I have to say, in my experience gamers are more often very slim rather than obese. Also, most adults in developed countries don't play sports regularly or do very much exercise. I think blaming games is missing the point a bit (unless it's World of Warcraft, which I have seen destroy lives). You can have more than one hobby.
LOLCHRIST
Try Blood Omen. 3rd person action, although more hack and slash than platformer. Both the Vampire - Blah Blah: Blah games are worth playing by the way, despite their gratuitously nerdy titles. Redemption came out around the same time as Diablo 2, and wiped the floor with it in my opinion (popular opinion obviously differs, given the sales), having a good story and a sympathetic main character. It also had a storyteller feature which anticipated Neverwinter's Dungeon Master, and did it
I liked the blind research in Alpha Centauri. I do think though, that it is particularly suited to that game because a lot of the game is about exploration and discovery, and because you are being told a story. Much of that story is revealed through the technology tree. So, it's great for flavour reasons. It could work well for flavour reasons in Elemental too. However, I know that often with this sort of game many people aren't interested in the story, but are just trying to beat the
I also am keen to hear about the customization for the channeller. I would hope that there are some things that you can choose at the start, and then some choices to make as you gain experience / essence. I also think that some of these choices should be permanent trade-offs - perhaps something like a perk-feat system. I always thought it was a cop-out that you could get extra spell books and traits from the magic nodes in Myrror. I think it's a mistake when games allow you
Will be interesting to see this in action. It will be amazing if it works as advertising. Have you had any weird physics accidents? Horses being suddenly launched skyward?
Slow real time worked very well in the Europa Universalis games and I'd been hoping that someone would expand on that for a while. Sins was a very pleasant surpise (Stardock seem to be systematically targetting the genres I love), and the result is very good. Supreme Commander: Forged Alliance is excellent in that regard too. Since they nerfed mass fabricators and improved extractors, the game has become very much about territorial control. That means that, rather than having a long b
It ended up pricing it as £2.60 for me, which would be correct at the current exchange rates (damn failing currency), so I think it must be localizing the price correctly? Either that or it's actually charging me in dollars and that's just there for reference. Either way it's a great deal and I'm enjoying Space Rangers.
Regarding quality versus quantity, I should point out that it isn't just a matter of game mechanics. Demigod oozes style, and Demigods have character. They are interesting, beautifully modelled and animated, even the paragraph each of backstory we've had so far is good. I think Dota is based around an excellent concept, and I'm pleased to see it realised as a retail game. I don't think that all DoTA's little quirks and minutae (some merely holdovers from WC3) are necessary to make the
It's fixed. I shall pick up Space Rangers 2 I think, that's a great deal. I already own World of Goo, and would strongly recommend it to everyone. Best game of 2008.
All RTS = Tetris? Nonsense. Having games slowly build up tension and then unleash it in a furious crescendo is a fairly standard pacing trick. It can be used in TBS games too. Hell, it can be used in a book.
Yes. :) Homeworld 2 is definitely the easiest to play, but the story in the first Homeworld was magic. The Garden of Kadesh/Cathedral of Kadesh levels may well be my favourite of any game. Edit: When I say easiest to play, I meant that as a compliment. They ironed out the UI a bit for Homeworld 2. Relic are still making great games of course: Dawn of War and Company of Heroes really breathed life into the RTS genre. I have heard that the people responsible for Homeworl
If people complain when they give us unofficial probably this but don't want to say for certain dates, then in future we just won't get any dates at all until they're absolutely certain. The beta is for their testing purposes, any entertainment we may derive is purely a freebie thrown in to sweeten the pre-order.
I think such an early beta will be an 'unfun' version of the game. The thing with open betas is that they also have a word of mouth advertising impact. So the developers have to take some time to polish them before releases, otherwise you will have some people telling everyone how bad the game is, because the beta does not meet their expectations. What I'm getting at is, if there are some features they want tested early by a variety of people on many machines distributed acros
Steam used to require that you did a 'prepare for offline mode' thingimy, whereas now it's supposed to just work I think. I've had a few goes with Steam games at lan parties with no internet connection, and most of the time it hasn't worked.
Well I don't know about that. I was going to say it fits with existing myth better, but then I remembered Tiamat giving birth to all the monsters. I assume this and Lillith are the same story adapted to different cultures, although I've only heard of Lillith from the first Vampire game, where she's spun in a more positive light.
Surely the very definition of a spin-off is a separate product line using the same setting to attack a different market?
On the other hand, it might save people like me from obsessive and futile attempts to tesselate their cities in a land-use maximizing pattern.
So karma does come back to you after all. Better start doing the 'count to 10 slowly before posting in anger' thing.
I think the Ways are certainly the most interesting because of the trade-off they involve in your army getting attacked by taint.
It's interesting, although it depends on the computer choosing good spots. It certainly would need to understand about bottlenecks. There is some historical precedent for rulers founding cities. In particular towns might be founded on a hostile frontier and incentives offered for people to move there and take up arms.
*Cough* wonders of the world *cough*. Oh hell, why not? They're always fun, give a focus for players to compete over. The only thing is there probably shouldn't be too many. I think the wonder inflation (deflation?) of Civ and Galciv expansions dilutes their interest.
I really, really like the Skaven from Warhammer fantasy. They're just one of the most wonderfully unique factions in any fantasy anywhere, and twisted in an (ironically) very human way: rabid rat fanatics anyone? They're even sort of sympathetic in an underdog (underrat?) sory of way. I don't know if rats should be mounts in the core game - maybe. If there's a well-done rat people mod or giant rat riding mod then I would add it to my games.</p
I am generally in favour of simplicity instead of stuffing more and more layers of cool stuff in. Consider that chess is very simple, but no-one ever really masters it completely. By contrast, mastering a very complex game is often a matter of finding a strategy that results in a positive feedback loop (A increases B; B increases A; recurse), and that leads to repetitive play and gentlemen's agreements to ban particular strategies that have been played out too many times before. On th
You should read the books. They are very good, and I should think that people looking back will rate them as literary classics on the level of LoTR or Narnia.
If FlyGuy is trolling then it's some of the most awesome character based comedy I've ever seen. Otherwise, well, I just don't know. What I do know is that, in the name of science (and humour), the forums must split into pro-bear and anti-bear factions at this point. And also you people need to start spelling 'calvary' right: remember your ursine saviour's noble sacrifice.