NorsemanViking

NorsemanViking

Joined Member # 2414715
7 Posts 243 Replies 10,200 Reputation

I can't say enough how much I prefer the tactical combat cinematic sollution in GalCiv2 compared to tactical player controlled battles for this game. Luckily the developers won't change this, but rather improve on the GalCiv2 sollution. In fantasy strategy RPG's I often like it the other way arround, but I'd love to see a grand strategy game with the GalCiv2 sollution here as well. A fantasy game with a huger priority on strategical gameplay, a true grand strategy fant

84 Replies 460,297 Views

Yeah, you can and in GalCiv3 (so far) the problem (in my humble opinion) is that it will move 3-5 tiles, depending on race. That's all to powerfull at that greatly reduced cost. I hope base movement will be reconcidered. Most such things will of course, that's what beta is all about.

8 Replies 27,006 Views

2 base movement is as far as I would go if I took the design decissions, One Civ could have a race ability of one more, that would be fair enough (all civs have their advantages), and another could have a penalty of being reduced to one base movement. But anything more then that I concider too over the top, and making early engine strategies pretty useless.

8 Replies 27,006 Views

AI bonuses are a must for people wanting to be challenged. That's true for any game, even GalCiv2 with its legendary AI. Choosing difficulty levels by the principle that you hate AI bonuses won't make you a happier gamer, just a more frustrated one. I also heavily disagree that champions fighting together should not split the experience, because how it's done now is the only reasonable way to solve that issue. You should not be rewarded with more total "experience inc

7 Replies 15,088 Views

After playing the beta I have some thoughts about the base movement compared to GalCiv2. In GalCiv2 you can only move a unit one tile a turn if you don't give the unit extra engines, and this seems to be changed so far in GalCiv3. I'd like to hear the reasoning behind the decission of increasing the base movement, because for me it makes prioritising better engines not so essential. A good example is the constructors. First thing I do now is crea

8 Replies 27,006 Views

We need a new Galactic Civ-game, not another stupid unstrategical strategy game where it's all about the tiresome tactical battles and fooling/exploiting the AI. You that like it that way have loads of crap to choose from (AOW3 comes to my mind here for instance). We who want an epic game where real strategical choices matter and are central, we choose GalCiv; and that's final! NB! And many like both of course, and are happy there are games out there with dif

84 Replies 460,297 Views

I first and foremost hardly disagree to the OP's point 1 and 3. I'm not against Governors for People who wants them, but detail governing the planets is a big part of the fun, strategy and gameplay for me. When it comes to production of ships/buildings it's important that ships/buildings take their time to build, both to make production really valuable in itself, and to make preapearing for war an important factor. There is alot o

8 Replies 4,283 Views

Oh Yeah. Haven't played much of alpha, but tonight Im playing a multiplayer game, and it's loads of fun and suspense. Can't wait for all the missing features coming up. This game will turn out great.

7 Replies 2,649 Views

[quote who="Frogboy" reply="69" id="3474395"] Quoting NorsemanViking, reply 57 Quoting joasoze, reply 1 Total Annihilation is still the best RTS ever made! And it's follow up: Supreme Commander. Just a shame Supreme Commander 2 had other developers and tasted more like cow shit then honney. SupCom was the same team (mostly). I liked TA more than SupCom mos

105 Replies 415,839 Views

Awesome music! Loved the Magesta theme sooooooo much! Wonder who the composer is. My compliments. NB! Listened to the rest as well. This sounds so good. Reminds me about the good old feel of the Music from the Heroes 3 and 4 games. Those games had legendary music. Now to the game info file, a glass of wine and a cigarette. :)

108 Replies 300,766 Views

[quote who="Frogboy" reply="85" id="3471765"] Quoting UnleashedElf, reply 84 $20 - sold. How will the units distinguish themselves with no unit design? i look forward to going into detail shortly in the founder's vault. [/quote] I'm looking forward to that like a little child on christmas eve.

108 Replies 300,766 Views

[quote who="Frogboy" reply="193" id="3470804"] Quoting serapis6990, reply 191 Any sign of when the Vault will get updated again? Soon. I get my hands on the new alpha this weekend.[/quote] Lucky you! Think you will need a second opinion when you evaluate it? ;)

217 Replies 80,433 Views

Cool! Love the screenshot as well. If only the link worked. Tells me there is an error on the page. NB and Edit! Made it work now by copying and pasting it. Order placed! :D

108 Replies 300,766 Views

[quote who="GFireflyE" reply="6" id="3458915"] Quoting Mistwraithe, reply 5 Quoting GFireflyE, reply 2I really miss building upkeep costs. Having to plan out your economy around what buildings you want to build in what cities was always an interesting challenge to overcome. I totally disagree. I much prefer the Civ 4 model to the Civ 3 model where the optimal build for most of your cities if often nothing (or just troops) because the maintenance costs of buildings

18 Replies 19,251 Views