@Winnihym - The issue of time would be mitigated by distance from the MR and number of facilities to produce the item as well as type of travel (fast, slow -etc.). The subsequent post by Frogboy addresses this point nicely to some degree. Regarding obsolescence I think there should be a conversion function at say a "trade house" where I can decide what is obsolete and get a percentage trade in for any of that resource in my empire and I should also be able to disable any further produ
Spartan
Now to make this thread more wholesome and remove the need for eye bleach. I give you Snow White... I considered putting Frogboy's face on her but I could not bring myself to do it. [e digicons]:puke:[/e]
You should check out the main trade thread.
[quote who="Zipster0007" reply="22" id="2221476"]May I please have some information on that code, Spartan?[/quote] Code sent - enjoy! [e digicons]:andrew:[/e]
I have a code - someone PM me for the info.
[quote who="Luckmann" reply="5" id="2221419"] It's interesting to note that the first result that showed up when searching for "Fantasy fox" on google was to FOX News.[/quote] As it should be given that Fox operates in a fantasy world. [e digicons]:fuzzy:[/e]
I have to agree with Martok. SEIV is about most detailed one on the market today. For an across the board title you should given GC2 a try. It is really a jem. [e digicons]:andrew:[/e]
Hmmm..... Seems the consensus is shifting to "option 3". With that thought, I have a question... I really loved Capitalism 2's econ system. Has anyone else played it? I think that system would be a natural for this title.
[quote who="landisaurus" reply="20" id="2220961"] Quoting Spartan, reply 18Sweetness to the nth degree!! Shall we assume it will have mini map (dungeons and planes) linking options? Wrap it up with a awesome campaign creator & editor and Gods themselves will wail and howl in shock and awe! of course! If I were to create a good story-based map (I did in that HoMM all the time) I'd want to create dungeons. Linking those would be
[quote who="Climber" reply="21" id="2220902"] What do you think? What is the cons you can think of for this method?[/quote] That is pretty much what I posted with far fewer words and no example in my prior post maily due to time issues. Great job! Karma given [e digicons]k1[/e]
Sweetness to the nth degree!! [e digicons]:andrew:[/e] Shall we assume it will have mini map (dungeons and planes) linking options? [e digicons]:borg:[/e] Wrap it up with a awesome campaign creator & editor and Gods themselves will wail and howl in shock and awe! [e digicons]\o/[/e]
[quote who="Kitkun" reply="2" id="2220797"] Pfah. Of course he doesn't deserve it. He's Annatar! I'm sure I could say the same for a couple of forum posters by the nicks of Luckmann and Landisaurus. Also, you guys suck for not having any fox images. [/quote] No doubt. Luckmann and Landisaurus are the shizzle to the snizzle in the community. [e digicons]:beer:[/e]
Looking at things from a demand side of things with a focus on "simplicity", if an automated system is to be implemented and effective I would like to be able to select something to produce at a given city, from a list of options that I have the appropriate resources for within my empire and have the AI automatically deal with sending everything needed for that unit to the city. The list of course would change depending on tech and resources dynamically. Moreover I would also like an
Really good stuff. Karma given! [e digicons]k1[/e] Now to find time to work on my Fallen (Drow) race faction. [e digicons]-_-[/e]
@Luckmann - I would not sweat the control thing much. I would be willing to bet that if SD was going to fold, Frogboy would - at the very least - release server side software for the community and at best rework the game for p2p.
I used it for the beta but went back to Vista64 last month. I got the RC but have not had time to reinstall it all again. For what it is worth, I did not have many big issues during the beta trials. I can only assume it got better.
On a side note, a system something very much like Capitalism II has would really rock methinks. [e digicons]:fuzzy:[/e]
Dont forget slaves, beasts & salvage since you went the virgin route.
Looks like good stuff in the making! [e digicons]:andrew:[/e]
[quote who="Denryu" reply="22" id="2218084"] Quoting Spartan, reply 20It seems like a monumental landslide from the prior posts for the first [complex] camp. There are also some seriously well developed posts and outstanding ideas offered up along the way. I look forward to seeing some qualitative feedback from SD on the thread soon enough. Realize that option 3 was not initially available as a choice, and was added after the post above regarding having a meeting.
It seems like a monumental landslide from the prior posts for the first [complex] camp. [e digicons]:banhammer:[/e] There are also some seriously well developed posts and outstanding ideas offered up along the way. I look forward to seeing some qualitative feedback from SD on the thread soon enough.
[quote who="Szadowsz" reply="8" id="2214484"]shameless necro The idea of vassalage and neutral factions without channelers sounds cool, It would really add to the gane as most others do not do it justice. It would be cool for vassals to give resources and gold and maybe knowledge you wouldn't get if you simply conquered them[/quote] Lets hope that is the official plan to a very large extent. The rest seems to be covered in the prior posts. [e digi
[quote who="SyDaemon" reply="14" id="2216998"] Fixed.[/quote] Outstanding - Karma given! [e digicons]k1[/e]
Gamasutra basically picked up the story here . [e digicons]:andrew:[/e]
[quote who="lordkosc" reply="1" id="2216292"]Camp #1: “Sophisticated” especially since it is single player focused, I like the meat and potatoes of a game !!!!!!! make me think how stuff works and then let me optimize the process and make it efficient as possible! In the end we all should realize Elemental is not going to be a casual game, there are too many casual games as it is. [/quote] Without going into all the details, since