DarkMadMax

DarkMadMax

Joined Member # 2415196
5 Posts 28 Replies 8,050 Reputation

Fixes for diplomacy please. - Rework values so AI doesnt trade low pop planets and doesnt go to war for peanuts .At same time make it easier to trade planets and ships for OTHER planets and ships. As it stands AI wont trade high pop planet for my whole empire and surrender on top of it, while he will happily trade pq 26 world with low pop for a couple of good techs and declare war on anyone for half of it (BTW I play on suicidal so all that problems are not remedied by higher level o

242 Replies 396,962 Views

[quote]I'm not sure what difficulty you play on, but on Obscene, it isn't that easy to make trades for things like that. Usually their research is so ahead of mine is some areas, it limits what I can trade to them. Also, to stay ahead militarily, I rarely have a lot of cash on hand until perhaps mid game, so it's difficult to trade large sums of dough for techs/planets or to make war. With some races it's easier (drath, terrans), but usually it's fairly expensive.[/quote] I play on suci

16 Replies 13,991 Views

Seriously it just ruins the game for me now. You can win hardest level of difficulty with the most stacked odds by just doing trades and building 2 galactic projects (translators and bazaar). I don't understand why AI trades their planets for a few techs- planets should be traded for planets only or huge amounts of fleet, techs and money. As of now you can get PQ 20 planet for a few techs just because it is underpopulated. In ToA the overall disaster is also exacerba

16 Replies 13,991 Views

All facts was my favourite strat in DA (I play on suicidal btw). In ToA I think it will not work because of huge penalties. Diplomacy whoring on the other hand is much more effective. I just won first game on obscene and completely dominating 2nd one on suicidal playing as yor and doing old school 33% split but relying on diplomacy.you can trade for other races techs which give you a lot more boosts.

10 Replies 7,976 Views

[quote]$1,000/turn is nothing to dismiss, but many strong players have a per-turn surplus of $100,000 by mid-game. Some players have incomes that go much higher. I'm not particularly good at getting such revenue (largely since I never play maps larger than large and rarely over medium), but even in a 5 player small[/quote] Well that is exactly the problem 1000bc on a small to large map is way too unbalanced. It equals about 5-10 good eco world for end game. Especially small maps -

30 Replies 83,549 Views

Do you have any 1vs1 against decent players? The advent player was noobish (taking advent for start :) ) Pretty interesting last game when you rushed tec player as vassari, but again some pretty noobish mistakes. One was giving money to his ally and plus you gained some additional income from blackmarket. Also he made a crucial mistake of overteching himself - he shouldnt let you tech all the way to subverters, he could have rushed you with lrms early game, instead he waited and waited

4 Replies 14,518 Views

[quote]You probably want to go to the mod or multiplayer forum and set up a thread looking for people interested in gaming with your mod of choice and set up a time to play. Even if there WERE a way to auto-match you with random people using your mod, you would be in for a very long wait to actually find enough people with your particular mod version.[/quote] This never works especially with such low pop games as Soase. Modded MP only works when there is automatch system (example J

222 Replies 203,022 Views

[quote]lobby for mod support for multi-player games? Lobby for it to be easy, to work correctlyI too enjoy petitioning game designers for features that already exist. [/quote] It exist?!? So how exactly do I play a modded game in MP , provided that I have version a of mod x an and there is no way to match me automatically with players having same version of same mod ?

222 Replies 203,022 Views

[quote]If you don't want to re-use ship designs from previous games, just turn off the option for saving your ship designs to the hard drive. The whole point of that option is so you can re-use them in future games. Turn it off and your problem won't continue to propogate.[/quote] You guys completely miss the point .I DO want resue the ships. Problem is a) designs on reuse are broken and bugged (they have "phantom components" - which show, but dont take any space) <br

382 Replies 109,223 Views

[quote]put a number behind the name of the ship to indicate a new model.[/quote] You end up with say " fighter 1-2-4-5-6-7-8" and so on for every hull type. Then the next game you go the other tech tree and have to start all over - with upgrade bug and persistent,un deletable designs you end up with dozens of obsolete and uselesss designs which only annoy you.

382 Replies 109,223 Views

[quote]Now see, I *am* a person that likes it when the AI can beat me, especially if it's not cheating. One of the reasons I enjoy games like GalCiv 2, Shogun Total War, & Medieval Total War is because the computer actually has a chance of defeating me. Maybe my views are in the minority, but I love strategy games where I actually have a chance of losing to the AI -- I find a genuine challenge to be a lot more fun than games where I know I'm probably going to win.[/quote] Yeah

12 Replies 74,772 Views

[quote]I just asked Brad about this and he's going to change them to super projects.[/quote] Wont this lead though to potentially overpowered situation if you capture another planet with those already built? Like it is the case now with Hyperion line buildings?

