained that there aren't any girl worms, or that all of the team voice sets that you can pick seem to be male. Oh, yeah, and even though it's really cartoonish, the game is full of guns and bazookas and bombs and fire and explosions and exploding animals and other shit that on
Tweaking the pirates down a bit isn't the end of the world, but I wish you'd do something to make the Dread Lords event matter. I want that, too. I'm kinda surprised it wasn't listed - Vinrath and I are hardly the only ones who have complained about this.
Plus, GCII/DA offers two things that I haven't seen before with ANY title. First, no pain in the ass copy protection so that I can play without a CD, and second excellent customer support that's unmatched in my experience. I'm not gonna touch the rest of this debate, but I'll note that the box version of (ironically) Space Empires V lets you play without the CD. ("Excellent customer service that's unmatched" would be a different story, though.)
Well, if you look at the altmeta, you can see that the top 3 of 4 characters show playing suicidal exclusively and winning via military conquest exclusively. Diplo victories just don't give the score to justify the time. I apologize, I probably should've been more specific there. If you read posts by Suicidal players, you'll see they accomplish those military victories by using extreme diplomacy bonuses to manipulate the super-powerful AIs, getting techs, mi
I do play metaverse...but I always thought tech victories were the limpest (probably cause they take so long). The time I played Crippling (as opposed to Tough as usual), I got a tech victory, but didn't score any higher than my political wins at Tough. I might start trying conquest, then. (Which would be quicker than influence, at least.) I think my point is valid, though - it's kinda disappointing that you can win so easily with diplomacy. Someone posted in another thread that high-di
I would like to model a civ after the Eddorians (of Eddore, of course). ...and 50 credits to the person old enough to recognize the reference. The Eddorians would be way overpowered - but you'd still have to worry about the Galactic Patrol.
Humans. Period. For all the strategies that got nerfed in Dark Avatar, the new Super Diplomat ability makes Political Victories EASIER THAN EVER. If you play with a maximum number of other races you can trade techs with, you're all but guaranteed to stay in the lead. Hell, Super Diplomat can even duplicate the Super Organiser ability of the Altarians. In my last game at Tough, I was so popular that when the random assassination event made the Yor declare war on me, four other AI empire
The random events would bother you even more if you were a longtime veteran - most of them have been around since GalCiv 1. If you don't care about being Metaverse-compatible, you can probably mod more events and UP issues in yourself by editing the right XML files. Other people here would know way more about doing this...
EDIT: I thought you missed the "tons of spies in every empire one", but looks like you got it.
Yeah, exactly.
Seconded. A UP more similar to the council in Alpha Centauri (where you could propose issues and bribe other players into voting your way) would be great. Right now, it's so random. One race often votes to benefit another, only for THAT race to ruin it by voting for yet someone else. If the AIs (and you) could coordinate, the UP issues would be more effective. The only problem the AC approach would have here is that it would allow high-Diplomacy players (who already have many advantages
This is a good point. There's some stuff about the races on GalCiv's wiki, but not very much in-game...mostly, it comes through in diplomacy comments. Frogboy once remarked that while Master of Orion 2 was in many ways a game about warfare, he wanted GalCiv to focus more on actual civilizations. More in-game information about the beings who are building your civilization would add to immersion there.