ReuelKB

ReuelKB

Joined Last seen Member # 2423062
1 Posts 65 Replies 1,382 Reputation

Well, I used to buy strongly into the belief that man was the primary cause of global warming. For the most part this is because that is all I heard, and didn't hear much from the other side of the story. My fault for the most part, but I do consider myself in general to have an open mind, and when I saw the 'Great Global Warming Swindle' on google video, my beliefs flipped 180 for the most part. Turns out temperature of the earth effects CO2 levels rather than the other way around (C

56 Replies 19,771 Views

Lower taxes generally mean increased economic growth. So, if you allow for increased economic growth, then that smaller percentage in taxes leads to a higher amount of tax that can be collected via one with a larger percentage of tax for that same time period. The problem is, what is good for the short run is often not what is good for the long run. Too many people I've spoken to don't understand this. Yes, by raising taxes, you've helped alleviate the problem in the short run, but

45 Replies 16,133 Views

Yeah, I like the idea of having a slower tech rate as well. I almost exclusively play on the slowest tech rate possible, because I don't like the idea of a tech only taking a few weeks to research and getting all the way to dread lords level of technology in just a few years. Also, at slower techs, don't have to worry about my ships getting obsolete in the bigger maps.

400 Replies 129,824 Views

Yeah, it's annoying. They keep sending all their fleets after your freighters, which leaves far less fleets that you actually have to fight against while attacking them. But it is annoying that you have to wait so long for the turn to end.

18 Replies 7,900 Views

A week ago, you could count me as one of those faith-based chicken littles fully believing that mankind was causing global warming. It was so engrained into my mind, and all these scientists were confirming it, that I just assumed to be true. Then I saw The Great Global Warming Swindle (google video it if you like), and even though I was quite reluctant into seeing it, I can honestly say that my opinion flipped. They put forth some very impressive a

67 Replies 36,600 Views

Or simply some very expensive technology to fix, like with the plague. I mean, if I had that event happen to me on the gigantic maps I'm fond of playing, and if there weren't a work around, I'd just give up, or reload my game from a previous time, as I wouldn't want to play the rest of the game with a speed limit that voids all engine research on a gigantic map. If it weren't permanent, then I'd have no problem.

50 Replies 28,111 Views

Yeah, in my current game, the Drengin, Korath and even Terrans are simply not researching the tech at all, which is horrible on their part since so many of their planets have under a billion people on them making them not only easy to conquer but ruining their economy. In my opinion, if that mega event occurs, all the other AIs should give a much higher priority to researching the cure, otherwise they will fall seriously behind those that do, and essentially be wiped from the game if

18 Replies 12,121 Views

Most important thing that I can think of to see changed for starbases is to make it more worthwhile to research the techs by beefing them up, and perhaps have the modules more tied to the weapon/defense techs. I mean, it's odd having a Star Javelin III installed on a base if I haven't researched hardly any, if any, techs in the missile weapon tree. But, currently, it's simply not worth it at all to research the starbase techs and building waves and waves of constructors and yet

32 Replies 18,985 Views

Yeah, I've been trying to get a foothold in the tough difficulty in Dark Avatar, but man, I keep getting overwhelmed in the beginning of the game. I've read many strategies to keep your economy from going bust immediately, such as don't over colonize, and keep your morale as high as you can to keep your population rising. If you colonize too many planets, you end up having to pay huge maintenance fees, and at 12 bc per colony, they can really add up. However, for some reason,

22 Replies 20,209 Views

Yeah, I used to love WoW, tremendously. I remember when I started playing the week it came out, it was quite incredible. It was my first MMORPG, and I was amazed at the depth of the world, and all the things that I could do, and the thrill of entering areas where all the creatures were displayed a skull as their level. Needless to say, I played it frequently, and loved the idea of Rest XP, since it relieved the constant need of continually playing it to keep up with everyone. It was also qui

42 Replies 48,476 Views

Well, I don't have that big of a problem with it. When I play, I just imagine that a single fighter unit actually represents a few hundred fighters, and that heavy fighter units represent half that, with frigates representing 20-30 frigates each, and battleship units as ten units each, and dreadnaught units as 3 dreadnaughts each. It's not that big of a problem as long as you let your imagination do some of the work. Also, this explains to me why dreadnaughts don't have that much higher firep

33 Replies 18,304 Views

Well, I don't have that big of a problem with it. When I play, I just imagine that a single fighter unit actually represents a few hundred fighters, and that heavy fighter units represent half that, with frigates representing 20-30 frigates each, and battleship units as ten units each, and dreadnaught units as 3 dreadnaughts each. It's not that big of a problem as long as you let your imagination do some of the work. Also, this explains to me why dreadnaughts don't have that much higher firep

33 Replies 18,304 Views

Very nice simulator, but something confuses me. In all the time I've played GC2, I don't recall ever seeing an attack roll of 0 when shooting at a ship with no defense, yet in the simulator it happens relatively often (with low attack values). I'm pretty sure it's not that they are not displayed in the game, because I keep track of all the ships that fire in the game, and this hasn't happened, whether shown or otherwise. From what I've seen, though I may be wrong, is that the defense roll is

70 Replies 101,725 Views

Yeah, I agree. They have clearly distinguished between tech points and manufacturing points, so they should be treated seperately in the sliders. Increased social spending should mean decreased military spending, and vice versa. But research spending should not be dependent on production spending. Two spending sliders I think would be nice and a bit less confusing. One for production and the other for research. Then have two percentage sliders fo

58 Replies 28,768 Views