I agree with all ships firing their shots per turn, regardless if it was destroyed by the advantage of the attacker the ship(s) should get a least one shot off. Surely you've seen shootouts on tv where even though one guy died he still got his shot off to wound the other. This is the best method. Not initiative. Should be simultanious and everyone gets their shot
psychoravin
Heh what a way to try to cheat the game mechanics. I'm glad they thought of penalizing the player for such cheesy tactics.
First of all I turn off Alliance victory, it's the cheesist easiest way to victory when going the diplomacy route. Hell the most warring factions in the game loved me, I was friends with everyone. So, with that turned off I tend to go with +30 eco +30 military +10 morale with industrialist with +20 social and +20 military. I do agree though "morale" is very important to higher taxes and higher growth of your planets. So, when I find a morale
Since colony ships eventually have no maint, I use mine for scouts as well. But, I start out with the ion drive tech so they are pretty nice for colonizing until all the colonies are taken. Speed of 5pc/wk easily beats the other AI's to most of the good planets 9+
First of all you probably aren't building enough research centers, teching up your research techs fast enough and not focusing single planets on pure research. And you probably aren't putting your research slider high enough. I run research slider 50%+ most of the entire game. Military around 4% to 5% unless I'm in a war (except in the very early game where I am colony racing). Society 40% to 46% or 33% when I'm really wanting to push ahead in the tech
Not expensive at all, I just troup out my maxed out population planets everytime they reach maximum. Always have an abundance of invasion transports. 3000-5000 troups and "gasing" the planet is easy enough to take them, now, the other way is the propaganda attack, but, I get screwed by the BUG in that feature if all my troups die, but, I still win the battle. Leaves the planets with 4,999,999 B inhabitants and pushes my popularity down to 1% and the ne
You can get away from trading your techs by "giving" gifts of around 100cr's ever so often. Just watch your relations meter and pick and choose wisely. I've been in a very violent warring galaxy and everyone of the AI's is Friendly or Warm to me. Even the minors love me. What I do though is watch that STATS page and the MISC tab, when a race is 1 to 2 weeks away
That's why there is a calkwalk difficulty level. I used that for testing out various things. Then once I understood the mechanics I dove into a normal difficulty game. It's been great, I'm #1 and everyone thinks I am a god.
They still use faster engines, but, the % chance is too low atm. I found nearly every fleet of the AI had only 2 pc/wk movement and only once found one fleet with 4 pc/wk movement, still in the early/middle stages of this one, but, I'm sending out fleets with 5pc/wk to 7pc/wk speed. One thing though they got some darn powerful damage weapon stats by not using high speed ship travel. I came across a Drengin SMALL ship with 12 hps but 13 lasers, 0 missle
I find military starbases useful if I'm going for an influence win. Mainly just to beef up my border defense forces so the AI can't get through to them. Then I stick with influence and economy starbases. (Everyone doesn't play Ghengis Khan yah know). And that's what's great about this game, you don't have to play wargame everytime you play it. There are other forms of strategy for taking over the world/galaxy besides warring. <img src="http://images.st
Picking your techs at the beginning of the game is important also. Now, I play as an industrialist with that +20% society and +20% military with my custom made +30% economy, +30% military and +10% morale. I also make sure and get the ion drive tech at the beginning, speed is important in the early game, ion drives will net you a 5 pc/wk colony ships. On Huge Maps with 6-7 AI opponents I end up with 14-16 colonies and I bypass those small class size pla
One thing I'm seeing is you're choking the AI if you're playing 9 of them on tiny, small and medium maps. Tiny is for 1 AI, small for 2-3 AI, medium for 3-4 AI, large for 4-5 AI, huge for 5-6 AI and Gigantic for 6-9 AI. I found the optimum game in a 6 AI huge map myself with all intelligent settings. While speed is still an advantage, don't know why they live off of 2 movement ships all the time, dealing with horde after horde of 9+ stack fleets with
Once you discover a race use your STATS page of the race you have found and click on the MISC tab, this will tell you what they are researching and how long to complete it. It will also tell you how many research points they are using. I've found this very useful for trading with the AI, when they are 1 or 2 turns away from completion and I have the tech I will trade with them for something (usually influence points, but, in the early game credits). Also, when a race or yourself wants
On my latest game after loading a saved game the strategic map was like it was zoomed all the way out and even when I zoomed down the zoom out strategic map icons still appeared and it didn't zoom to the 3D graphics on any part of the map. I quit and reloaded this save game several times and the same thing happened again and again. I then loaded an older game I had started playing to learn the game and the same thing happened there as well. I even tried starting a "new" game and the s
First of all I'm smart and don't rush out and buy a game the 1st day of release. If you do that nowadays I have no pity for you. Everyone who doesn't know games are going to require a patch out of the box is foolish to think so. I got my game March 6th, how about that the very day of the major update. So, no, I haven't found any annoyances. I don't analyze a game and require to know the perfect math syste
Just imagine for a moment if you got 1 or 2 more habitable planets per star system. Here now from a 15 planets per race game to 30 or 45 per race??? That would be rediculous and a long drawn out game of attrition. If you were playing a conquest type game you'd have 100's of planets to have to deal with each turn. Nope, bad, idea, leave the amount of planets like they are now or only if it's an OPTION. I like streamlined play, not a game that takes a month to play.
