I would suspect fantastic mounts only for your heroes, and not common there either with the stock game content. Think big cats would probably make for pretty bad mounts with their twisty flexible spines.
LOLCHRIST
[quote who="Leauki" reply="10" id="1911841"]What I would want to see in Windows 7: 3. Support for Java by installed by default on every machine, client or server. [/quote] I expect that if Java ever gets a multi-application virtual machine off the ground, so you don't have to run an instance of Java for every application, then they probably would push to have it on Windows as standard. And Microsoft would say "no, there's J# support on dotNet already, sod off", a
Well, the suggestion does have one advantage: if you generally outperform, outgrow and out-tech all your opponents, then you can have a new lot who you don't dwarf. Although you should probably be playing on a higher difficulty setting anyway.
Well the obvious penalty is that you've used up an item slot, and possibly your artifact slot.
Do you have a way to handle ownership and adapting other people's work? For example, someone might make good art and attach it to bad game mechanics, or vice versa. Or the things they have made not quite balance against the other races in your game, and so need a little adjustment. Often successful mods are based upon an aggregation and then distillation of various people building on each other's stuff, starting of course with the original game developer. Would there be a way to ensur
I agree. With limited duration, pull of the tower is essentially just another damage over time power. With unlimited, it's a strategic option for map control, and much more interesting for it.
Serious fantasy wargame? I find this concept a bit strange. I am reminded of a friend of mine, who did not want to watch cartoons as they were too childish. "But you watch Japanese cartoons all the time!" I responded, shocked. He went on to insist that they were anime and manga, and somehow escape the classification of cartoons. I, obviously, remain unconvinced. So why is this an appropriate comparison? Because a 'serious fantasy wargame' is childish (well, adolescent) escapis
How about some sort of magical catastrophe as the channeler dies, and their remaining magic ripples wild through the lands? Some bad effects and some good, so you're not being punished by having your army nuked when you kill them. Or perhaps gradual, so you can get out of the way as the land is slowly rendered inhabitable. I guess the idea is that a player should have some reward for killing another channeler, but not easy free access to doubling the size of their empire.
So when Vista came out and everyone was complaining about it expanding to fill the space, actually pre-caching was a great move with very real usability benefits? I must confess, I'd gone along with the received wisdom that "except maybe for Crysis or graphics editing", 4GB was more than I could possibly find a use for. I even felt I was being a touch extravagant when I bought it, although not as much as splashing out for a quad core (basically for SupCom). So, at £10 a
What about an item that gave nearby creeps a bonus against a particular Demigod? When you talk about what is reasonable to program, it's difficult to make suggestions because we don't know what categories are available to target or modify.
I believe it has been said that there is a new pathing system in the works.
I disagree, I think KoToR is the best thing that happened to Star Wars in recent years. An actual adventure story with all the classic elements done properly and charm and a twist to rival 'Luke, I am you father'. I'm no fan of MMORPGs, but I have faith in the Bioware writing team.
I'll tell you a story about turtling. I understand the attaction of it, sort of a perfectionist thing I think. You tech all the way to the top and then get to build the most exciting weapons. In the meantime you're probably very effective against most AIs, since it's quite difficult for them to understand how best to vary their strategy to crack your shell. Plus there's also the attaction of designing your base. So one time I was playing a team game Supreme Commander multiplayer at a
There's no shame in playing with electronic dolls. The Sims is a fine game. And it probably raises your creativity stat or something, just so long as you remember to check your hunger need. Looking forward to Dawn of War 2. Think they've taken it in absolutely the right direction. Also, is it just me or are the Blood Ravens the best interpretation of a Space Marine chapter ever? I am hoping for Relic to return to Homeworld at some point with a Battlefleet Gothic (Warhammer 40k space b
I still think the whole Demigods going shopping thing breaks the game's flavour, and needs a bit of a rethink. But on the specific matter, personally I think I would rather see items targetted against general abilities than particular Demigods (so a weak stun resist rather than a strong Rook boulder resist). Bonuses against a particular enemy seem like they would make battles a bit...arbitrary. Perhaps some way to increase a particular ability's cool down period if you think you're be
I think 'make your own spells' is going too far, but there can be some value in allowing the player to scale the power, duration or area of effect of some spells. This is so that they remain useful for most of the game, rather than cluttering up your spellbook because you've learnt something better.
I think part of the thing with having the shards immovable is as an anti-turtling measure. You force players to come out of their shell and compete for limited resources.
I mentioned it briefly elsewhere, but, I really liked MoM's system. It gives you a goal to work towards early on: defeat those Gorgons / Phantom Beast / whatever. I always thought it should be added to by having the node generate an unkeep free magical garrison for you once you've captured it. Or maybe you have to spend mana to get this protection.
Actually I think a lot of the hand drawn maps in Dominions 3 were 3rd party maps for Dominions 2 that the developers adopted into the game. Someone correct me on this if I'm wrong, but I'm pretty sure I remember downloading some of them separately.
One thing I am reminded of when reading this thread again is Half-Life, where they used the introduction of HDR to create a sort of strange glow in the sky, which didn't look like any natural colour. I am hopeful that, what with the capabilities of modern graphics technology, plus a bit of artistic creativity, Elemental will show us some things that are really unearthly. I assume most of you here will have seen Demigod, at least some screenshots. Demigod is a beautiful game, it's also
It'd take a bit of digging, but I recall reading that one of the game's choices will be how much effort you want to spend on attracting heros. I assume Stardock have some alternative to MoM's fame system.
Priests of Quicksilver? Blasphemy! The blessed inquisition of Stardock must stamp out this heresy of MOO3. I must say I am rather tired of loads of Japanese stuff turning up in any game that happens to have a sword in it, and rather hope that I will be able to block that stuff from being downloaded into my game. Nonetheless, if there is the degree of customization such that people can make all those I will be very pleased.
Hah, well if I hadn't preordered already then I'd certainly go for a 64-bit Windows 7 / Element al bundle with a small discount. Edit: Bah typos.
If you have a look at Society, Stardock have their own take on persistent multiplay, and one which could be quite interesting. Whereas there are already far too many third person cooperative action RPG stylings and I don't think many people will be worried about the loss of one. Personally, I thought World Eater looked like a really interesting concept, but that stalled in development years ago. I reckon adaptable biological ships which eat each other and eventually munch on planets i
Well I must confess I got bogged down at book 8 and eventually stopped. So, book 1 was good enough to make me want to attempt to read the series to it's conclusion, despite the blatant Lord of the Rings parallels. I obviously don't know if the conclusion is any good or not, but the bulk of the series is pretty dire. He does keep introducing new ideas, but spreads them too thin, in some cases embarrassingly repeating himself verbatim. The characters are also thin: they level up too fast, and,