Yes, the audio/video are not in sync. Not watchable. : / Help?
TheBirthdayParty
Will the AI be improved a lot before final release? Will the campaign be available? And will we be able to permanently delete ship designs from both design lists?
[quote who="econundrum1" reply="34" id="3540127"] Quoting Ed1975, reply 32 If I like CG3, would I like MOO2? (Taking the latter's presumably vastly dated graphics and UI into account). Thanks for your advice [e digicons]:)[/e] I'd say GC2 and GC3 are better at least
[quote who="Ed1975" reply="32" id="3540120"] @ econundrum1: If I like CG3, would I like MOO2? (Taking the latter's presumably vastly dated graphics and UI into account). Thanks for your advice [e digicons]:)[/e] [/quote] Moo2 is different, but the same too. I realize i'm no econudrum1, but wa
[quote who="ManiiNames" reply="4" id="3539999"] Important info: Shrinker adds 10% capacity, but it can be increased through adjacent military or hex bonuses. +5% per, adds up fast. [/quote] Did not realize this. Thanks.
I posted about the same thing. Agree.
The current bugs do not other me. The game is great except for one huge problem which makes it dull and not worth 49.99 and a minor annoying one. The minor: There needs to be a way to permanently, for a particular play through, delete base ship designs as as well as designs you can choose to build in your ship yard. The major: The AI is awful. An AI using fleets is very rare regardless of race or AI characteristics.
Nice ships Tohron, very threatening looking. Also Gauntlet 03, very impressed with your bio ships. High fives.
[quote who="Gauntlet03" reply="978" id="3539806"] Well, basically goto animation, then rotate, you choose which dimension to oscillate, x, y, or z. Then a speed, for testing I recommend a high speed like 80, then check oscillate. Now you have to choose your angle, most of what th see above is at 20, so it's oscillating by 20 degrees. Then you also have the,option to base this animation on the hard point or not. Once you have t
[quote who="Gauntlet03" reply="976" id="3539771"] Neat. Looks like they carry shields! I finally finished my organic ship set. Or at least I can call it finished, it has one of each hull class. While I'm very happy with how they came out, I got really sick of making them, so I think I'm done with them for a while. Back to boxes in space! I know I've posted videos before, so there is really only two new designs, the large and huge hulls.
Can you change the ship designer so we can permanently delete ship designs from both the "Designer" and "Ship Designer" mode screens? As I play using the same custom race previous ship designs keep occurring. I obsolete the ones that come with my chosen "ship style", but as soon as I access a new tech all the obsoleted default ships are back with new names. As well custom ships from previous game sessions using this custom race come up. So I have 3 slots for a ship with the same name/design b
When at war with the AI it sends an escort or two along with a transport directly for your planets. From playing I have noticed if I have the paranoid ability, two free drones at starbases/planets/shipyards, the AI will attack a planet, defeat the drones, and then stop. The AI will not attempt to attack the planet again in that same turn. Drones are replaced each turn so the AI will attack, win, and do nothing. They seem to never conquer a planet, just continually attack, defeat drones, wait
[quote who="Larsenex" reply="9" id="3539419"] If you have a special resource on that planet and you sold it to another race, you will now have an empty tile that you cannot place anything on. [/quote] Did not know that. Ty, will have to try it
This ship needs some work, but I still like it. I'm mostly posting it to share my frustration how it looks in combat and in the galaxy view. Its a waste now. <img src="http://i1032.photobucket.com/
Even without benevolence culture is incredibly over powered and not retaliated against by the AI.
I believe this is related to the planet type. Certain planets are not able to be terraformed by lower terraforming techs. Either too small or too hostile.
So two games won. Both times overwhelming them with culture. Anyone who declared war against me sent one or two ships with on transport at planets at most. This was on challenging. Through various aborted games due to bugs i've noticed that the AI can not keep up with my culture. And I'm not even building a lot of culture buildings. Some culture starbases sure, but then why isn't the AI declaring war and blowing them up? So far on the Tough setting the AI is just as bad. A
[quote who="Hamilmac" reply="5" id="3539169"] What I don't understand is why sometimes it tells me there are pirates and asks if I want to engage, and other times it just does it. [/quote] I've encountered the same thing.
I like it. This means it leaves 'anomalies' for exploring later when you've built a fleet. Haven't tested it out yet, but seems like a good idea.
If Terran Model 110 has its X axis stretched to 385 or more the red arrows for part placement on one particular side disappear. Any possibility to make those arrows more visible? Minor thing in the beta of the game, but figured I'd mention it/ask to change it. Pictures below have the X at 500 to show what I'm talking about, but it starts at 385. Also the x listed as 100 at the bottom right window is for the part I have off screen to show the red arrows appearing and not a
Is there a way to copy a ship design part or grouped design parts and so you can move it around to wherever you want?(Not the command to build the same part mirrored)
[quote who="Stalker0" reply="35" id="3538904"] Quoting Wer900, reply 34 Sensor range is, in theory, infinite. We already have telescopes that can see almost to the edge of the observable Universe. But we lack the resolution to directly observe planets near us. Improvements in resolution, not range p
Has anyone noticed that sometimes while adjusting the axis of parts that the x and y rotation arrow move the same axis? Usually the y axis moves the same as the x's rotation as far as I can tell.
Ok, probably was what you described.
[quote who="Blaze of Glory" reply="10" id="3538751"] While I agree we should determine where to place our colony capital, if they can't get the ai to do it right, just another human player advantage. [/quote] good point