This thread is here for the memory issues at hand, not your short sighted egotistical promotion of your own ideas. Please shut up or focus your attention on the polite and hopefully helpful conversation that existed here before your presence. I'm sure everyone will appreciate it.
CommanderGizmo
Please note that while it may appear to be running full screen while in windowed mode, it is in fact running at the resolution you set it to in the game options. That may or may not be the same size as your desktop. You will still get the benefit of the different memory managing as well as the quicker alt+tabs.
I ran into this race the other day, and just about died from frear alone!
You could have one on every planet I suppose if you built it, then traded the planet away, built another and traded it away and so on. Then take them all back. You'd have to have some cash and a standing military, but would you ever be powerful!
You are right about that. The real danger is brown outs though, as they can destroy parts not just corrupt files. I have a UPS system with AVR that will run my whole office (5+ 19" CRT monitors) for more than an hour should I need it. Well worth the $250 when you consider that one of those monitors alone is worth more than that. I would suggest a device from APC's RS series. Excelent devices with plenty of AVR capabilities and extra power for those extra fans and hard drives.
Actually, using larger ships would help. The more ships you have, the more memory it uses. Fewer large ships is better than lots of little ones.
So the the bottom line is that quick solutions are very often NOT the BEST solutions. So avoid quick solutions which cause your customers unnecessary grief. Secondly testing without lesss than 2 GB pysical memory was a very dumb move. Inexcuseable. I have 1GB memoery and most people have 500 MB. Since I saw posts on how GC II 1.0 was optimized for lesser memory confiura
I concur on this. One reason I like to use fleets of small ships in great number is this very fact. They can take down an enemy, and then move on to the next one when my next ship fires. If they were all pooled, wouldn't the rest of the ships be shooting at a destroyed hull?
Please see this post: Link
I think what you suggest would make the weak weaker, and the strong stronger. For instance, if you are winning a war, or getting ahead of your opponant, you can raise taxes higher due to more moral and speed on ahead. Vise versa: if you are struggling to keep up, it now gets harder since you have yet another problem to deal with. This would, at least as you have described it, possibly make it harder the harder it gets, and again, vise versa. I would like to see it a *little* more c
I agree that the econ is a little easier that expected. I have to ask though, what difficulty do you play?
We need a funtion in the forums that allows us to slap "I'm Stupid!" signs on people that they have to wear for the rest of their gamming lives. Can we get that added soon?
What? Free money when I was going to conquer them anyway?! Now that's a deal!
I don't normally use life support, even on gigantic maps. I was going to post about that, but then decided it was my play style. I prefer a forward base of operations for a war, so I generally send a task force ahead of the main fleet to establish a star base or take a small fringe colony so that my range is extended. That also gives me somewhere close by to hide while I repair any ships that might need it, and a good rally point position for incomming reinforcements. I agree with
There are also random events that can effect approval ratings per planet.
I second that Themanthatisi ! For those that are having this issue, an idea: I have found that running in window mode with the task manager open (Ctrl+Alt+Delete) to the performance tab helps keep track of when a crash can be expected. In my case I have a duel monitor system, though that should be necessary to see the task manger quickly in windowed mode. I simply watch the value labeled 'Available' in the Physical Memory column. When this value gets close to 1
I'm sure I would have noticed if this was happening! must mean between 0 and attack rating, and same for def roll. I believe you are correct in that.. If this is true, then a ship with 18 beam weapon, or even 1
I'm curious then... why list 512 MB RAM as recomended? Is the game going to be eventually runnable at 512 MB RAM with all bells and whistles? I believe this is a memory leak issue. That means that the game is not releasing some memory when it is done with it. This causes the game to use more and more memory as long as it is running.
SuperGeek > A few years from now You can get a rig from Alienware with 2GB of total video memory (4x512MB nVidia 7900 GPU) and 4GB of system RAM Even a standard dual SLI rig can have 1GB of video RAM. I build systems that match or exceed these specs for customers. I was thinking more of when the 'standard' computer reached clos
I have a very fast and powerful machine, and my giagantic galaxy saves take a LONG time to load sometimes. You guys sure you are waiting long enough? I thought mine had frozen up at first -- but if I wait, there it is! You know, that is alot of data to reload.
Don't know how close you guys are at tracking down the source of the leak, so maybe this will help, and maybe not. I have been playing windowed mode on a duel screen system. This allows me to watch the task manager read outs as I play so that I can save and drop out before the crash. The game seems to leak only when the AI is taking it's turn (of course), but I did notice something. I recieved notice of my espionage level increasing for each civ since they all had the same spending level. S
@ Foquad: You can find information here: Link
I don't know how much memory this game will take as we keep adding better and more complex mods and ships to it, but it might be nice if you could include some x64 support for larger memory sizes. I believe the IMAGE_FILE_LARGE_ADDRESS_AWARE flag enables wow64 processes to use the full 4GB of address space, though I am not an expert on wow64 interactions. Obviously once the leak is fixed, it will not need as much memory. I am thinking we may need more a few years from now when we've
They've got a thread about this issue going here. Link
I know its a late reply, but perhaps this will help others. The reason it removed the quotes is because you don't need them. Quotes are used when there are spaces in the path. I do not believe this has anything to do with why they don't work. I wish they would tell me why though.