LOLCHRIST

LOLCHRIST

Joined Member # 2414348
0 Posts 168 Replies 4,328 Reputation

It looks like concurrant turns though. That doesn't mean that hotseat can't be done, just that it's a little less sensible.

42 Replies 102,823 Views

Maybe upgrading the strength of your troops will increase the bounty on them? Remember, these upgrades cost gold, so you're trading off the opportunity to buy your +80 hit points regen item and have the beast's ooze turned on permanently, which I will bet you is easily worth 9000gp worth of creep upgrades.

80 Replies 52,192 Views

I should start off by mentioning Spell Blast from MoM. It was far too powerful: I seem to recall that every one mana counds against the 3 an enemy wizard is using in their current casting. Spell of Return? I think not. I mentioned a while ago Terry Pratchett's Sourcery, where all the wizards build towers and throw spells at each-other. The spells mostly bounce off the tower defences and lay waste to the surrounding lands and their inhabitants. What I'm trying to say, is that epic wiza

9 Replies 7,464 Views

I suppose that whoever sets the standard game options will chose which mods will be in. Players who are happy with the choice will play, those who are not will complain and be kicked (I always like to have a good moan before leaving instant-respawn servers in Team Fortress 2), negotiate, or find another game. So democracy, or possibly capitalism, evolution, or chaos and anarchy?

25 Replies 30,174 Views

[quote who="Annatar11" reply="6" id="1962976"] I sincerely doubt geographic location will have anything to do with it. Traditionally, Stardock has never discriminated based on location [/quote] Yeah, I know, I was just being paranoid, they've been good to us. Actually I assumed for quite a while that Stardock were German - doesn't make sense thinking about it now, but Galciv just seemed...German. Like Gothic or X, except easier to play.

155 Replies 524,611 Views

WoW? I said I wanted to be shown something you wouldn't see in reality, but fantasy disco wasn't quite what I had in mind. I suppose the trouble with WoW was that they gave everyone shiny glowy things by level 50, and then they decided to add 10 more levels, and then another 10, and then another. And for each of those 10 levels the items had to be more 'epic', which of course means it has to glow harder. If they can squeeze in another expansion or two before WoW2 then they'll probably have to

132 Replies 361,288 Views

I've never bought a proper console, but I do love my DS. There are things in PC games that simply don't exist on consoles: the strange dark magic hidden in sub-menus and lengthy text descriptions, the obsessive geeky masterpiece. But it goes the other way too, some games are meant to be played split-screen on the sofa.

33 Replies 114,274 Views

[quote who="Frogboy" reply="22" id="1961921"]All pre-orders will get access during the beta phase. But we are likely to have some qualifiers for beta 1 which we're still trying to decide. [/quote] A lot of developers restrict their betas to North America only. That sort of thing always upsets the rest of us. I don't know if you were thinking of it, but please don't.

155 Replies 524,611 Views

I admit it, I am a bot. My primary function is to farm karma: once enough is accumulated, I will proceed to auction this account on Ebay, and forward the proceeds to my creator. I approve of the work Stardock is doing for bot-kind.

155 Replies 524,611 Views

Regarding MOO3, I recall that most of its graphics were quite servicable. The alien diplomats, in particular, were gorgeous. If it had graphical trouble, it was the space battles, which were sort of messy, with everything being too small, including the view area. There were plenty of other more pressing problems than the graphics though. I think Baldur's Gate still looks decent enough to be playable today actually, because of the painted backgrounds. It's just a shame that the resolut

37 Replies 130,938 Views

Cost-free? In the books waygates certainly weren't a cost-free way to move armies. I think having a network of teleports would be a mistake. They need to be very rare, long distance, and have fixed destinations. In this way they become something valuable to fight over, and at the same time do not completely obsolete the traditional way of moving armies around.

42 Replies 25,284 Views

'Gritty realism', by which I mean tough guy in a crisis power fantasy and over the top violence, is enjoyable in some games: Dawn of War comes to mind, Fallout too. Those games, however, have a sense of humour. I don't particularly like games that take realism too seriously, and I tend to switch off with those that want to render every grain of sand on Omaha beach. But please don't leave, sorry it's been a bit hostile in here (and if I've been part of that). Dissent is good.

132 Replies 361,288 Views

I think that's a nice take on minor factions: they live in places you can't. Maybe Galciv 2 needs some minor races on extreme environment planets... But I think some players might want to try living in those places and playing those factions too, so I don't think there should be a hard ban. Maybe a faction could choose habitable zones? Or maybe there could just be magic that made inhospitable places colonizable, but divided up a bit so you don't have someone whose empire can be everyw

56 Replies 351,092 Views

I don't know if it's exactly what you meant by 'ever expanding', but I don't like limitlessness in tech trees (a la 'future tech 1, 2, 3, n'). Unless you have some really clever procedural generation stuff going on, which is unlikely because that stuff is hard and often flops, it's going to be dull. I expect (hope, assume?) the tech tree is going to be one of those community moddable bits, so expect some to be neat, clever, well-balanced distillations of strategic choice and some to b

32 Replies 91,597 Views

It's kind of getting off topic, but I have to say I don't feel the whole 'attention is a resource' thing is a necessary element of all RTS games, it's just the preferred marketting tag-line for multiplayer Starcraft. Now I don't deny that it can work and probably adds a lot of excitement, but it's not the only way, and I know it does put off a lot of people, particularly older players. I should note that the 'pause and play' style of games is very popular. Some games mix things up ver

95 Replies 228,358 Views

"Are you at all concerned that by moving around these elements that the individual parts may feel neutered? Or does it feel like it fits?" No, Demigod does not feel like an inadequate RPG hooked up to a second rate RTS. Rather, it is its own game. Demigod is relatively simple, but the mechanics so far revealed work and are addictive. I think I'd actually just class it as an RTS/3rd Person Action game with levelling.

20 Replies 11,389 Views

It's not a proper RPG by any means (no more than Warcraft 3 was), it just has levelling up with a skill tree and inventory. I don't think it will be a fully fledged RTS either, although you're going to be able to upgrade stuff and order units around. It is a clever little 3rd person action game with emphasis on team tactics. The game is a lot of fun, and very beautiful. It lacks replay value at the moment, because it is beta 1c and not much content has been released.

20 Replies 11,389 Views