AvatarCenturion

AvatarCenturion

Joined Member # 2414613
7 Posts 208 Replies 21,300 Reputation

[quote]You forgot ducks, and in extreme cases, goats. [/quote] who needs that when you havea a llama, or in extreme cases eet's mouth/fingers

31 Replies 58,083 Views

y not make it a contest, you guys amke a new trailer, we beta peope will decide and then the devs can approve or not. then they can work on the importatnt stuff, like finishing the game! Like i said before, you guys have made a kick-butt game <img src="smiles/Cong

28 Replies 48,267 Views

ok heres the thing, there will be no boarding, however the Advent will beable to take control of other ships for short periods of time, however for the expansion, a possible explosives team MAY be included.

12 Replies 33,979 Views

[quote]Excuse me but... thats really not the point... Early game who the hell has spare money? Nobody who's doing the job right. Mid game too. Late Mid-game to late game in a map with say 30 planets and you will have full fleet cap easily.[/quote] Ok I finaly understand what you are saying,basically early and mid game there is a lack of resources, but after conquering a couple of the enmies planets then the balance of power shifts unequivically to the larger empire. One way t

105 Replies 83,634 Views

[quote]It was a beta 3 issue, but it turns out it works mostly fine in B4. We had a -- huge! -- issue with a save taken after the player dropped out -- we ended up with the player in question being controlled by the AI, even though he was still in game! (The AI even sent AI PSTs for him... O.o) [/quote] yea, he could build, research, and message but couldn't control where ships went, and the AI still talked over him.

12 Replies 31,548 Views

[quote]It usually meant that 3 cap ships was an awful lot of capital, building more would take a very long time even with refineries going... whereas now 3 capitals is fairly easy and 5 is not too uncommon even in small games. They are also more easily replaced, allowing for their abstract value to be 'lessened' because sacrificing them is no longer an immense investment lost, usually permanently. [/quote] losing 3 capital ships is still a big deal, even late game. the amount of r

105 Replies 83,634 Views

[quote]and it has the previous KOL in it!!! [/quote] ahh *sob* the old kol, the first ship I used to decimate an enemy planet I like the new Ship designs HEY DEVS AWESOME JOB! Everything looks so much cooler, now if only I could make it so that on unpopulated planets the ships trageted the closest ship over the Korsav....

28 Replies 48,267 Views

After reading all of the posts it seems ot me that the problem everyone is having is still congusing me a great deal. Gaunlet said that the economical system allowed him to replace his losses quickly late game [quote]This is entirely reversed and in small games, Cap Ships are numbering too high IMO. The ease of replacing losses now makes it more about a rolling economic battle than it ever was before. Its one thing as an option, but I really don't enjoy it all that much for 'vanilla' or

105 Replies 83,634 Views

[quote]you got a picture of yourself? [/quote] im not sure i like where this is going.... ANYWAY [quote]You know, I'm glad this particular beta community is so.. reasonable! A rare commodity these days. And it's quite refreshing to not see "OMG WTF I PREORDERED SO I PAID FOR IT AND I EXPECT PERFECTION FOR MY MONEY" type posts (some of you should see the Hellgate London beta forums...). Anyway, thanks for the heads up <IMG id=ImageResize_Image_8 src="smiles/Smile.gif"

12 Replies 2,126 Views

Your idea is basically the beta 1 phase jump inhibitor (the one that blocked both incoming and outgoing traffic). Plant one at a choke point and let the mayhem begin. Watch, and laugh as the pitiful AI "tries" to take it out. yea I like that one much better! unfortunatly it was to much of a death trap.... Thats because the gauss

12 Replies 2,241 Views

if every other planet with that many jumps away is a nebula or asteroid belt. would be hard. I think there should be something in the game engine that allows you to override the 15% 15% 15% thing there should be some sort of mega broadcast coordinator that you can build in the stars, that way it can be destroyed with out defenses yet affects all of the surrounding bodys

49 Replies 10,164 Views

I thought of this after the umpteenth time that pirates had rushed right past my gauss platforms into the soft underbelly of my system Somewhat offtopic, but why don't you build the defenses at the underbelly? because. if you can smoke your enemy at entry you just build around gauss all the way back, problem is that now the pirates are smart enough to simply fly around... <img src="http://images.stardock.com/gc2/T_DL/s

12 Replies 2,241 Views