LOLCHRIST

LOLCHRIST

Joined Member # 2414348
0 Posts 168 Replies 4,328 Reputation

I'd second Earthsea and Discworld. Wheel of Time I'm not so keen on: it has some interesting ideas, but repeated and padded out too much. Make too many characters, give each of them one personality trait, one annoying quirk or habit, and one special power. Run through all possible combination in which they might interact to fill 13 books of sodding Naieve tugging her stupid braid. Not epic, relentlessly mundane.

99 Replies 265,849 Views

Rather than adding new factions, I'd prefer them to do more work on diversifiying the existing factions, and making all their units interesting and useful. There is too much stuff in the game that never gets used. Other than that, it's a good formula and shouldn't be changed too much. With Forged Alliance especially, I've had some absolutely fantastic lan games which swung one way then the other as we built up, blew each other to the stone age, and then threw our remaining stuff at ea

30 Replies 99,968 Views

You'd really have to have more money than sense to be buying DDR3 at the moment, it's still about 3 to 4 times as expensive as DDR2 with barely any performance boost for gaming. I reckon i7 is going to be a part for the enthusiast only for at least the next 6 months.

17 Replies 35,528 Views

I dunno, I think a lot of the artwork in Dominions 3 is pretty bad. The generated battlefields are pretty sparse, and the units vary from ugly (shambler) to iconically pretty (sea serpent). The sounds are terrible. I cringe any time one of my mages summons a skeleton, which is far too frequently, because the noise sounds like someone blowing a raspberry. There are lots of cool options to draw you in for a while, but somehow it just doesn't come together for me, and I never finish a ga

61 Replies 114,786 Views

Total War's unit variation system, which plugs together different bits to keep units from looking homogenous, works very well. Other than that, there are so many similar character customization tools around now, it should be trivial to licence one. And if you're not interested in going through all that fiddling around with cheekbones for every unit, just grab a high rated community character off t'internet and stick your own equipment on it.

18 Replies 12,982 Views

There is such a thing as too much complexity: often abstracting stuff out makes for a better game. I think you could be pushing the boundary where it might get too complex to be fun. Caravans can be interesting because they give you a new military target and a reason to raid and patrol. But they could also be annoying and fiddly and distract from bigger issues like flooding the world and crushing your enemies beneath your magically augmented heel. I don't mean to be too critical, I ki

22 Replies 75,307 Views

I'd go with that. The PC is already pretty inundated with shooters, some of them very good and with well established multiplayer scenes. It'd be a tough sell, especially for Microsoft. All the Xbox hype they built up has only made PC gamers bitter and less likely to buy. And to be honest, I don't think Halo has any trump card to play. It's got a few interesting design decisions - all ripped straight from Starsiege: Tribes of course - but regenerating shields aren't going to set

4 Replies 6,907 Views

I think an ironman setting should keep a backup a fixed number of turns in the past, which it will let you access in case of save corruption (hopefully a rare occurance, but you can't always account for my accidental kicking of the extension cord). I suppose life magic may have ways to bring your heros back?

15 Replies 11,417 Views

I would have thought that they would be more pro-individualism, given that they appear to have a sort of social darwinist vibe going on. As in, you can be individual as long as you're strong enough to make it stick. Whereas the humans are about working together to build stuff. I think drow is quite a nice summation of what we've heard about them before. Hopefully without a Fallen equivalent of (ugh) Drizzt.

20 Replies 13,072 Views

HOMM2 I've played quite a lot of, and it's good, but also too difficult in my opinion. HOMM3 I played the demo of and was impressed. HOMM5 I played the demo, but somehow didn't like it - the new storyline and redone factions smelled a bit too Warcrafty for me. King's Bounty I was partway through and enjoying, but it's since taken a back seat to Fallout 3 and a second run through of Mass Effect.

69 Replies 228,866 Views

I find that Stars! is really enjoyable when you are customizing your race and deciding on a strategy, or researching up to a new hull. But once you actually get to playing the game it's kind of a letdown.

148 Replies 499,764 Views

He means Stars!, not Star!. Suppose each city has is connected only to the nearest city in each direction. Obviously rather difficult to do as an algorithm, sorry Stardock. Now, this should balance all resource out across the empire fairly quickly: For each connected city. If have not sent a caravan to that city in X turns. (Other factors, such as distance and presence of hostile armies?) <span style="white-space:

148 Replies 499,764 Views

How bizzare. I just had a look at Wikipedia's list of Square-Enix games, and it doesn't look like they've done anything like Supcom before. Hopefully they won't push for a console version. Anyway, good luck GPG, differentiate the factions more for this one please.

16 Replies 73,875 Views

Civilization 4 was a masterpiece in my opinion, pulling together the best ideas of the series. I've said elsewhere I'd really like the diplomacy system, but honestly just about every mechanic in the game is well thought out and deserves a look for how they create strategic choices. For one little example pulled out of the air: the health system. Gives a good reason for trade goods, allows you to model pollution without having a stupid worker stack to clean everything up, would interact brilli

32 Replies 23,921 Views

I would tend to think that necromancy should be an option of chaneller customisation, rather than faction customisation. Still, it would be nice if there were a way to end up with an entirely undead city.

5 Replies 6,243 Views

Well, the world has been nuked, but I kind of expect that the developers mean to start us off with a small town, if it's anything like MOM. The developing tribe mechanic is cool and interesting, but perhaps it would steal focus from the epic wizard battle aspect of things. On the other hand, I love the idea of starting off as a shaman or witch or something, and helping your clan take over larger and larger parts of the world with your magic. Again, probably not this game though.

17 Replies 9,254 Views

It sounds an awful lot like Dominions' combat system, and most of us on here only know about that game because Frogboy made a post about it once. In that, you give your units a script, and they attempt to act according to it in battle. We''ll see. I prefer slow, pausable real-time for battles, but I guess no-one is interested in making Fantasy: Total War. It seems they'd rather make some Tom Clancy boringness.

34 Replies 86,421 Views

The technology in Spore took a lot of time, money, and manpower. I'm sure they can achieve a lot, because the creator in Galciv 2 worked well, but I wouldn't expect them to replicate Spore's astonishing level of customization. Although imagine your Spore creatures in fantasy game. Maybe I shall have to make a Bisnapper faction: twin jawed, carnivorous wasp-ostritch thingies. I hope the scaling will allow for races as a whole to be on different scales: giants being swarmed by f

14 Replies 51,431 Views

I think we may have Windows 7 by the time Elemental comes out. I am using Vista 64, and have not had problems with old games. I have however had a couple of problems with not being able to find drivers for some devices. I was able to find alternative drivers for my wireless and bluetooth adapters, but not for my digital TV tuner (thanks a lot Nebule Electronics).

24 Replies 67,947 Views