The thing that confuses me is that it seems to be incremental. In other words, the PQ gets better, then better again, then better again. It's like I am gaining each of the PQ techs at random times, until all three types of tiles have been upgraded. The thing is, I never had any yellow/orange/red tiles. Is this the way the neutral bonus is supposed to work?
CommanderGizmo
If I am correct, then it goes like this: The way it works, the game checks to see if you have 4x (4.0) or more influcence than they do on a planet, then it rolls a basically d2 to see if you get the planet or not. That dice roll is also modified by race abilities and other added bonuses. They also could have built re-education centers, when prevent a planet from revolting.
I've never counted the tiles, and I can't run and check right now. What is the maximum number of tiles visible? That would be the theoretical limit to PQ, yes?
Did you research Xeno Ethics and pick Neutral? Yes, I was neutral in two of the games. Didn't notice a difference, but then like I said I haven't exactly 'caught' it in the act of changing. I just noticed the change after the fact.
I researched a bunch of techs, but all after I had built those ships. They used only the techs you have available at start.
While that is true, after the leak is fixed, it would be nice to use all 4GB of my RAM for the game. It could certainly use it with abundant everything on gigantic. On a related note, I believe that there is a compile switch to enable higher memory addressing from wow64, though you have to insure you don't assume int32s and the like. Perhaps that would be a good idea, if not one generating a great deal of work?
There are also random events that occur, though less often, just at random times throughout the game. I have had a few. I did get a screen once for an event that allows you to choose what to do (the pods that meld with people and cause pain i beilieve), but did not recieve a choice. This was after choosing an alignment. Can anyone else concur?
Doesn't that just hurt CodeCritter? You spend all that time coding a beutiful 3D rendered scene, and we go and change it all to icons the comedore can display. On the other hand, your game is so good and adicting that we'd rather play it with simple pictures than not at all. Thanks for the great game!
I do not see what this has to do with evolution. The AI does not need to learn stuff in-game. The game rules are predefined and the amount of distinct tactical situations not infinite. So yes, given good coding I don't see why AI can't be better than human at GCII. While this may be true, your computer's CPU can only proccess so many of them ea
I think each race (or maybe groups of races) have their own robots. Also, when you advance tech enough, your robot may change to a more advanced model. Or at least it always seems to in my games.
Most likely some settings have been changed with regard to your drivers to overide the refresh rate or resolution. It'd be great if you could post your debug.err or at least tell us waht res and refresh rate you were trying at. If your card was fried, you would see issues when just at the windows desktop since it also makes use of video hardware.
I really looked for that starbase list before posting. I really did. How do you miss something right there? Ah well, thanks for the pointer. Maybe for 1.2 they throw in the sheilds and focus icons for the planet list? Or at least for the civ manager planet list maybe? Come one pleeeeeeese??
I tried it and me too! I posted earlier on having this issue as well.
Actually, mine was not there and suddenly slid down earlier. Or was that a dream? I should go to bed.
Depends on the type of tech. The AI values some very highly. There are also a few other factors too. What were you trying to buy?
After collecting a large number of planets on a gigantic map, I sometimes realize that I havn't checked that they are all defended. I really would like to have the game give some sort of icon or graphical notification in the planet list to let you know who is and isn't defended. It can be a real pain to cycle through them all when you own a great number that may not all be in your area of influence. Also, it would be great if the game would keep track of all my starbases in a list
I have noticed that since I upgraded to 1.1 my planets have started getting better all by them selves. On one occasion, I even caught a planet getting better before it was colonized. It was a PQ18, then 19, then 18 again. Very odd, though I never did colonize it since those darn Altarians did it first. Anyway, the problem I am noticing is that somewhere along the line (I assume after researching some tech) my planets start getting better on their own. I have noticed this in
This error was mentioned in this post. Link The devs are aware, and have it fixed in next patch.
I was just suprised to have conqured them entirely with only one fleet of ships. They were not much of a problem once I got that idea.
Thanks for the quick reply. I had not thought about the fact that it is running in 32 bit mode for some reason. Funny how you miss the obvious when it comes to your own system. I wish they'd compile this for x64 and send me a patch. That would make things much easier on the ram. If only that were so simple...
I have also ran into this error. Link I never had a problem with the game crashing until now. I have played gigantic galaxies before, but more star systems this time than before.
While playing 1.1 tonight, my game crashed out saying it was out of memory. My computer has 2GB of RAM and a massive virtual memory capacity. I write software, games even on this machine. I create 3D graphics and animations, while editing the textures in Photoshop. None of these activities causes this sort of error. I was playing a gigantic map and decided to quicksave. Then Ding! the game tells me its out of memory and will probably crash, which it did. I was using 2.08GB out o
It would seem the AI is out to spite you yet again.
Everyone but the Terrans (who I assume you are playing) starts with the tech Stellar Cartography. It allows a race to see the planets as well as the stars on the mini map.
When colonizing or otherwise entering a new planet screen, I typically lay out most of the basic infrustructure all at once. You know, a few factories, a starport, a farm and what have you. In doing so, it would greatly aid folks like myself who can't think as fast as we click if the list of improvements wouldn't reset to the top of the scroll bar when double clicking an improvement to be built. Thus, we could just keep clicking in the same spot to get the same building on different