110 Replies 61,282 Views

Could the ship designer be fixed a little bit? : 1) When you upgrade a design and save it with same name it still somehow remembers old components whenever you edit this design again. -Graphics is screwed up sometimes too (shows non existing components from old design) .I cant save it everytime with new name - I don't like too many different names since I forget which one is which and they clutter the design and build menu. Which leads to next problem : 2) When you delete th

382 Replies 109,223 Views

Well I honestly believe old black market system was just fine and the only thing needed was is a price freeze for first minute. It was imho balanced enough so races with excess credits(TEC) and those with surplus resources(Vassari) could use it . any changes require carefull re balance which Ironclad proved to be unable to do (as witnessed in 1.03 patch).

7 Replies 18,748 Views

To respond to some valid criticism: Yes true starcraft had many more factors to it success than simply well made game. DoW also had its share of problems (especially with expansions - thats why I didnt mention them). But it is also true that every popular RTS MP games has to have decent balance and support competetive play. Yes they are not perfect - but leaps and bounds beyound what soase currently is

190 Replies 205,546 Views

I am really disappointed with Ironclad. They made MP only RTS game and yet they go about patching it like it is single player only turn based game .They completely ignore MP balance and MP dynamics. With this change to black market they single handedly removed 2 races from MP game play. And to all who claim they play "for fun" -fun in MP games consists of competitive gameplay against other competent player, not AI steamrolling (if you want this - play coop) .Most successful MP games a

190 Replies 205,546 Views

Where is [B]promised[/B] option for faster game speed? There are all same old options. And new options added are nice but missing the most important one - kill rate. New changes to black market are horrible BTW -severely imbalances whole game. Siege frigs didn't need nerf per se, what needed to be done is PJI fixed. and 700% is a very half assed fix.

137 Replies 165,497 Views

[quote]Mainly because no matter how much "protection" they add pirates will eventually do what they do best and put the games out for free. So if they know the pirates are going to win why go through the trouble of putting in protection? It doesn't make good business sense at all. There spending money and losing money from the consumer for something that doesn't work at all.[/quote] Yeah I never understood that either. 95% of games get cracked and released same day as official one

254 Replies 1,052,879 Views

Well I am hardcore PC gamer. - Been playing since the times of IBM PC XT. And I been a pirate since then as well (though not knowingly - see I Lived in USSR back then and piracy was the ONLY way to get any software back then, everybody just knew that the way to get software is ask your buddy for a copy) . Then the USSR fell apart and among all the bad (and a few good things) you realise that software out there actually cost money. And shit load of it - legal game cost $40 , in ear

254 Replies 1,052,879 Views

[quote]I must say I'm curious as to how you think aggressive play isn't rewarded in sins. Having such a slow movement speed means that unless defenders and rapid response units are in place to begin with it's extremely hard to catch and stop someone hitting you in back. Having a slow resource rate means an early loss of a lab or upgraded colony is much harder to replace. Having a slow build speed means that if you lose your opening fleet early on, with one frigate factory and some guar

119 Replies 47,821 Views

[quote]I hate necro-ing a thread, but the last few messages on here really sparked me... I love the concept of X3: Reunion, with or without the mods, but as denyasis says, the UI is horrible. I had to stop playing it altogether because it's an excercise in frustration, irritation, anger, and tedium trying to use their UI. Worst UI design I'd ever seen in a game, or anywhere for that matter... And as I said, it's a total shame because it's a great game in concept.[/quote] Wow -same

20 Replies 23,237 Views

Simple ability to give ship waypoints imho would be simpler to implement, more versatile and hence better. I get annoyed by constant need to micro my scouts and radar ships on every turn - just because I cant give a path different from straight line

17 Replies 9,414 Views

[quote] 4-5: other two. Carrier sucks. Why? Repair hull is crap. You will repair the hull of the ONE ship they're focusing. Everything else doesn't benefit at all. Compared to restore shields, it's an order of magnitude worse. [/quote] This shows that you are absolutely clueless. Repair ability repairs everything in radius of the ship. And fact is Skirantra carriers are the only cap worth getting as a vasari . The rest of your strat shwos that you havent

27 Replies 15,872 Views