[quote who="Martok" reply="10" id="2234202"] Quoting pdboddy, reply 8 And if they were to go back and make GalCiv2 multiplayer, that'd be even more awesome. It would indeed be awesome. Unfortunately, however, it's never going to happen. It wouldn't be worthwhile -- in terms of both money and time -- for Stardock to add MP to GalCiv 2 at this point. We'll just have to wait for GalCiv 3 instead. &n
NTJedi
I agree an official and more detailed response regarding multiplayer should be provided. [quote who="Frogboy" reply="0" id="2113892"] Developer Journal = April 04, 2009 If you have any questions, let us know. We’re always around. :) [/quote] There's multiple topics with different multiplayer questions... hopefully we'll have some clarification soon.
I felt the game options from AgeofWonders:ShadowMagic were done very nicely. The advanced section allowed for more details. The map editor from Heroes_3 was very easy to use and allowed many adjustments so whether it was a gamers first map or a gamers 201st map the experience was great.
[quote who="Tridus" reply="8" id="2232321"]We haven't gotten an answer about LAN play since that first quote was said by Frogboy. I wouldn't jump to the conclusion that its gone quite yet. Clarification would be helpful though. [/quote] I hope you're correct, but the statement seems to indicate no LAN: " No peer to peer. Not even hosted on the user’s box. Our servers."
[quote who="astrath" reply="6" id="2232044"]The game is single-player focussed, just as Civ 4 is. There will be a multiplayer but its not the main focus, just as with Civ 4. So stop ranting about the multiplayer given what this game is about. Elemental is not Demigod! [/quote] I have no problem with Elemental being single-player focussed, but the fact that Elemental cannot provide the same multiplayer functionality as Civilization_IV is dishea
[quote quoting="post"] I had another question, since I'm a bit confused about this. Stardock has been saying that Elemental will have full multiplayer support, with multiplayer functions, such as arranged matches and whatnot, but then Brad basically went on to say that he doesn't care about multiplayer, and its a single player game. My question is basically, Will multiplayer be meaningful and fun, or is it just another "feature" thats only there to sell more copies? <br
Everyone has known a friend, roommate, co-worker, etc., etc., who has stolen money/items, spread lies, or some other evil act. This topic is to provide a list of terrible games you wish could be sent to the individual as a gift. Please make any explanation of the evil act very short since long stories can drag things off-topic and/or generate arguments. So if you know some truly terrible games to send your wo
I voted once Does the first reply receive karma? [e digicons]:grin:[/e]
[quote who="Nesrie" reply="18" id="2218313"] Quoting lordkosc, reply 17 last sims I tried at my ex-girlfriends was the university expansion, i can see its mostly a game for women As opposed to what, the millions of games out there mostly for men? Just because a game comes along that appeals to women doesn't mean it was a game for women. [/quote] When I was young I had cowboys, indians and army men and thus today enjoy war games and st
[quote who="Legerdemain" reply="18" id="2225805"]What about LAN games? I know I sold probably three or four copies of Demigod by installing it on friends' computers for a game night (after which they bought it, of course). [/quote] I'm in the same boat... still worrying and the extremely limited multiplayer was very painful. I'm praying that PBEM and HOTSEAT are still being considered, but LAN would be important in my book too. &nbs
This is a good idea... someone buy Ynglaur a cookie! Seriously great idea.
I hope we see some type of weather system added... developing the weather system to include seasons would be more difficult, but should still be possible. In any case I hope we do see a weather system
I recognized another camp was added since my last posting. I still vote for Camp_3... with Camp_1 as a secondary. I see several ongoing discussions which should probably be moved into their own topics since it would make it easier for Stardock to count the actual votes of the community.
Stardock actually tried to develop the sequel for MoM, but unfortunately I've read Atari caused a massive legal mess for Stardock when attempting to purchase the rights. Stardock reportedly placed a financial offer of 6 digits, yet the Atari lawyers screwed it up with legal complications. As a result the only company who can legal provide a sequel of MoM is Atari at this time. Unfortunately Atari currently doesn't have a
[quote who="PurplePaladin" reply="11" id="2226349"] Here is a question my friends and I have: One of the biggest downfalls in Heroes of Might & Magic is that one "General" can hold/lead as many troops as he wants. This leads to the "stack of death" syndrome; everyone has one main hero that carries around 90% of his troops, and the other generals (if they even bother to buy more than one) do nothing but sit in the castle and/or are errend boys, transporting troops or weekly treasure
{{ Reserved for Future Posting }} IMPROVED RESOURCES: etc., etc.,
This topic is to provide Stardock with suggestions for resources and creative ways each resource can be used. Each Resource should have at least two uses which increases its value and the games strategic depth. Ideally I hope we also have the option to add/change/remove resources via modding tools. Any resource can be traded... so I did not include this since it's obvious. <span style="font-size: small; color: #800000; font-family: book antiqua,palati
Check out this thread which mentions this suggestion and several others as well: https://forums.elementalgame.com/345231 [e digicons]|-)[/e]
[quote who="Zoomba" reply="20" id="2217598"]Just got out of a meeting talking this over. I think we're getting closer to a really fun, yet still involved economic system. [/quote] Thanks for the update and also the improved CAMP_3 model. CAMP_3 sounds definitely better... one suggestion is providing an ON/OFF/PRIORITY setting as mentioned by another member. The ON setting is exactly what's described with
Frogboy and Stardock developers... It seems the majority of the community favors the Camp_1 "Sophisticated" decision and most likely because it provides the greatest game depth. I'm also in favor of the Camp_1 decision and greatly approve of the vast amount of resources. Now the next topic of
[quote who="Vordrak" reply="0" id="2215696"] Regarding your post in the Journals, please clarify? Questions and Comments quoting post 1. Multiplayer games will be hosted by us. Period. No peer to peer. Not even hosted on the user’s box. Our servers. No ports, no proxies, nothing. We’re hosting it. We are revisiting the way the economy works in Elemental to simplify it. I have some questions about t
[quote who="Frogboy" reply="1" id="2214977"]Let's be clear on the bots: You can have AI players in MP if you CHOOSE. But we won't be inserting artificial players (bots) into games unless users explicitly ask for them. Before, we planned to have bots operating on their own server looking for MP games to join complete with their own chat capabilities. =========== 1. Multiplayer games will be hosted by us. Period. No peer to pee
All great stuff... thanks for the update! :)
[quote who="Phaedyme" reply="11" id="2202570"] NTJedi, I've read those discussions. I perhaps should have been more explicit in saying that I do not believe those are really problems. [/quote] I never said they were problems... who said they were problems?? These are concerns because two are fantasy elements which are not being included and one is a game statistic with conflicts. [quote who="Phaedyme" reply="11" id="2202570"]Civil
[quote who="Phaedyme" reply="8" id="2200858"] I'm not seeing what's wrong with Elemental only having two races (and six civs/factions per race). [/quote] This has already been discussed deeply on the forum, but I'll provide you a quick summary. The difference is because unique races will have NATURAL traits, attacks, abilities, resistances(even 100% immunities), etc., etc., where as with all humans the variation is very limited. So try and imag