onomastikon

onomastikon

Joined Member # 2396263
40 Posts 333 Replies 21,324 Reputation

Thanks, that did the trick perfectly. If you don't mind me asking: I noticed that TEC have the Probe tech, just discovered how helpful that is. I also see it has 2/2 slots, or however you call it: once you get probe, you can pay again to get it 2/2, but I cannot see any indication of why I should want to do that -- what does paying more get me? My first game against a "normal" AI ended badly, I had no idea what was going on until too late -- culture attack! I was TEC and he Ad

63 Replies 169,990 Views

Thanks very much. Think I'm getting that now. Really like just about everything in this game except the 2gig limit. One tiny thing still confuses me, do you guys have this too? No matter what scheme I pick for me in Options, in-game my fleet, planets, empire tree -- in short, everything mine is always light green. I get the little icon I chose, but no matter what color I opt for (the color of which, oddly enough, I can actually still see up in the game screen indicating my name in, fo

63 Replies 169,990 Views

Thank you. I did not realize that required an extra update, I thought that was "built in". I had actually deactivated the mod briefly and my fleet is still green. I started a new game and my fleet is STILL green, even though I switched the template a couple of times. Did I break something? thank you

1,134 Replies 2,248,718 Views

Thank you. Got it now. I've noticed a couple of anomolies with this thing running. Maybe it's me and I'm just new. The first is, some buttons are black. (Like the button for upgrading starbases. At least for me. I'm playing Trinity, TEC. The button in the top right corner of the action grid is black, but the mouse-over is correct for upgrading.) Second, my player color has switched. In the top, it is still me in blue, but all of my ships are green. I've gone back

1,134 Replies 2,248,718 Views

Sorry, me again. I'm a computer idiot. I DLed the package, unzipped it, and read the readme. I am confused on *exactly* what to do. I am sure that with a little work, I will find where my appdata is (using Win7, German, so everything is called different I think), but my question is this: There are 3 packages, OS, E, and D. I have Trinity. I am unsure if I need to install all 3, or only D. Would you mind being so kind and helping an idiot out? Thank you.

1,134 Replies 2,248,718 Views

[quote who="lordkosc" reply="188" id="2753205"]updated list with PC gamer score thanks Profligate! [/quote] Thank you. That was an excellent review from another fan of Stardock's other projects. One of the best reviews so far.

228 Replies 535,416 Views

[quote who="InfiniteVoid" reply="15" id="2752414" 11. Pirate vessels, unless they are on a raid, will stay put at their bases and only move to attack targets that enter the gravity well. Each time a raid is launched, a certain number and mix of pirate ships will appear in the base [/quote] So are you saying that the raiding pirates DO spawn quasi-magically and are not dependent on how the pirate faction's strength is? One last one: Does having more civics /

63 Replies 169,990 Views

Thank you. Two last questions (sorry) 10: What if my constructor ships (TEC, the guys who build stuff) get destroyed? The ones that are automatically generated when you colonize? I haven't seen a way to actually build new ones. Probably blind. When the automatically generated trade ships get killed, the ports just make new ones, right? But what about those constructor guys (LEV?)? 11. Pirates. I'm still trying to get the hang of this, but do I have this right: Pirates

63 Replies 169,990 Views

Hey thanks so much, that's exceptionally helpful. Thank you. 4. I must have missed that. Not in front of the game now, but will look for it. 8. Trade port snaking makes intuitive sense to me -- but having, say, 3 trade ports at each friendly planet in the snake will give me 3x the money instead of just 1 at every planet?

