New one to me too. You may also have a spyware issue if most things go slow on the machine. If your proccess count is over 55 at startup (listed on performance tab of task manager) you likely have a major problem. Can't count the number of times I've seen that issue.
CommanderGizmo
I really appreciate articles like this. I will definately read this again a few times while I am programming my game. Thank you for being the best game developer in the industry.
I have yet to see these things. They must be cool for everyone to want them so bad.
Yes, bonuses from all starbases are cumulative.
Well it is obvious they are doing what they can, and that is enough for me!
What you are describing is a either a heat, memory leak, or power problem. If it was power, I'd expect it to happen much faster, and the age of your video card suggests otherwise as well. I am going to go with heat. LIke others have said, it is not going to fully support DX9 and as such is probably not handling the calls as it should. This can easily cause the processor to work much harder than designed, at lest with a stock cooler. With such an o
That might not be that bad of an idea. After so many turns, dependant on map size, the AI starts getting advantages until it gets the full 200% bonuses. That would stop folks from dragging out games just for score.
As far as I have noticed, the visual display of a battle does not effect the math during a battle. That is, damage is delt as soon as a weapon is fired, not when it hits although visualy the damage is displayed on weapon hit. The only reason this even matters is that beam weapons are instant hit weapons while mass drivers and missiles can take a while. Do beam weapons actually have any advantage in this?
He doesn't seem to be around much lately. Could he be slaving away at the release version of 1.1 maybe?
I just wanted to say thank you to Star Dock for speeding up the forums. They are running much, much better today. Thank you!
They flip, if the foreign ip is >4ip, wright? I guess, if so, it works only for a static given or predefined range(let's say 4-7ip), probably an issue to address by the devs? The answer to your questoin is i believe no. You must have 4 times the ip that the planet currently has effecting it from its own empire. That is also modified b
Why shouldn't the AI be good at it? Effenciency is just a matter of calculations on this topic. It could easily figure out whether building that factory would take off 2 turns, or in the long run just add one. When in late game I will sometimes build all factories but a few tiles on new planets and then convert convert them back into other things. This really speeds up how fast you can get a colony going when all the buildings are so expensive, esp
I saw something similar happen in one of my games, though it was the Arconeans. Link I was going for cultural victory, so they did not quite defeat me. Their borders expanded like crazy in one turn. Found it was a captured influence resource. Perhaps the AI traded some?
Does anyone know what forum this is even in? I can't see it anymore.
I usually click 'no' and then just decide later when i'm cycling through ships that have turns left.
I noticed that my governor on each planet just queues up the next available upgrade when it becomes available. I most often move my factories from the bottom of the list to the top, sense that will usually finish the rest faster than if I just finished them first. My question: Does the AI use the same govonor? And are they able to see the benifit of changing the order of upgrades (this helps with research/moral/ect too!) and acting on that
Ok, I look at it this way: Your Income: Your population earns a certain amount of money (potential collected taxes). The first slider lets you decide how much of the potential tax money available you are collecting. The rest of the sliders are independent of how much money you are collecting. Your Spending: Your population then has a certain amount of people available to fill jobs and work in any industry to which they are assigned. T
I remember reading somewehere in the dev journals that there was a problem with the found tags not loading right sometimes. Did you save/reload at any point before this?
You might take note that Wal-Mart (I used to work in corporate claims over electronics) cares about 0% about the quality of their products. Most electronic items have a 50% return rate, and about a quarter of their items have over 90%. They just back charge the supplier and make the same money there. Most of the time they load boxes in the rigs so cheaply that they won't pay for braces. This leads to boxes simply rolling across the dock when the tr
The sad truth is that often times other countries have better english classes than we do in the USA. Just go to Arkansas.
Perhaps the AI saw your economy jump and thought to investigate? No, seriously though, the AI does have some intuition rutines. Perhaps it just got lucky.
The tree view is nested somewhat strangely because the GC2 tech tree is extremely deep and very narrow. If all dependent techs were nested regularly you'd have to click through 20 nodes to get anywhere, and you'd constantly be using the horizontal scrollbar. Instead the tree view lists linear research sequences as siblings, without child nodes but with a ">>" sign in front
You may wish to know that there is not a wow64 node in the HKCU hive.
After some thought, I am reminded of a few places I have eaten in the past. I do LOVE food! But anyway... some of the best restaurants I have ever eaten at were little hole-in-the-wall diners that look like they havn't been worked on since the 30's. Sure the paint needs some touch up, but the food is _AWESOME_ -- actually homemade fresh, right when you order it. The forums may have a few issues here and there, but no where else can I have this kind
Forums are slow because there's a LOT of people on them. It's something we keep expanding the capacity of and then they get faster. Thats a good thing!