NorsemanViking

NorsemanViking

Joined Member # 2414715
7 Posts 243 Replies 10,200 Reputation

The reason I'm very skeptical to this proposal is that I want hard competition for the planets. I fear it wouldn't be if all the factions prefered different planets. The gameplay would suffer alot if that was the end result, and I can't see what there is that should make the suggested system more strategical. I forsee a less strategical game. Just saying.

20 Replies 29,858 Views

[quote who="Frogboy" reply="6" id="3485654"] We love historical strategy games but we tend to rely on our friends at Paradox to make them. If you haven't checked out their games, I highly recommend them. [/quote] I love the Paradox games, especially Europa Universalis 4, but Stardock could do TBS 4X historical and rival Firaxis' Civilization.

25 Replies 104,466 Views

[quote who="Alstein" reply="3" id="3496650"] This is the point where I planned to consider the game in beta. [/quote] Yeah, same here. From Beta 2 I will start playing alot more. I'm just soooo excited, that I just can't hide it.

13 Replies 49,748 Views

Only 33 h. I'm waiting for Beta 2 before I'll play the heck out of it, and even more the heck out of it after Beta 3. :) The game is going to be soooooooo great! I have a good feeling about it. It's going to join my More then 1000 h played Club. The only members there so far are: 1) All versions of Sid Meier's Civilization 2) All versions of Europa Universalis 3) GalCiv 2 And GalCiv3 has multiplayer, an

15 Replies 52,846 Views

[quote who="hedetet" reply="35" id="3494519"] Quoting Frogboy, reply 33 [e digicons];)[/e] Yea, this is a game for the AI. You are there to entertain the AI. [e digicons]:D[/e] I hope it doesn't mean the AI can load saves [e digicons]:P[/e] <br

62 Replies 69,244 Views

This looks promising indeed. I like the charming old school style, and I can smell some very good, interesting and fun mechanics here. One question on sovereign skill upgrades. Seems to me that you can choose a number of limited base skills, then improve on those. This means you can't get all excisting base skills eventually and have to do harder choices. Please say this is true. That reminds me of the great good old HoMM3 hero upgrade mechanic, were y

62 Replies 69,244 Views

Wow, this looks better and better. Just saw the september update. I have the feeling that an instant classic is in the making here, and I can smell some very great game mechanics. One example: City management and city placement will be alot more exciting and meaningfull then in FE. I can tell already. Glad to see one tile cities, and how they upgrade/expand on tiles that have prod/food/mana etc now. Would have loved to have this system in FE too, but guess that has to be for FE2

69 Replies 77,101 Views

[quote who="DivineWrath" reply="3" id="3493919"] One might argue that you should be able to get some idea of what kind of planets are out there. Humanity has developed astronomy techniques that allows you to find planets orbiting stars, and even determine the colors of those planets. That is a better than knowing nothing. Hell, if you can see the star with sensors, you have a closer look at than your home world. This also says nothing about new astronomy techniques humanity might come up

6 Replies 12,350 Views

Yeah, it was practical, but in my opinion it ruins some of the charm of exploration. I like it better when you have to explore the whole surrounding of the star to be sure there are no more habitable planets there. Makes fast scoutships with good life support and sensors even more vital, and that is clearly a good thing for the game in my view.

6 Replies 12,350 Views

1) I see that space stations will have crews. Will this be some kind of mechanism to play arround with, or is it just a representation of how big the space station is? 2) Will there be changes to how tech trading works? 3) Will we be able to design the ultra small ships that is a part of a carrier module? Can you talk more about how you intend carriers to work in battle? How will number of carrier modules effect the logistics of an army? Will carriers also have functions on th

34 Replies 121,940 Views

Yeah, there is normal turn based multiplayer, not simultaneous. I was abit skeptical to that, but when you can do everything when it's not your turn it works very well (the Civ5 turn based mode is terrible at this, but this seems to be alot better implemented in GalCiv3). You can even design ships while it's not your turn. It will be the best way to play multiplayer of this game in my view now, at least with up to 4 humans or so. Advantages are the game is played like in

3 Replies 914 Views

I can't Reach the Stream today, and will have to watch the replay tomorrow. So a few questions from me. 1) Base movement of units in GalCic3 is now between 3-5 tiles a turn, depending on race. In GalCiv2 it was less. My consern now is I can build a Constructor With nothing but a Constructor module, and it will be way off cheaper then one wth an engine, but not be hindered in a meaningfull way by lack of movement. This is so efficient it's a non-brainer hoic

37 Replies 52,521 Views