63 Replies 169,990 Views

[quote who="dragoaskani" reply="152" id="2750641"]Alright so I was in a really bad mood yesterday and took it out on Fatindian. (Sorry indian) In other news, I don't really like some of these reviews. I can only assume some of them are playing the gold version to score it this way. Which of course since thats what "shipped" they have every right to do so. [/quote] Um, your <a href="http://www.gamespot.com/pc/strategy/elementalwarofmagic/player_review.html?id=735442&tag=

228 Replies 535,416 Views

[/quote][quote who="Mtn_Man" reply="153" id="2750647"]There also seems to be a "Let's stick it to Stardock" attitude making the rounds, which is unfortunate since some of these reviewers seem determined not to give Elemental a fair shake. [/quote] That doesn't seem to be the case at all, to me. Quite the opposite. Aside from Neoseeker, who gave it a fantastic rating (and apparently is a member of this community, on the beta team, which does make his review somewhat idi

228 Replies 535,416 Views

What excellent, succinct advice. I'm new, not nearly as experienced in RTSs like this as the OP seems to be, and have no overview of what which race can do, so a lot of your late-game advice I was unable to fully understand, but this is all good stuff. I tried to ask some questions here , but I'm afraid I'm not quite up to this level yet. Thanks to both of you.

16 Replies 40,614 Views

THank you, this is all very helpful to me. I actually have a couple more questions, I'm not sure if I should ask them here or in a new thread, but to save space and keep spam to a minimum, I'll risk it here. Thanks in advance for your help. 1. The "search" thingy in the empire tree mentions starbases , and I can see this in the "stats" section after ending a session, but for the love of all that's holy, I cannot see a way to build them. (Currently, I am still wor

63 Replies 169,990 Views

Wow, this is amazing. I am new here, just got the game yesterday, and I was directed here (normally dont like using mods). I know nothing about computers, so when I read your post about the problems and what you did to fix them, I was flabbergasted. I think you are amazing. And I think it is a crying shame that people like you have to do this, volunteering, when actually the producers should be doing this (or giving you renumeration). In any case, thank you! One question: Can I contin

1,134 Replies 2,248,718 Views

Thank you. Too bad that the differences are cosmetic, that's something that could have added some flavor. I got trinity, so I suppose i'm playing diplomacy, and I just got creamed by pirates in the first "game" (with me not having a clue about anything), so I will take your advice and turn them off for a bit. I thought I would start on a small map with 1on1. Erm, are you serious about a mod that helps play on bigger maps? I do NOT have a great rig, quite the opposite.

63 Replies 169,990 Views

Hello all. I am new to this game, just getting my feet wet. Could someone perhaps point me in the direction of a good link or some other form of documentation which explains what the difference between weapon types are? I mean, there appear to be lasers, cannons, missiles, and other types of attacks, and I suppose they are called different things for a reason (their differences not being merely cosmetic). But in the manual, I can see no mention of how and what and why. Do lasers have

63 Replies 169,990 Views

Thank you! Nice list! If I could add ONLY ONE thing of most things not on this list that I think we need most, it would be changes to terrain / the playfield. The Map, Terrain, and Movement . In GC2, one main shortcoming was the uniform map, due mostly to its space theme setting -- there were no terrain variations which yielded strategic choices (e.g. chokepoints e.g. pat

326 Replies 940,222 Views

Thank you for these first two replies. Just to clarify: I meant speed up or slow down the time of the game. If I understand you correctly, I can only speed it up, not slow it down? (I'm old and slow: I don't mind if things are in slow motion.) Do I understand you correctly that there are no AI settings (that is, AI is only one level, you can't choose "hard" or something)?

7 Replies 18,873 Views

I do not see them releasing a paid add-on before Q2 2011. They will certainly need the rest of 2010 to get things here ship shape. Until then (Q2 1011) and after that as well, I am sure there will be plenty of updates. But of course that's just my take

27 Replies 36,920 Views

Hello all, I see a lot of talk about SoSE, but I have never played it, because, basically, I have never really liked RTSs much, basically because I'm slow. But I have heard that this game is a bit different and would like the opinion of those who have played it (whether you liked it or not). In general, I have a lot of sympathy for Stardock products (although I belong to the "less than pleased with Elemental"-fraction so far, sorry), but IIUC, SD was merely the published, not

7 Replies 18,873 Views

[quote quoting="post"] Let me say that I'm glad that most people seem to like the game. [...] Well, historically, the way it works is a game is released and if people don't like it, they're supposed to buy some expansion pack for it that "fixes" things that people thought should be in the original version. [...] That means we can release free "expansion packs" for Elemental until such a high percentage of players love

333 Replies 1,067,806 Views