Im up for a saturday game. Live in Norway, CET-time. I can play for an "unlimited" number of hours.
NorsemanViking
[quote who="satoru1" reply="142" id="3451847"] One more day! https://www.youtube.com/watch?v=IddP8AAIGTQ Sorry can't resist[/quote] And here the real Maestro of singing, hope, dreams, passion, nostalgia and pain: https://www.youtube.com/watch?v=rYXPMmmmbwE GalCiv3, I see your sweet face before me
[quote who="Frogboy" reply="8" id="3451779"] I think the biggest surprise will be the multiplayer. The nature of GalCiv (on tiny maps in 1 v 1 games) works out remarkably well.[/quote] Just as I have foreseen. I also foresee multiplayer FFA megagames will be even better (for people like me at least). :D Everything is proceeding as I have forseen....Muahahahahaha.
Nebula & Ion Storms I'm curious about this feature.....
[quote who="NeoWolfen" reply="138" id="3451272"] Quoting Chibiabos, reply 135 Since snaking to forests to build a logging camp or rivers for a dock is no longer allowed, the only purpose of snaking at all anymore is to put nearby resources in range of your city, and that's kinda weak tea considering your borders will expand anyway, so makes sense to give up on snaking altogether. I disagree. I have always found the snaking cities useful for t
Don't expect the first Alpha version of GalCiv3 to be more fun then the complete ultimate GalCiv2 edition. Then you will become disapointed.
I'm so excited and I just can't hide it I'm about to lose control and I think I like it I'm so excited and I just can't hide it And I know I know I know I know I know I want GalCiv3!
1 tile cities will be a huge improvement. No more totally brainless cheesy and unestethical gameplay of city snaking, city blubbs filling the map and God knows what. Please say we will have workers as well, and this is pure fantastic for the strategical empire building element. What I'm more worried about is being too powerfull in the start of the game. I don't like being too powerfull in the mid or end game even, so I'm not sure of what to think of this. When I
Yes, it will be.
[quote who="ReaperIsRollen" reply="12" id="3448765"] This is kind of a concern for a 4x multiplayer game, how the hell can the matches work when most normal people have jobs, school or.girlfriends? A.I takeover or maybe ur faction becomes untouchable untill you come back? Maybe like a persistant game, I don't know has stardock hinted yet how they are going to do it? [/quote] The way to go is: 1) Shorter games like 2-4 pl
Can't remember where, but I'm rather certain. I'd also prefer 1vs1vs1vs1. Teams are for cowards. :D Abundant ressources and anamolies sounds boring and unchallenging. :) I vote normal or scarce. NB! I think medium map will be OK for 4 player, and start up game. But all should have 6-8 hours at least, so we can have some fun. Perhaps 2x6h sessions Friday and Saturday after the 27th, at a set hour?
I think they said it is max 4 player games in the first alpha build.
I'm in! But no easy settings as you suggest. I want hard slow growth.
[quote who="mqpiffle" reply="62" id="3445469"] I'm still waiting to see if SD will sort out how city defenders are managed when multiple armies attack a city during the same turn. At the very least, surving defenders should carry over to the next battle during the same turn. Currently, the defenders just cease to be after the first battle. To be clear I'm referring to inherent city defenders, not stationed units.[/quote] I think it i
I'd love to see buildings that are supposed to give +1 sphere of influence work. As of now I can only see the Monument and City Hall work as intended here, and not buildings like for instance the Palace. This is especially important for us that think playing with human placed buildings and snaky cities are exploitive, boring and gamey.
Hope loads of you lads and ladettes are up for some 1vs1 or 1vs1vs1vs1 alpha multiplayer. Hopefully Stardock will make an own forum sticky, at least when the game is out next year, where players can organize their MP-games.
I agree about the squirrels, but I like the humour in tech descriptions and diplomatic dialogue to be kept.
[quote who="Frogboy" reply="156" id="3446240"] In the case I'm thinking of, the player is up against a Mithrilar that using a mortal avatar. The main point being is that I'd like to dispense with the wimpy (oh look, I can now have a club) beginnings and start players out much more powerful. Elemental has all kinds of powerful spells in it, volcanos, meteror storms, tidal waves, but few people ever see it and we had to totally nerf other easier things becaus
[quote who="PeterStone" reply="32" id="3447048"] It is early in the morning and almost forgot that I was completely addicted to the Call to Power series by Activision. I loved this series. I also did lose some sleep over Alpha Centauri series. If 5 We're Seven they would be on the list.[/quote] Ah, Call to Power. If only Brad could take up that concept, making a competing Civilization TBS 4X.
1) Galactic Civilizations II 2) Civilization-series 3) Fallen Enchantress: Legendary Heroes 4) Master of Magic 5) Master of Orion II NB! If we can call Europa Universalis IV a 4X it undertakes the second place on my list.
[quote who="Frogboy" reply="36" id="3441722"] I'm pretty excited about this game. I worked with those guys a bit during the Impulse days, they're terrific.[/quote] I'm rather excited as well. It sounds like a real 4X masterpiece. I just wish they hired you to help with the AI. :)
The screenshots are probably from the new 4X fantasy. The art style looks different, but still just great (love it). I'm so glad they still choose this cosy fantasy style instead of the terribly uncharming, vulgar and excessive style we see in all too many fantasy games nowadays. This indeed smells of grand atmosphere and epic adventure, gentlemen.
Yeah! I support hard choices and opportunity costs.
I like smaller DLC's coming rather frequently too, but what I'd really like is a great new Expansion Pack adding naval exploration, naval monsters, naval quests, naval hero traits, naval tech, naval buildings, ships, naval warfare and a new naval based faction. This is what we miss to make the game perfect instead of just great. :D Other then that: - I'd like to see a siege system as well, that could slow down enemy captur
[quote who="Gaslov" reply="12" id="3446166"] It seems the culture of gamers has changed. People don't like challenge. They like progression. They enjoy repetitive, mindless tasks that give the illusion of getting better without actually getting better at the game. In age of wonders 3, for example, it was suggested that in order for AI to be acceptable, it only needs to "present a credible threat". That is setting the bar pretty low, as I would only