You ever notice how when someone rants they always say and "most of the people agree with me" or "most of the people I've talked to agree with me". LOL ROFLMAO That most is usually 1 or 2 other people hahah it's not like it's any significant portion of the game purchasers. This game rocks and if people don't like it, then just don't play it. This is one of those games you can knock, but, it will just keep on rockin cause it's that good overall. I personally don't have or have had any
[If you want most of the worlds you find to be habitable, set number of planets down to "Occasional" or whatever is "Normal" and set the number of habitable planets to "Abundant" - most star systems will have 2-3 planets and most of those planets will be above class 0. ] This is what I did also in my latest game. 7AI and myself playing on huge galaxy map. I got tired of every star system having 5 planets each, didn't seem realistic. So, I also used the occassional planets with abundan
Evil man Evil Attack is the best form of defense didn't you ever watch ZULU?
Ok then, the next time you come to a rolling stop at a stop sign and then go, don't use your blinker when making a turn, go 1 mile over the speed limit, then you should make sure you report this to your local police station or highway patrol dept because you are effectively "stealing" from them by not paying those fines for the laws that you have broken. Oh wait you say, you didn't get "caught" so that makes it ok huh? lol I love how people will unjustify one thing and then break laws everyday a
It's done this way for "challenge" and I like it. It keeps the game interesting and can sometimes lead to the human players demise if the influence figures are in favor of the recieving AI class that gets the surrendered planets. Good for the AI, keep the human player hopping and crush him/her when they think they have won. (Though I doubt there are many that will admit the AI beat them, they'll just start over or load an old save and toss it aside as if nothing ever happened). <img src="http://
I think the troop transports have to be in the same fleet and no attack ships, just transports. And of course you have to have enough logistic points to be able to stack a bunch of troop transports into one fleet by themselves. I had the same issue when I was putting my troop transports with fleet protection, 1 transport and several other ships in the same fleet and then attacking with multiple fleets like this. No more than 500 landed at a time. But, I would use the propaganda attack choice and
In my opinion piracy is a two way street these days. You have the software pirates and then you have the publisher/developer pirates that put out a crap game and then don't support it. Anyone remember "Pax Romana"?? I'm not a pirate of software and I will either buy it outright retail or if I know it's crap out of the box wait for a bargain bin price of less than $10, $5 or less most of the time. Of course with publishers it's "legal" to steal peoples money with "hype" and then
Only allow 1 tech trade per turn to any race. This gives the AI the opportunity to then trade the tech you sold/traded them for their own profit or gain. I have noticed in the lastest update that they don't give as much as they did before and some techs that are futher down the tech line than I am they won't trade for anything or ALL that I have. So, I think they've fixed it quite a bit, but, I think 1 tech trade per turn to any race you have encountered would be a good implementation as well an
The OP is thinking too much like a Huuumahn and not about futuristic galaxy policy. Space cannot be owned it must be taken and held by power of the strongest, no longer will huuumahn's rule with their corruptive political mumbo jumbo. The Empire shall strike back and the Huuumahns will conform to the policy of the Galactic Empire. Show us your power, quit whinning about your political desires. The Huuumahns show their weaknesses, they don't have the "intelligence" to take what they want physical